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(Topic ID: 137778)

The Canadian Pinhead Thread. What's Up?!


By Jeekayjay

5 years ago



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  • Latest reply 30 minutes ago by Stretch7
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    There are 2932 posts in this topic. You are on page 59 of 59.
    #2901 4 days ago
    Quoted from rwmech5:

    Which shop do you own?

    BOB Headquarters, downtown 308 5th St. S.
    It was mostly my staff playing them I think.

    #2902 4 days ago

    hwyhed Capital City Arcade has Moon Patrol, or at least they did the last time I was there in February.

    #2903 4 days ago

    Moon patrol is awesome. Play all the time on my pandora box.

    There’s a second arcade in new west as well, industry arcade, run by a local pinhead and pinsider.

    #2904 4 days ago
    Quoted from Indusguys:

    I had 3 games in my shop for the past 10 months, I made about $100 in that time, now they are sitting in the basement of my store, and I put socks where the games were. Already sold a couple thousand dollars worth of socks in 1 month! Most Lethbridge people are not ready for pinball, our city is typically 10 years behind most big city trends.
    I will make a post if I decide to put any games back in the shop. I can't justify taking up valuable room if no one wants to play the games, if they were being played that would be a different story.

    So you mean to say that if Soulstoner (or others) come by, they can play games in the basement, uninterrupted by others?
    Sweet!!!

    #2905 4 days ago

    You haven’t seen the basement!

    #2906 4 days ago
    Quoted from Soulstoner:

    I’d like to make a trip up to Century Casino to play some pins once this second wave subsides.
    What’s the fee for playing? Standard loonie/toonie per game or is there a day pass or anything like that?
    I’ve got no options to try different pins here in Lethbridge so I’m willing to make the drive for a day trip.

    Doran usually has a at least two or three machines set up in McLennan's in Coaldale. He had IMDN pro and fishtales set up last time I was out there, but that was quite a while ago. He has probably about 50 games that he routes all over Southern Alberta. We tried a league in Lethbridge (Doran's games at Av. Joe's), but we couldn't get more than 10 dedicated players, and that number fluctuated quite a bit.

    I sometimes have pinball nights at my place. Beer tourneys that are just for fun. If you're not a mutant (we seem to have a significant increase in mutants in Lethbridge these days), I can put you on the list. Once Covid goes away, I'll go back to hosting big tourney nights that are anywhere from 20-35 ppl and from all skill levels. I have a tournament style that lets less skilled players decide who wins. I've posted the format here: https://pinside.com/pinball/forum/topic/team-tournament-format

    #2907 4 days ago

    Now that Average Joe’s is closed down there is an IM at the Duke, but it is in rough shape, probably hasn’t been cleaned in 10 years!

    #2908 3 days ago
    Quoted from Indusguys:

    Now that Average Joe’s is closed down there is an IM at the Duke, but it is in rough shape, probably hasn’t been cleaned in 10 years!

    What other games are on location in Lethbridge?

    #2909 3 days ago

    I don’t know of any others. I had IM, MET, and TSPP in my shop, all collector shape games. I didn’t even charge any cover you could just come in put a dollar in and leave.

    #2910 3 days ago

    Yeah, most of the routed games in town are in rough shape unless new. It's a bummer.

    #2911 3 days ago

    There's a Family Guy and Stern Pirates at Canadian Brewhouse, there was an ACDC at Sister's Pub and a GOTG at Legends pub. Not bad shape.

    #2912 3 days ago

    Sounds like Lethbridge location pins are pretty decent. I've never played or seen a TSPP, IM on location. Rarely see potc or gotg either.

    #2913 2 days ago

    Got a chance to play gnr le today at nitro pinball.

    Just to preface I am a huge lifelong gnr fan. In the pit at last concert, paid for meet and greet with slash, multiple concerts, owned data east gnr for many years.

    This game is absolutely fucking unbelievable lol. Immediate wow factor. The lights have to be seen, best light show I’ve ever seen on a pin.

    The sound is awesome! Yes they use the real tracks and sync them with live footage so basically lip syncing but whatever it doesn’t bother me.

    I found the gameplay really fun, lots of shots, scoop kick out was to left flipper every time, good flow but also some start stop. Yes there is a lot of mb, I think I saw 5 different ones, I would strongly suggest changing the default 60 second ball saver but for today was ok so I could play and see more of the game. I honestly don’t know much yet what I’m shooting for but the smaller screen behind top lanes seems to tell you what to shoot and how many more shots, pops, switches etc you need. There seems to be a lot going on as in all the shots are building towards something, playing a ball on upper pf during mb is a fun challenge. Don’t know much strategy yet was just having a blast playing. I kept playing over and over until tommy was pretty much ready to close up lol.

