(Topic ID: 310125)

Cactus Canyon Remake Club - New Sheriffs in Town! (with FAQs

By jfh

2 years ago


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Topic Stats

  • 16,055 posts
  • 783 Pinsiders participating
  • Latest reply 24 hours ago by RTS
  • Topic is favorited by 403 Pinsiders

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Topic poll

“Which version have you ordered and/or received?”

  • Limited Edition [LE] 345 votes
    51%
  • Special Edition with Wild West topper [SE+] 107 votes
    16%
  • Special Edition [SE] 220 votes
    33%

(672 votes)

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Topic index (key posts)

14 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 16,055 posts in this topic. You are on page 318 of 322.
#15851 47 days ago

Mine are fairly snappy and the ball does stay up there for a bit.

#15852 47 days ago

My pops were pretty dead out of the box. Turns out the pops were adjusted just fine but the sling that's under the two pops was out of adjustment. Made those switches more sensitive and now the pops are lively to my liking. First adjustment I made when I got it.

#15853 47 days ago

I've had to adjust all the leaf switches - but this is common due to changes in temperature and humidity. Plus how the game was originally setup at the factory. So I made a video documenting some of these adjustments.

#15854 46 days ago
Quoted from PM_Jeremy:

I've had to adjust all the leaf switches - but this is common due to changes in temperature and humidity. Plus how the game was originally setup at the factory. So I made a video documenting some of these adjustments.

Hey PM_Jeremy haven't see you around for a while. How have you been? Miss watching those live streams you was doing. Are you going to start doing them again? I wasn't able to watch them live but enjoyed the replays. I work nights, so I was mostly sleeping when you went live. Jeremy has some great info in his videos. Definitely helped me when I first got my CCR and the issues covered appeared. Played your machine at Expo last year. Pat Hand was it? Been a while and can't quite remember exactly. Lol

#15855 46 days ago
Quoted from Menthelm:

Miss watching those live streams you was doing. Are you going to start doing them again?

I second this. I too enjoyed your content.

#15856 44 days ago

Thanks for question Menthelm & Only_Pinball

After having pinball be my main focus for 6 years with the Pinball Mayhem YouTube channel I decided it was time to step back a bit. I stopped going to shows but still enjoy pinball with friends. Since I quit streaming my machines have turned into storage for my new focus - "Too Many Hobbies Jeremy" YouTube where I am currently working on Lionel trains from the 60s on up. I still enjoy playing my CCr and I am certainly looking forward to the updated code. I'm sure I'll put out a video or videos after that. Perhaps even setup a livestream. I still enjoy some pinball podcasts (Slam Tilt is my fav). Plus I enjoy lurking on a few threads here on Pinside.

#15857 44 days ago
Quoted from PM_Jeremy:

I'm sure I'll put out a video or videos after that. Perhaps even setup a livestream

Please make sure you give us a heads up in here!

#15858 44 days ago

I just threw down on this game the other night. My hands are still sore. (that's what she said).

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#15859 44 days ago

Just stumbled across pics of the CC whitewood prototype in another thread.

https://pinside.com/pinball/forum/topic/show-off-your-rareprototype-pinball-stuff#post-2046547

Wonder if this gives us a clue on the hardware component of the code update.

#15860 44 days ago
Quoted from SimplePin:

Just stumbled across pics of the CC whitewood prototype in another thread.
https://pinside.com/pinball/forum/topic/show-off-your-rareprototype-pinball-stuff#post-2046547
Wonder if this gives us a clue on the hardware component of the code update.

I'd bet good money, the hardware component includes saloon doors. There are posts unused on the current remake machines. And, Josh has been very forward about CGCs wish to stick to the original designers intent/world theme. The original CC was to have saloon doors if I'm not mistaken, and that last pic shows them.

#15861 44 days ago
Quoted from CoolCatPinball:The original CC was to have saloon doors if I'm not mistaken, and that last pic shows them.

Thats the general consensus. Will be interesting to see how they work as the whitewood has a bunch routed out for the doors.

#15862 43 days ago
Quoted from SimplePin:

Just stumbled across pics of the CC whitewood prototype in another thread.
https://pinside.com/pinball/forum/topic/show-off-your-rareprototype-pinball-stuff#post-2046547
Wonder if this gives us a clue on the hardware component of the code update.

I'm sure we'll know in 5 years

#15863 43 days ago
Quoted from SimplePin:

Just stumbled across pics of the CC whitewood prototype in another thread.

Wonder if this gives us a clue on the hardware component of the code update.

