(Topic ID: 310125)

Cactus Canyon Remake Club - New Sheriffs in Town! (with FAQs)

By jfh

1 year ago


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“Which version have you ordered and/or received?”

  • Limited Edition [LE] 313 votes
    52%
  • Special Edition with Wild West topper [SE+] 90 votes
    15%
  • Special Edition [SE] 199 votes
    33%

(602 votes)

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There are 14,073 posts in this topic. You are on page 246 of 282.
#12251 4 months ago
Quoted from CUJO:

Had the same thing happen to me on one of my first three games with my CCRLe. It's only happened twice in like 100 games.
I have occassional issues with the center clear ramp. If I enter that ramp at a high rate of speed sometime the ball hits the edge of the ramp cover plastic and comes back down.
I believe the two times the ball dropped into the cabinet, I launched the ball up and over the back playfield vertical graphics wall on the right side.
There is just enough gap for a ball to make it over that.

Then its not something that happens very rarely, as your average so far is 1 ball in the cabinet every 50 games - I think my game has less than three dozen games on it so far. I’m going to add a piece of wood, maybe 3/4” x 3/4” - won't know until I measure. I don’t think it needs to go all the way across, because there’s much less chance of a ball going over the top on the left side above the pop bumpers. I haven’t noticed the issue like you’re having with the center ramp, but will keep an eye out for it and see if it happens. You might want to add a couple of washers under the plastic ramp cover to the two bolts to raise it slightly. It might be the case that the flippers are too strong. I’m going to try turning the power down on mine - the pitch seems good, the game plays fast, and the ball makes it up all ramp shots easily. I want to try and reduce air balls, and the potential to break plastics.

#12252 4 months ago
Quoted from binary01:

Then its not something that happens very rarely, as your average so far is 1 ball in the cabinet every 50 games - I think my game has less than three dozen games on it so far. I’m going to add a piece of wood, maybe 3/4” x 3/4” - won't know until I measure. I don’t think it needs to go all the way across, because there’s much less chance of a ball going over the top on the left side above the pop bumpers. I haven’t noticed the issue like you’re having with the center ramp, but will keep an eye out for it and see if it happens. You might want to add a couple of washers under the plastic ramp cover to the two bolts to raise it slightly. It might be the case that the flippers are too strong. I’m going to try turning the power down on mine - the pitch seems good, the game plays fast, and the ball makes it up all ramp shots easily. I want to try and reduce air balls, and the potential to break plastics.

On ramps, a basic strategy, properly adjusted:

From a cradled position the ball should moderately, but easily, make it up the ramp and then let gravity take over and roll back down.

Too fast, then a high speed "batted" ball will travel too fast and often fly off of a wireform or even off the ramp.

Too slow and you have an anemic game thats difficult to make the ramps, no fun at all.

If its "just right" one can make the ramps from a cradled position, even on a long game with a bit of flipper fatigue.

It takes several games to get it right.

Every game is a bit different, some faster, some slower, but you get the idea.

Air balls are a symptom of too strong of flippers.

There is a problem if balls bounce off the backboard a lot.

#12253 4 months ago
Quoted from binary01:

Well pardner, you were right! It was a speeding bullet (so fast, I didn’t see it) that ricocheted off the top of the plastic and over the top of the backboard into the cabinet. Theres a mark showing the likely place where it exited. The gap is wide enough for a ball to easily pass through. If it happens again, I might add a strip of wood to narrow the gap.

I think you’re correct and will dial down the flipper power a notch. The ball does some crazy hopping/jumping around the Bart bash toy area. Also, I too am having the same issue as others have mentioned about the pop up targets not always dropping when hit straight on with full force. An adjustment to the flipper coils might resolve the problem. [quoted image]

I asked awhile back for an airball protector for that ramp & Bart ramp, the stock one is not good enough, needs to be larger and follow ramp shape and maybe even a little area over Big Bart but avoiding his hat and movement. IMO.

I played the living daylights out them at TPF 2022 & 2023, and on location at cidercade, every CCr airballs on those 2 ramps. I am sure the train ramp needs some adjustments on mine, but the Big Bart ramp is meant to jump the gap.

Nobody answered me back with an airball protector.

#12254 4 months ago

What is the criteria for getting the high score for the fastest shootout? I cant seem to figure that one out.

#12255 4 months ago
Quoted from marksf123:

What is the criteria for getting the high score for the fastest shootout? I cant seem to figure that one out.

It’s for the fastest time beating the mode.