    Eric said the goal was to bring the concert experience into the pinball and I’d say 100% they have succeeded. This is the most immersed in a pinball I have ever felt. Sitting at home a few hours later I’m still feeling the wow factor.

    If you are a gnr fan this is pretty much the game you would have designed. I’m still bummed to have missed out on a ce but the le is amazing.

    Ps trim is not red and there’s no clashing with trim and light show.

    #2914 2 days ago
    Quoted from extraballingtmc:

    Got a chance to play gnr le today at nitro pinball.
    Just to preface I am a huge lifelong gnr fan. In the pit at last concert, paid for meet and greet with slash, multiple concerts, owned data east gnr for many years.
    This game is absolutely fucking unbelievable lol. Immediate wow factor. The lights have to be seen, best light show I’ve ever seen on a pin.
    The sound is awesome! Yes they use the real tracks and sync them with live footage so basically lip syncing but whatever it doesn’t bother me.
    I found the gameplay really fun, lots of shots, scoop kick out was to left flipper every time, good flow but also some start stop. Yes there is a lot of mb, I think I saw 5 different ones, I would strongly suggest changing the default 60 second ball saver but for today was ok so I could play and see more of the game. I honestly don’t know much yet what I’m shooting for but the smaller screen behind top lanes seems to tell you what to shoot and how many more shots, pops, switches etc you need. There seems to be a lot going on as in all the shots are building towards something, playing a ball on upper pf during mb is a fun challenge. Don’t know much strategy yet was just having a blast playing. I kept playing over and over until tommy was pretty much ready to close up lol.
    Eric said the goal was to bring the concert experience into the pinball and I’d say 100% they have succeeded. This is the most immersed in a pinball I have ever felt. Sitting at home a few hours later I’m still feeling the wow factor.
    If you are a gnr fan this is pretty much the game you would have designed. I’m still bummed to have missed out on a ce but the le is amazing.
    Ps trim is not red and there’s no clashing with trim and light show.

    Too bad you couldn't get a ce. Sounds like your a huge gnr fan.

    I've watched a couple vids of gameplay and it seems you'r always in multiball. The one thing I miss with newer games is the grind/sense of achievement to earn a multiball.

    #2915 2 days ago
    Quoted from dirkdiggler:

    Too bad you couldn't get a ce. Sounds like your a huge gnr fan.
    I've watched a couple vids of gameplay and it seems you'r always in multiball. The one thing I miss with newer games is the grind/sense of achievement to earn a multiball.

    Yeah, that's my biggest issue. I love a good multiball, but it must be earned. I prefer the 90s style, where you might not even get mb. Still need to play gnr though.

    #2916 1 day ago
    Quoted from extraballingtmc:

    Ps trim is not red and there’s no clashing with trim and light show.

    What colour is it?

    #2917 1 day ago
    Quoted from Cobra:

    What colour is it?

    I haven't seen it myself, but I believe its a cinnamon, burnt orange.

    #2918 1 day ago

    Yes burnt orange best describes it.

    #2919 1 day ago

    Awesome review/preview!
    Ordered an LE from Tommy before the Buffalo gameplay stream hoping to be earlier in the queue.
    Any news on when he's getting some stock to ship?

    The more I read about people playing this the more I can't wait to get my hands on it!

    Quoted from extraballingtmc:

    Got a chance to play gnr le today at nitro pinball.
    Just to preface I am a huge lifelong gnr fan. In the pit at last concert, paid for meet and greet with slash, multiple concerts, owned data east gnr for many years.
    This game is absolutely fucking unbelievable lol. Immediate wow factor. The lights have to be seen, best light show I’ve ever seen on a pin.
    The sound is awesome! Yes they use the real tracks and sync them with live footage so basically lip syncing but whatever it doesn’t bother me.
    I found the gameplay really fun, lots of shots, scoop kick out was to left flipper every time, good flow but also some start stop. Yes there is a lot of mb, I think I saw 5 different ones, I would strongly suggest changing the default 60 second ball saver but for today was ok so I could play and see more of the game. I honestly don’t know much yet what I’m shooting for but the smaller screen behind top lanes seems to tell you what to shoot and how many more shots, pops, switches etc you need. There seems to be a lot going on as in all the shots are building towards something, playing a ball on upper pf during mb is a fun challenge. Don’t know much strategy yet was just having a blast playing. I kept playing over and over until tommy was pretty much ready to close up lol.
    Eric said the goal was to bring the concert experience into the pinball and I’d say 100% they have succeeded. This is the most immersed in a pinball I have ever felt. Sitting at home a few hours later I’m still feeling the wow factor.
    If you are a gnr fan this is pretty much the game you would have designed. I’m still bummed to have missed out on a ce but the le is amazing.
    Ps trim is not red and there’s no clashing with trim and light show.

