(Topic ID: 245386)

Can't add multi-play credits

By tnarv

2 years ago

Topic Stats

  • 4 posts
  • 3 Pinsiders participating
  • Latest reply 2 years ago by tnarv
  • No one calls this topic a favorite


Linked Games

#1 2 years ago

Have a Dixieland bingo pinball that starts and plays normally, however I can't continually "flip" the coin switch to add additional credits to add more cards and increase odds. I can manually activate the multi-play relay but nothing happens. If I manually add credits on the replay register I can then add more cards and increase odds. My question is, is the Start Relay AND Multi-play relay supposed to activate simultaneously and make it possible to add more credits by continually activating coin switch? If someone could enlighten me on the sequence of events that will allow me to add multi-play credits I would be very appreciative. Thanks to whoever solves this.

#2 2 years ago

My earlier games (from 1955 - 1956) will not accept a coin if there are games on the replay meter. Bally wanted the player to run replays down to zero before accepting more coins. The behavior you describe sounds normal to me, although I have never owned a game that added games to the replay meter with each coin drop, which I believe is the situation you are describing.

#3 2 years ago

as BCB said, if you have credits on the register, the circuit to the coin switch and multi-play relay is disconnected.

the main reason is the game circuitry on bingos always decremented the replay register. Players get a little nasty if they stick in a coin and lose a credit at the same time. 'course, part of the circuit is to reject a coin if you have credits, but usually operators disconnected the "coin lockout coil/magnet" behind the coin mech. It tended to buzz loudly. Dixie is worst case when you have credits ... it keeps the coin and does nothing if the operator did that hack

assuming you have no credits on the replay register, then manually closing the multi-play relay should power the start relay via the path through the coin switch on wire 53-8.

the main problem is if the coin switch worked the first time to reset the game, then there's no logical reason it shouldn't work again assuming no credits got added. If that's the behavior you are seeing, it's likely someone has rewired the game incorrectly. If you don't have a three terminal coin switch, the game is definitely rewired.

the normal sequence is coin switch goes down and powers the multi-play relay (which holds itself powered), then when the coin switch goes back up the start relay is powered thru a multi-play relay switch.

the one gotcha is if you hold down the coin switch too long, the tilt trip relay will trip. That's to help prevent people from fishing a coin on a string.

2 months later
#4 2 years ago

Thanks to all for your input and expertise. I now see the reason for running the replays down to zero before any more coins are accepted.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside