Quoted from jawjaw:Why would Stern just turn over it's software that they invested heavily to the world, including their competition? So a few fans could tinker with their games, put them on route, and have them malfunction or do things they were not designed to do? That's entirely ridiculous.
It's not like the rules code (the thing people are actually interested in improving) is at all useful without a Stern machine. And the backend code hasn't changed much since the 90s. There's nothing fancy or secret about it, so nothing to steal.
Besides, tens of thousands of companies invest tons of money in their open source projects. Open sourcing something isn't giving it away, it doesn't work like that.
Even if some op was stupid enough to put untested custom code on their route machine, Stern could easily add restrictions like free play to modified code. The whole 'oh no someone's going to break the game' thing is overblown anyway. The backend has tons of safety checks to make sure nothing gets locked on.
Quoted from taylor34:I don't understand why anyone would do that strictly on price. To learn, yes, for fun, yes, for price? That seems ridiculous. You could accomplish so much on your custom game in the time it would take you to create your own board. Not to mention debugging time of that board, doing OS stuff, etc. when all of that has already been done with the p-roc.
If it was a thankless chore to design and create the boards then yeah, I'd totally have just used existing ones (although I would have used OPP, not shelled out for proc), but for me it isn't. I learned a ton and I enjoyed most aspects of it. All part of the experience. When I show my machine to someone and go 'I built this' and they ask what i mean, I can say 'everything'. Boards code, playfield, wiring, etc.
Also I don't like the idea of running a pinball machine on top of windows/Linux, let alone needing a whole small desktop in there. Slow to boot and too many things to go wrong.
Quoted from rosh:What game did you build? Is there a thread or website about it? Any info on your board set that you made?
Picture in my avatar for reference. I grabbed a video at one point:
I never publicly announced it or made a thread or anything. I had some posts about it on my blog, but s combination server and backup drive failure plus some mysteriously missing other backups means that blog is lost never got any interest on it before, so I didn't put a lot of time into documenting things, but if someone wants to know anything about it I'm happy to expound. I've gone into detail via a few pms to people in the past.... I wanted to bring the game to pintastic the first year but due to a lot of connector problems (lesson learned: buy a good crimper, use locking housings, and don't mount boards upside down under the playfield) it isn't reliable enough to move. As long as it sits in the corner though it's been pretty reliable, so I've been content to let it sit and try to make my next game solid.