Not really. Nothing related to the prototype hardware.

Quoted from CoolCatPinball:

There are posts unused on the current remake machines.

And that’s the area to pay attention to. The hardware upgrade is exactly what people are expecting. Except it isn’t.

The original CC was to have saloon doors if I'm not mistaken.

You are correct. See the FAQ for details.

#15864 42 days ago
Quoted from jfh:

Not really. Nothing related to the prototype hardware.

And that’s the area to pay attention to. The hardware upgrade is exactly what people are expecting. Except it isn’t.

You are correct. See the FAQ for details.

I hope it's something with Miss Polly getting into trouble again. She can't catch a break!!

#15865 42 days ago

My wife is having a great game yesterday, maybe 180M or so on the board so probably 20min into playing she says "polly needs to make better choices" after the 100th time she was in trouble. I was 60ft away and she's hollering this at me. Lol

Quoted from PinStalker:

I hope it's something with Miss Polly getting into trouble again. She can't catch a break!!

#15866 42 days ago

They should definitely use the train mech in something else. Train robbery and the shoot the bad guys.

#15867 41 days ago
Quoted from jrcmlc:

"polly needs to make better choices"

Its absolutely this!

Pinballgoddess made the same assessment.

Some girls just LOVE the bad guys.

#15868 41 days ago

Polly. What a needy bitch! Always wanting something.

#15869 39 days ago

But I think she "likes it"...

#15870 39 days ago
Quoted from Nikrox2:

But I think she "likes it"...

She must be she's "getting all wet"

#15871 38 days ago

Nobody has asked about the new code update in awhile and ifpapinball hasn’t jumped in to tell them it will be sometime soon. What’s wrong with you people?

#15872 38 days ago
Quoted from DownSouthPinball:

Nobody has asked about the new code update in awhile and ifpapinball hasn’t jumped in to tell them it will be sometime soon. What’s wrong with you people?

I'm expecting to see the reveal at Expo...

#15873 38 days ago
Quoted from DownSouthPinball:

Nobody has asked about the new code update in awhile and ifpapinball hasn’t jumped in to tell them it will be sometime soon. What’s wrong with you people?

Done waiting. Selling mine. Will play it on location.

#15875 38 days ago
Quoted from Damonator:

I'm expecting to see the reveal at Expo...

Yes, it will be revealed at Expo

#15876 38 days ago
Quoted from Yesh23:

Yes, it will be revealed at Expo

I can't wait. Hopefully the kits will be ready to ship

#15877 38 days ago
Quoted from Only_Pinball:

I can't wait. Hopefully the kits will be ready to ship

I'm hopeful as well, but keep in mind, we are talking about CGC here......

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#15878 37 days ago

I can assume it will be possibly shown as Expo would be the perfect opportunity but I would expect orders to be filled and shipped in 2025

Again I know nothing about this but took me 2yrs to get the actual game from time of order

#15879 37 days ago
Quoted from TheCnyPinGuy:

I can assume it will be possibly shown as Expo would be the perfect opportunity but I would expect orders to be filled and shipped in 2025
Again I know nothing about this but took me 2yrs to get the actual game from time of order

The plan was to start shipping the kits on announcement date. It’s been a while but it my understanding was that the hardware component has already been produced. I’m guessing the software will be downloadable so it seems more likely than not distribution will be pretty quick.

I suspect we’ll see more complaining/debating the cost of the kit rather than how long it will take to order/receive.

#15880 37 days ago
Quoted from jfh:

I suspect we’ll see more complaining/debating the cost of the kit

What is your guess?

#15881 37 days ago
Quoted from Only_Pinball:

What is your guess?

We had this talk a while back and most opined that a few years of programming effort and hardware development/manufacturing is dirt-cheap. I believe one animated chap declared, “If it’s over $250, I’m out!”

#15882 37 days ago
Quoted from ifpapinball:

I heard it was DOA if it cost anything more than $250.

Let’s hope Josh’s statement comes true.