#12256 4 months ago
Quoted from pinballinreno:

On ramps, a basic strategy, properly adjusted:
From a cradled position the ball should moderately, but easily, make it up the ramp and then let gravity take over and roll back down.
Too fast, then a high speed "batted" ball will travel too fast and often fly off of a wireform or even off the ramp.
Too slow and you have an anemic game thats difficult to make the ramps, no fun at all.
If its "just right" one can make the ramps from a cradled position, even on a long game with a bit of flipper fatigue.
It takes several games to get it right.
Every game is a bit different, some faster, some slower, but you get the idea.
Air balls are a symptom of too strong of flippers.
There is a problem if balls bounce off the backboard a lot.

I set mine up the same way..turn the flipper strength way down at first then gradually increase until the ramps are easily made with a clean shot. You shouldn’t be able to bobble the ball around between the ramp posts and still make it up just from sheer force. Just my opinion anyways, much harder on your playfield, scoops, plastics, bash toys etc with the flipper power cranked way up. There’s a fine line for sure but most games I see on location have the flippers way too strong, which will exacerbate flipper fade in a long game.

#12257 4 months ago

I adjusted the flipper coil strength to -1, and the game plays great! The ball still bounces around here and there, especially around the bash toy, but not nearly a wildly as before. I think it always will to some degree, and that is by design. Here’s my next challenge… while in the menus, I decided to test the topper solenoids. As I’m pressing the left button in the coin door repeatedly to knock Bart backwards, the solenoid stops working. I find fuse #118 blown on the solenoid power board, and replaced. But that doesn’t solve the problem: Bart will not fall backwards, the arms don’t move, and the hat on the bash toy doesn’t work either (looks like it’s also related to fuse #118?). I tested the replaced fuse and its fine. Led CR118 is lit along with all of the other indicator led’s on the board. I found the topic in the FAQ section about the problem of blowing a fuse while testing, that the test itself might be the cause, but now what? I hope its not a board issue.

#12258 4 months ago
Quoted from binary01:

I decided to test the topper solenoids. As I’m pressing the left button in the coin door repeatedly to knock Bart backwards, the solenoid stops working. I find fuse #118 blown on the solenoid power board, and replaced. But that doesn’t solve the problem: Bart will not fall backwards, the arms don’t move, and the hat on the bash toy doesn’t work either (looks like it’s also related to fuse #118?). I tested the replaced fuse and its fine. Led CR118 is lit along with all of the other indicator led’s on the board. I found the topic in the FAQ section about the problem of blowing a fuse while testing, that the test itself might be the cause, but now what? I hope its not a board issue.

This needs to be escalated to engineering. Not an isolated event.

13
#12259 4 months ago

Finally made it to high noon. OMG I never had this much fun on Medieval Madness or Indiana Jones Pinball adventure. This game is a keeper! And the new code and Mech will make this a top 5 in my opinion.

IMG_7701 (resized).jpegIMG_7701 (resized).jpeg

15
#12260 4 months ago

I sold my Houdini!

My CCrLE might arrive tomorrow and fill this gap...

space for CCt (resized).jpgspace for CCt (resized).jpg
#12261 4 months ago

I went to the remake adjustments menu, and found the topper installed selection was ‘No’ and switched it to ‘Yes’. Everything works fine. I don't know how it changed to No, because the topper was operational before the fuse blew - also don’t know why Bart’s hat would start working again after selecting Yes. Interesting to note that if the topper is selected as not installed, all of the lighting for it still works.

#12262 4 months ago
Quoted from pinballinreno:

I sold my Houdini!
My CCrLE might arrive tomorrow and fill this gap...[quoted image]

Nice!!!!

18
#12263 4 months ago

Over 1000+ posts since I last came on here...

Just wanted to post that my CCRLE is finally being delivered today. Year and a half wait. Hope it's worth it! Truth be told I have not been playing much pinball anyhow and life has been crazy so I have not really cared anyhow.

I am very excited, though.

#12264 4 months ago

Has anyone figured out where to buy cactus’ that are somewhat transparent to replace the two in the back left? I’d like to replace the stock cactus and illuminate them. Thx.

21
#12265 4 months ago

Today is the day!
delivered (resized).jpgdelivered (resized).jpg
on truck (resized).jpgon truck (resized).jpgtouchdown (resized).jpgtouchdown (resized).jpg

Number 608 has arrived!
number 608 (resized).jpgnumber 608 (resized).jpg

PERFECT No damage at all!
perfect no damage (resized).jpgperfect no damage (resized).jpg

The game is just BEAUTIFUL! As expected from GCG.

It was defeinitely worth the wait.

I have to go to work, So Ill set it up tonight.

#12266 4 months ago

Just received an e-mail from Sara stating she now expects 1-2 months for game to be ready. The previous e-mail estimated six months (October).

