I played CCr today for the first time.
(I don't presume that readers particularly care about what I think, but in case one or two do...)
Fun, smooth, recognizably Gomez'y layout.
On the easy side. (I'm not very good, and yet I got a replay on my first game.)
Cabinet sits a tad higher than Stern cabinets.
Solidly built. Lockbar stays put, even when nudging.
Great light show.
Great display, with probably the most varied/impressive dots I've ever seen.
I don't love the Bart sink hole as I don't like waiting for the ball to return to the PF.
Lower PF is forgiving (slings/outlanes), leading to longer ball times.
Flippers are snappy, but - as I often experience with CGC games - the length of the plunger is long enough that the "up" position isn't high enough to cradle a ball at least some of the time. Instead, the ball wants to dribble off. (Good for roll passes though!)
I watched Butch Peale's (sp?) seminar on CCr and I was very impressed by the re-engineering that CGC has done for this game. I guess I would be confident that this game will stand up to abuse, although I have no idea how durable the LED boards are or the MPU. It would be great if the boards and the mechs and the cabinet were all more durable than their counterparts at Stern. It's certainly possible, as the CGC team seems hell bent on making quality games.
Congrats to all the collectors who have ordered this game!