#15883 37 days ago
Quoted from haveaniceswim:

Let’s hope Josh’s statement comes true.

lol, yeah, let’s play that out. Josh, go spend hundreds and hundreds of hours of your own time over multiple months adding multiple levels of code to the game and create playfield modifications, but you can’t recoup all that cost because you can only charge up to $250. Boy, that sure would motivate me to finish the update……

-1
#15884 37 days ago
Quoted from DownSouthPinball:

lol, yeah, let’s play that out. Josh, go spend hundreds and hundreds of hours of your own time over multiple months adding multiple levels of code to the game and create playfield modifications, but you can’t recoup all that cost because you can only charge up to $250. Boy, that sure would motivate me to finish the update……

For context… Josh actually is the programmer and he was ribbing another Pinsider who declared no one would buy if over 250

#15885 37 days ago
Quoted from jackd104:

Josh actually is the programmer

No, he is the project lead. Pretty sure Sam Zehr is doing the actual coding

#15886 37 days ago

Just to be fair, you can't say $250 for all that time and effort. What are they gonna sell, 1 kit? It would be $250 times however many people buy it. Maybe 1000? Maybe more, maybe less. Regardless, there will be a fine line of maximizing profits. Price vs. Value type stuff as is with any commodity. Charge too much, sell less and lose profits. Charge too little, sell lots, but still lose profits. Gotta figure out that sweet spot.

#15887 37 days ago

Yeah, Josh was making fun of someone for saying they better not charge more than $250 or it would be DOA. Code update and physical update would likely be well over $250.

12
#15888 37 days ago
Quoted from Only_Pinball:

What is your guess?

I don’t really have one. But the idea it should be $250 or less is insane.

I expect Doug will price it very fairly and for probably less than the market would support. The hardware component won’t be a huge factor so it’s pretty much going to be based on the software development costs. I’d love to see a portion of the proceeds donated to NAMI in honor of Lyman.
.

This kit isn’t anything CGC had to do and it’s probably now more a labor of love to honor the vision Lyman and Josh had for the Cactus Canyon world under glass than anything else. We are fortunate that Josh has continued to shepard the project and I hope the kit sells well.

#15889 37 days ago
Quoted from DownSouthPinball:

Code update and physical update would likely be well over $250.

I agree. It's 2024. Jaws light-show toppers are 1K. New code and a new mech on CCR will 100% be over $250.

#15890 37 days ago
Quoted from DownSouthPinball:

Code update and physical update would likely be well over $250.

As it should be...

#15891 36 days ago
Quoted from haveaniceswim:

Let’s hope Josh’s statement comes true.

Pinside_forum_8005164_0 (resized).jpgPinside_forum_8005164_0 (resized).jpg

#15892 31 days ago

Hello again all!

My CCr just developed a fairly serious issue. The induction sensor at the mine entrance was registering phantom rollovers super rapidly. I of course read through the FAQ and found the section about the induction PCB board and de-gluing the connection, spreading the pins a bit, then re-seating and re-gluing. I raised my playfield and found the PCB. I could kind of wiggle the wire from the mine entrance induction switch where it plugs into the PCB and sure enough I could hear the sound in the Switch Test. However, after pushing on it a bit, the phantom hits stopped. I lowered the PF and played a bunch and all seemed good. So I really don't have a problem any more, but in the interest of learning what is going on, I thought I'd ask about it.

1. Is this indicative of a bad induction sensor or just a dodgy connection between the plug and socket on the induction sensor PCB?

2. If it's a dodgy connection, would it be expected that this connection can produce the kind of rapid-fire switch engagement that I was experiencing (on the order of 5-10 times per second)?

3. I also noticed that the actual induction sensor mounted on the underside of the playfield was somewhat loose. Being as cramped as it was, and with some sort of plastic doohicky keeping it in place (and also owing to my near-zero experience tinkering with pinball machines), I left it alone. But loose stuff in something that shakes and vibrates as much as CCr does leads me to believe that even if this is not an issue now, it probably will be in the near future.

4. I believe when someone else was having this issue, LTG was kind enough to send along a pdf that helped to explain in detail what the fix was. I would love to get a copy of that if possible.

Now I just want to comment on how incredibly fun this pin continues to be for me and my family. This is our first pin, and I have literally played it every day since we got it 2+ months ago. And when the kids go to sleep and I can't play it any more because of the noise, I get sad, lol! It can be incredibly frustrating at times - watching very experienced players on youtube seemingly effortlessly racking up 200+ million on it makes it look so easy. But I just love all of the progression and the callouts and the DMD animations (which are so easy to miss). I'm so happy I purchased this particular game, but am already looking at maybe getting a Monster Bash (Limited Edition) or a Medieval Madness (Remake - Royal Edition).

Thanks all for reading!