#12267 4 months ago
Quoted from pinballinreno:

Today is the day!
[quoted image]
[quoted image][quoted image]
Number 608 has arrived!
[quoted image]
PERFECT No damages at all!
[quoted image]
The game is just BEAUTIFUL! As expected from GCG.
It was defeinitely worth the wait.
I have to go to work, So Ill set it up tonight.

Congrats ! That is the same company that delivered mine last week.

#12268 4 months ago
Quoted from pinballinreno:

I have to go to work, So Ill set it up tonight.

You should have called in sick!

#12269 4 months ago
Quoted from Only_Pinball:

You should have called in sick!

LOL !

Self employed = no work, no pay...

#12270 4 months ago
Quoted from PinDeadHead:

Has anyone figured out where to buy cactus’ that are somewhat transparent to replace the two in the back left? I’d like to replace the stock cactus and illuminate them. Thx.

FYI There are cactus string lights from amazon posted in this thread. You should be able to find it in a search relatively quickly.

#12271 4 months ago
Quoted from pinballinreno:

LOL !

Self employed = no work, no pay...

Same here.

I will take it one step further, no work = no pay = no pinball!

Your going to love the game. Enjoy!

#12272 4 months ago
Quoted from PinDeadHead:

Has anyone figured out where to buy cactus’ that are somewhat transparent to replace the two in the back left? I’d like to replace the stock cactus and illuminate them.

https://www.orientaltrading.com/cactus-string-lights-a2-14096480.fltr?keyword=cactus+lights

The other source listed in this thread is out of stock.

LTG : )

#12273 4 months ago

Thank you Lloyd!

#12274 4 months ago

This is what my Bart does on start up. Is this normal I’d think not. What should he do and what’s the fix thanks

931E0DE4-5700-4E71-857E-0F633B86DEC5 (resized).jpeg931E0DE4-5700-4E71-857E-0F633B86DEC5 (resized).jpeg
#12275 4 months ago

Man I’m having a hard time trying to decide which game to buy. I started to pull the trigger on cactus but 2 willi wonka have came available plus Deadpool is coming in august that I could get.
The more I keep reading and seeing on here about cactus makes me think I need to jump on it. Decisions Decisions.

#12276 4 months ago

Also has anyone made a good shooter rod with a figure on it. Like Bart head on one would be cool on all my games I’ve got shooter rods that go with the game but can’t really find nothing for this one

#12277 4 months ago
Quoted from big-c66:

Man I’m having a hard time trying to decide which game to buy. I started to pull the trigger on cactus but 2 willi wonka have came available plus Deadpool is coming in august that I could get.
The more I keep reading and seeing on here about cactus makes me think I need to jump on it. Decisions Decisions.

Don’t jump on it, buy it and play it

#12278 4 months ago
Quoted from big-c66:

Also has anyone made a good shooter rod with a figure on it. Like Bart head on one would be cool on all my games I’ve got shooter rods that go with the game but can’t really find nothing for this one

I originally planned to make a shooter rod using the Bart hat from the original game. May still do that but not until later this summer.

There are a couple nice Sheriffs badges available.

#12279 4 months ago
Quoted from jfh:

I originally planned to make a shooter rod using the Bart hat from the original game. May still do that but not until later this summer.
There are a couple nice Sheriffs badges available.

Hey u know what would be awesome if you were to make Bart as a shooter rod I would buy it quick.

#12280 4 months ago
Quoted from pinballinreno:

Today is the day!
[quoted image]
[quoted image][quoted image]
Number 608 has arrived!
[quoted image]
PERFECT No damage at all!
[quoted image]
The game is just BEAUTIFUL! As expected from GCG.
It was defeinitely worth the wait.
I have to go to work, So Ill set it up tonight.

Isn't seeing that truck come down the street the best feeling?

I need a Cactus

#12281 4 months ago

Put up a 600M score last night. Went through High Noon three times (almost twice on the first ball). 130 beer mug shots 250 bad guys, etc. Fun shooting game, but getting tired of it. Excellent game for beginning players or to make some fun bad guy shots. I am use to a deeper code like LOTR, TSPP, or even TZ. The High Noon is a little lacking IMO. Overall it is a great game - especially for newer players!

#12282 4 months ago
Quoted from glasairpilot:

Put up a 600M score last night. Went through High Noon three times (almost twice on the first ball). 130 beer mug shots 250 bad guys, etc. Fun shooting game, but getting tired of it. Excellent game for beginning players or to make some fun bad guy shots. I am use to a deeper code like LOTR, TSPP, or even TZ. The High Noon is a little lacking IMO. Overall it is a great game - especially for newer players!

Default settings are incredibly easy on this game for some reason. I reduced mine to 1 extra ball and tweaked the settings on what I thought was too easy, I haven’t hit high noon in awhile. Fun game, but I think anyone that owns it is excited of what they are doing with the code update that is coming out within 5 months to 5 years.

