Yep, I'll miss DI, but I don't like to get too attached to any pin, be nice to shake the lineup up again.
I am not expecting super deep code on this one, but if it's there, or comes later, that would be great. I mean, at the end of the day, deep code or not, there are not a lot of modern pins that it's "easy" to get to the final wizard modes. If it is, you just set it up steeper and open the outlanes a bit (or put a 2x4 under the back legs, right derek? lol).
I think what I am excited about with this game is: solid display animations, fast play with a good shot map, simple yet effective toys, great art and great sound. As long as there isn't imbalanced scoring in the code, I think I'll be happy with it. Looking forward to seeing some longer-form gameplay though.