I have a 1974 Gottleib Sky Jump that a friend brought back to life since I am not familiar with EMs. It plays great, but the hold relay coil gets really hot and stinks like a burnt coil. The R hold relay is the coil / mech (not sure of the proper name for the relay / switch stack). It had a a-9742 in there, but the manual says it should be a a-9738 coil. I bought a a-9738 coil and replaced it, but it does not hold and even when I move it to working state the machine squaks bad like it is shorting out and the game does not start.
With the coil out of the mech and activated with a zip tie the game works fine with the burning coil connected, but out of the mech.
With the manual suggested coil connected, but not in the mech with it activated with the zip tie it does not start a game.
I realize that the hold relay is important for tilt and power cycle reasons, but for home use I would like to be able to bypass it if I can by just removing / bypassing the coil all together. I did remove one of the wires from a terminal thinking that would just disconnect the coil.