    #2920 1 day ago

    Sorry I don’t know about that. I do see lots of le’s popping up so I imagine the first batch to Canada must be soon. It will be worth the wait, this game will blow you away lol

    #2921 1 day ago

    We get ours today so should be on location and ready to go at Arkadium on Wednesday. Will try to do a special unboxing and stream on it this week if we have time.

    #2922 21 hours ago
    Quoted from bcrage88:

    We get ours today

    Got the call ....heading out to pick it up

    #2923 17 hours ago
    Quoted from pingod:

    STLE is over 10,000 if you can find one around us at all.

    Don't think I'd sell my ST LE anytime soon.

    #2924 15 hours ago
    Quoted from Ponzie:

    Awesome review/preview!
    Ordered an LE from Tommy before the Buffalo gameplay stream hoping to be earlier in the queue.
    Any news on when he's getting some stock to ship?
    The more I read about people playing this the more I can't wait to get my hands on it!

    Just received word JJP is shipping us a small batch of SE's. No concrete timeline yet on further LE's.

    #2925 13 hours ago

    First of all I want to give a huge kudos to Nitro for getting the machine out to us so quickly, you guys are awesome!!!

    Sorry wasn’t able to do unboxing stream but here are the pics.

    Unfortunately, the bad news is we won’t be able to stream any action for you because the right flipper is so weak that you can’t shoot the left ramp. So our techs are going to have to look at the issue and determine what the next steps are.

    My initial thoughts are:

    First of all I am a huge GNR fan, and went to the Not in this Lifetime tour so super excited for this machine. However, I have never been a real JJP fan thou their last three entries have been much better for gameplay. So I went into this with lower expectations due to my past experience on their machines. I can tell you I am very surprised that there are a lot of satisfying shots on this game and when both flippers have max flipper strength I think it will be fun to shoot. The music, sounds, video and light shows are absolutely incredible you really want to get into a song multi-ball on this game, there is no game ever made that competes to what they have done here. However, I am super disappointed with the sling strength on the game I usually have a ton of sling action on Sterns and this game at max slings feels like an old Gottlieb that doesn’t have any (okay not that bad but it isn’t good). I had to crank up every coil to max just to get a little action on the machine. Unfortunately because there is such little action I believe it will be a long player and while that may be good for some people I really don’t like that aspect of it. I am going to have to pull all of the outline posts and rubbers just to make it playable. On a pinball machine I want to feel that I am in danger every time I miss a shot and on this machine I feel I can brick all day and not lose the ball. Now again I reserve my right to change my opinion when I see both flippers work properly if this game on max coil strength stays like this it will be one of those games where I just won’t be interested to play. One of those games that looks like a million bucks but plays like a $10 bill. I did turn off the add a ball feature on the Multiballs and did enjoy that a lot, much more single ball play, and there are a lot of Multiballs but I turned down all of the timers on ball saves so had no issue with that.

    Overall I really love the theme and have no issues with the layout and code. But mechanically so far this game is a complete fail.

    Like I say hopefully we can get it working right and see if we can get it to where it gets a fair shake I am not giving up on it yet. There can hopefully still be adjustments that can be made for slings and flippers to save this one.

    At this point I don’t think we can turn it on as it would be embarrassing to allow people to shoot it in the condition it is in so once we figure it out and get it working we will announce it on our Facebook page.

    Hope others have a much better experience when they get their game.

    Quoted from bcrage88:

    We get ours today so should be on location and ready to go at Arkadium on Wednesday. Will try to do a special unboxing and stream on it this week if we have time.

    01743BA8-1AE3-49B9-BB61-884D76453ABE (resized).jpeg0B840C1A-0681-4B9D-99B9-5A61869516D7 (resized).jpeg1C98D4CE-8CA1-4FB5-80E6-92F2C0F22017 (resized).jpeg6158EDB3-25D0-430F-8A49-B01BA0BAFFED (resized).jpeg6C0C8CCF-D685-486D-BE98-C4568F73C242 (resized).jpeg7238D451-91DC-4D7D-AAAD-388A96E3CF36 (resized).jpeg9F78A360-90D3-4509-85D0-2E86B3E5FBF7 (resized).jpeg9F977CFF-6B92-44EF-8DA9-46E5AB345859 (resized).jpegD041183F-2373-40ED-903E-7E1ECFD4FD81 (resized).jpeg

    #2926 12 hours ago
    Quoted from bcrage88:

    First of all I want to give a huge kudos to Nitro for getting the machine out to us so quickly, you guys are awesome!!!
    Sorry wasn’t able to do unboxing stream but here are the pics.
    Unfortunately, the bad news is we won’t be able to stream any action for you because the right flipper is so weak that you can’t shoot the left ramp. So our techs are going to have to look at the issue and determine what the next steps are.
    My initial thoughts are:
    First of all I am a huge GNR fan, and went to the Not in this Lifetime tour so super excited for this machine. However, I have never been a real JJP fan thou their last three entries have been much better for gameplay. So I went into this with lower expectations due to my past experience on their machines. I can tell you I am very surprised that there are a lot of satisfying shots on this game and when both flippers have max flipper strength I think it will be fun to shoot. The music, sounds, video and light shows are absolutely incredible you really want to get into a song multi-ball on this game, there is no game every made that game compete to what they have done here. However, I am super disappointed with the sling strength on the game I usually have a ton of sling action on Sterns and this game at max slings feels like an old Gottlieb that does have any (okay not that bad but it isn’t good). I had to crank up every coil to max just to get a little action on the machine. Unfortunately because there is such little action I believe it will be a long player and while that may be good for some people I really don’t like that aspect of it. I am have to pull all of the outline posts and rubbers just to make it playable. On a pinball machine I want to feel that I am in danger every time I miss a shot and on this machine I feel I can brick all day and not lose the ball. Now again I reserve my right to change my opinion when I see both flippers work properly if this game on max coil strength stays like this it will be one of those games where I just won’t be interested to play. One of those games that looks like a million bucks but plays like a $10 bill. I did turn off the add a ball feature on the Multiballs and did enjoy that a lot, much more single ball play, and there are a lot of Multiballs but I turned down all of the timers on ball saves so had no issue with that.
    Overall I really love the theme and have no issues with the layout and code. But mechanically so far this game is a complete fail.
    Like I say hopefully we can get it working right and see if we can get it to where it gets a fair shake I am not giving up on it yet. There can hopefully still be adjustments that can be made for slings and flippers to save this one.
    At this point I don’t think we can turn it on as it would be embarrassing to allow people to shoot it in the condition it is in so once we figure it out and get it working we will announce it on our Facebook page.
    Hope others have a much better experience when they get their game.
    [quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

    Man, that sucks to hear. With the JJP price tag and supposedly great build quality, you'd think the game would be tuned up and ready to go out of the box. Hopefully it will still be at the arkadium at Xmas time so I can get a few flips on it.

    #2927 12 hours ago

    I am just glad the machine came to us because if it went to a new buyer or a collector with very little pinball repair knowledge they would have been super disappointed. I am confident we will be able to get this going it will just take time.

    Quoted from dirkdiggler:

    Man, that sucks to hear. With the JJP price tag and supposedly great build quality, you'd think the game would be tuned up and ready to go out of the box. Hopefully it will still be at the arkadium at Xmas time so I can get a few flips on it.

    #2928 12 hours ago
    Quoted from bcrage88:

    First of all I want to give a huge kudos to Nitro for getting the machine out to us so quickly, you guys are awesome!!!
    Sorry wasn’t able to do unboxing stream but here are the pics.
    Unfortunately, the bad news is we won’t be able to stream any action for you because the right flipper is so weak that you can’t shoot the left ramp. So our techs are going to have to look at the issue and determine what the next steps are.
    My initial thoughts are:
    First of all I am a huge GNR fan, and went to the Not in this Lifetime tour so super excited for this machine. However, I have never been a real JJP fan thou their last three entries have been much better for gameplay. So I went into this with lower expectations due to my past experience on their machines. I can tell you I am very surprised that there are a lot of satisfying shots on this game and when both flippers have max flipper strength I think it will be fun to shoot. The music, sounds, video and light shows are absolutely incredible you really want to get into a song multi-ball on this game, there is no game ever made that competes to what they have done here. However, I am super disappointed with the sling strength on the game I usually have a ton of sling action on Sterns and this game at max slings feels like an old Gottlieb that doesn’t have any (okay not that bad but it isn’t good). I had to crank up every coil to max just to get a little action on the machine. Unfortunately because there is such little action I believe it will be a long player and while that may be good for some people I really don’t like that aspect of it. I am going to have to pull all of the outline posts and rubbers just to make it playable. On a pinball machine I want to feel that I am in danger every time I miss a shot and on this machine I feel I can brick all day and not lose the ball. Now again I reserve my right to change my opinion when I see both flippers work properly if this game on max coil strength stays like this it will be one of those games where I just won’t be interested to play. One of those games that looks like a million bucks but plays like a $10 bill. I did turn off the add a ball feature on the Multiballs and did enjoy that a lot, much more single ball play, and there are a lot of Multiballs but I turned down all of the timers on ball saves so had no issue with that.
    Overall I really love the theme and have no issues with the layout and code. But mechanically so far this game is a complete fail.
    Like I say hopefully we can get it working right and see if we can get it to where it gets a fair shake I am not giving up on it yet. There can hopefully still be adjustments that can be made for slings and flippers to save this one.
    At this point I don’t think we can turn it on as it would be embarrassing to allow people to shoot it in the condition it is in so once we figure it out and get it working we will announce it on our Facebook page.
    Hope others have a much better experience when they get their game.

    [quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

    Love how you have it between a early SS and a EM!

    #2929 11 hours ago
    Quoted from FlipperFreak:

    Just received word JJP is shipping us a small batch of SE's. No concrete timeline yet on further LE's.

    Appreciate the update.
    Hope you get a good word soon!
    Getting harder and harder looking at all the fun people are having with GnR!

    #2930 1 hour ago
    Quoted from bcrage88:

    First of all I want to give a huge kudos to Nitro for getting the machine out to us so quickly, you guys are awesome!!!
    Sorry wasn’t able to do unboxing stream but here are the pics.
    Unfortunately, the bad news is we won’t be able to stream any action for you because the right flipper is so weak that you can’t shoot the left ramp. So our techs are going to have to look at the issue and determine what the next steps are.
    My initial thoughts are:
    First of all I am a huge GNR fan, and went to the Not in this Lifetime tour so super excited for this machine. However, I have never been a real JJP fan thou their last three entries have been much better for gameplay. So I went into this with lower expectations due to my past experience on their machines. I can tell you I am very surprised that there are a lot of satisfying shots on this game and when both flippers have max flipper strength I think it will be fun to shoot. The music, sounds, video and light shows are absolutely incredible you really want to get into a song multi-ball on this game, there is no game ever made that competes to what they have done here. However, I am super disappointed with the sling strength on the game I usually have a ton of sling action on Sterns and this game at max slings feels like an old Gottlieb that doesn’t have any (okay not that bad but it isn’t good). I had to crank up every coil to max just to get a little action on the machine. Unfortunately because there is such little action I believe it will be a long player and while that may be good for some people I really don’t like that aspect of it. I am going to have to pull all of the outline posts and rubbers just to make it playable. On a pinball machine I want to feel that I am in danger every time I miss a shot and on this machine I feel I can brick all day and not lose the ball. Now again I reserve my right to change my opinion when I see both flippers work properly if this game on max coil strength stays like this it will be one of those games where I just won’t be interested to play. One of those games that looks like a million bucks but plays like a $10 bill. I did turn off the add a ball feature on the Multiballs and did enjoy that a lot, much more single ball play, and there are a lot of Multiballs but I turned down all of the timers on ball saves so had no issue with that.
    Overall I really love the theme and have no issues with the layout and code. But mechanically so far this game is a complete fail.
    Like I say hopefully we can get it working right and see if we can get it to where it gets a fair shake I am not giving up on it yet. There can hopefully still be adjustments that can be made for slings and flippers to save this one.
    At this point I don’t think we can turn it on as it would be embarrassing to allow people to shoot it in the condition it is in so once we figure it out and get it working we will announce it on our Facebook page.
    Hope others have a much better experience when they get their game.

    [quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

    Possible issue with the source AC power feed? I know I've never played a JJP at a show that felt right because of that, but in a private home (or at the casino) it is always much better in terms of flipper power, slings, etc.

    #2931 1 hour ago

    bcrage88 well I sure hope they get the kinks out of it before I get my CE.
    Is it going to be too hard to progress through the songs with the ball savers off though.
    Or can you still get your ad a ball, and progress that way too.

    #2932 30 minutes ago
    Quoted from Fytr:

    Possible issue with the source AC power feed?

    I wasn't able to be there for the set up yesterday but I'm hoping to get there today and will have a look and let you know what i find.

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