#15893 30 days ago
Quoted from judegreer:

Hello again all!
My CCr just developed a fairly serious issue. The induction sensor at the mine entrance was registering phantom rollovers super rapidly. I of course read through the FAQ and found the section about the induction PCB board and de-gluing the connection, spreading the pins a bit, then re-seating and re-gluing. I raised my playfield and found the PCB. I could kind of wiggle the wire from the mine entrance induction switch where it plugs into the PCB and sure enough I could hear the sound in the Switch Test. However, after pushing on it a bit, the phantom hits stopped. I lowered the PF and played a bunch and all seemed good. So I really don't have a problem any more, but in the interest of learning what is going on, I thought I'd ask about it.
1. Is this indicative of a bad induction sensor or just a dodgy connection between the plug and socket on the induction sensor PCB?
2. If it's a dodgy connection, would it be expected that this connection can produce the kind of rapid-fire switch engagement that I was experiencing (on the order of 5-10 times per second)?
3. I also noticed that the actual induction sensor mounted on the underside of the playfield was somewhat loose. Being as cramped as it was, and with some sort of plastic doohicky keeping it in place (and also owing to my near-zero experience tinkering with pinball machines), I left it alone. But loose stuff in something that shakes and vibrates as much as CCr does leads me to believe that even if this is not an issue now, it probably will be in the near future.
4. I believe when someone else was having this issue, LTG was kind enough to send along a pdf that helped to explain in detail what the fix was. I would love to get a copy of that if possible.
Now I just want to comment on how incredibly fun this pin continues to be for me and my family. This is our first pin, and I have literally played it every day since we got it 2+ months ago. And when the kids go to sleep and I can't play it any more because of the noise, I get sad, lol! It can be incredibly frustrating at times - watching very experienced players on youtube seemingly effortlessly racking up 200+ million on it makes it look so easy. But I just love all of the progression and the callouts and the DMD animations (which are so easy to miss). I'm so happy I purchased this particular game, but am already looking at maybe getting a Monster Bash (Limited Edition) or a Medieval Madness (Remake - Royal Edition).
Thanks all for reading!

I had the same issue with the mine entrance & the right loop. I tried the usual fixes listed in this thread, but the issue kept popping up. Eventually, I had to put new .100 Molex crimps on a couple of the connectors to fix the issue. That seems to have fixed the issue. My game has been on location since day one, so in a home collection, I can't imagine you ever having this problem again after you put new crimps on.

#15894 30 days ago
Quoted from Pin-Bob:

I had the same issue with the mine entrance & the right loop. I tried the usual fixes listed in this thread, but the issue kept popping up. Eventually, I had to put new .100 Molex crimps on a couple of the connectors to fix the issue. That seems to have fixed the issue. My game has been on location since day one, so in a home collection, I can't imagine you ever having this problem again after you put new crimps on.

Hmm, interesting. I assume putting on the new Molex crimps involved soldering? Also, can you provide a link for a site to purchase these .100 crimps?

Thanks for the reply!

#15895 29 days ago
Quoted from judegreer:

Hmm, interesting. I assume putting on the new Molex crimps involved soldering? Also, can you provide a link for a site to purchase these .100 crimps?
Thanks for the reply!

No soldering, a crimp connector, is one you need to use a crimping tool to install the connector onto the wire.

#15896 29 days ago
Quoted from judegreer:

Hmm, interesting. I assume putting on the new Molex crimps involved soldering? Also, can you provide a link for a site to purchase these .100 crimps?
Thanks for the reply!

No soldering, but you do need a specific crimping tool. www.wirebot.xyz will have everything you need. Watch some youtube videos on how to install Molex connectors before you start.

#15897 28 days ago

Is there a way to calibrate the rotation of Bart’s arms? My guys right arm always seems to be like a quarter turn in the wrong direction…

#15898 28 days ago
Quoted from joelbob:

Is there a way to calibrate the rotation of Bart’s arms? My guys right arm always seems to be like a quarter turn in the wrong direction…

What makes you think that? Mine sits most to the time with the left arm (when looking at bart) gun pointed at you and the right arm pointed down. At various times guns will be up or both pointed at you.

#15899 28 days ago
Quoted from chillme:

What makes you think that? Mine sits most to the time with the left arm (when looking at bart) gun pointed at you and the right arm pointed down. At various times guns will be up or both pointed at you.

When the game starts up his right arm spins backwards twice the points at you while the left are seems to “home” straight down. During a gunfight his right arm can end up pointing up/backwards…

#15900 28 days ago

Both guns should point straight down when they’re not otherwise animating. They calibrate themselves by spinning past sensors that are in the holsters and the guns have magnets in the barrels. It’s a common problem that the sensors in the holsters need to be raised a little to properly detect the guns. Just loosen the couple screws, push the sensors up, retighten.

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