Quoted from pinchamp:Yeah with no ramps and no toys and not a really inspiring multiball it seems a bit shallow at first glance but the action is fast paced down below, lighting the grid to start the reactor is risk/reward type fun...Getting to the top play area and working it is satisfying. I only played 4 games and I must admit the layout was different. A cool alternative in a large collection as it plays nothing like a stern or a Williams game. Not sure it had a huge “one more game” appeal as it did seem it was just reactor after reactor and multiball after multiball... each one being more shots to get to but still the same shots to do it. I did get a few “passwords” as I progressed but I have no idea what that does or if u can do anything with those. Potential for sure IMO.
From the wiki: Total Nuclear Annihilation (TNA) is a perfect example of “Simple to learn, difficult to master”. The game play is deceptivly simple, but is loaded with behaviors aimed to press the competitiveness of the game in a head-to-head scenario. Timing, pressure, and reaction are the reoccurring themes in TNA.
See http://tiltforums.com/t/total-nuclear-annihilation-rulesheet/
Btw Your score indicates you blew up 3 reactors, the final digit is the number of reactors you’ve destroyed. Keep playing, it grows on you, definately a more intense experience that most other games.