#12283 4 months ago
Quoted from glasairpilot:

Put up a 600M score last night. Went through High Noon three times (almost twice on the first ball). 130 beer mug shots 250 bad guys, etc. Fun shooting game, but getting tired of it. Excellent game for beginning players or to make some fun bad guy shots. I am use to a deeper code like LOTR, TSPP, or even TZ. The High Noon is a little lacking IMO. Overall it is a great game - especially for newer players!

I have a lot of friends that are beginners. I need a mix of hard/easy games in my collection for this reason. I have a 55-1 cocktail table & Big Buck World to make it fun for everyone at my parties. If you need a game that's crazy deep, you should try a WOZ.

#12284 4 months ago
Quoted from Pinster5000:

Default settings are incredibly easy on this game for some reason. I reduced mine to 1 extra ball and tweaked the settings on what I thought was too easy, I haven’t hit high noon in awhile. Fun game, but I think anyone that owns it is excited of what they are doing with the code update that is coming out within 5 months to 5 years.

I reduced my extra balls to 1 and then 0 later but still get extra balls during the game(more than 1). I'm not understanding that? Has anyone else played with those settings and they work correctly?

#12285 4 months ago
Quoted from glasairpilot:

Put up a 600M score last night. Went through High Noon three times (almost twice on the first ball). 130 beer mug shots 250 bad guys, etc. Fun shooting game, but getting tired of it. Excellent game for beginning players or to make some fun bad guy shots. I am use to a deeper code like LOTR, TSPP, or even TZ. The High Noon is a little lacking IMO. Overall it is a great game - especially for newer players!

Check your settings.

If you see "easy", or extra easy, change it to medium or hard.

I chose medium.

Turn the ball save off and open the outlanes.

I left the ball save on at 4 and opened the outlanes.

Turn off all extra balls.

Report back.

#12286 4 months ago
Quoted from moonraker:

This is what my Bart does on start up. Is this normal I’d think not. What should he do and what’s the fix thanks
[quoted image]

Are his arms loose?

I had to tighten the screws on mine 1/2 a turn before installing the topper.

I dont want it so tight it cracks the plastic, but the screws were pretty loose.

#12287 4 months ago
Quoted from pinballinreno:

Are his arms loose?
I had to tighten the screws on mine 1/2 a turn before installing the topper.
I dont want it so tight it cracks the plastic, but the screws were pretty loose.

I’ll check

#12288 4 months ago

Showdown has got to be one of the greatest modes in pinball. But man it really hurts when you don't clear the first phase to get the 3rd ball going.

#12289 4 months ago

Open up a ticket and we can help narrow down the issues for you. Could be the magnet in the gun not activating the switch on the hall effect, loose wire on the board. Seems like the gun is not finding home.

#12290 4 months ago
Quoted from pinballinreno:

Today is the day!
[quoted image]
[quoted image][quoted image]
Number 608 has arrived!
[quoted image]
PERFECT No damage at all!
[quoted image]
The game is just BEAUTIFUL! As expected from GCG.
It was defeinitely worth the wait.
I have to go to work, So Ill set it up tonight.

I took my time with the setting up.

Lifted the playfield, checked for loose wires and mechs etc., pulled out the translite tub, nothing loose!

Everything went smoothly and pretty straightforward.

Installing the mirrored backglass was ok and the existing trim fit tight and secure. No real need to get new trim.

The Original translite is OK, but the glass has lighter and brighter? colors.
This is important because when you dim down the backbox illumination, the glass looks better than the translite, its not as dim and the colors show slightly better.

Over all, the glass to me is much better.

Installing the topper was interesting.

Number one, ITS HEAVY ! ! !

One person can install it though (I did), with a stepstool.
Its a bit slippery on top, so be aware of this.

Lining up the 4 screws was ok, pushing the 3 cables through the hole, was also ok.

The wires are clearly labeled with stickers, no real need for extensive instructions.

The data cable just plugs in the socket that is plainly seen.

The Data cable fit perfectly.
The power cable fit perfectly.

The skinny 2 wire cable did indeed appear to be short!

ITS NOT TOO SHORT ! ! !, There is plenty of slack in the harness.
There is a nylon tie thats stopping the wire from pulling through the wire loom clip.
Just pull the wire pair out of the clip, and move the troublesome wire tie to the right side, you dont even have to cut it off.

Now you have plenty of wire to make the connection.

The default in the service menu (on my game) was "topper installed".
No adjustment was needed and I didnt even bother to test it as Bart moved and the town lit up on power on.

#12291 4 months ago
Quoted from pinballinreno:

I took my time with the setting up.

Lifted the playfield, pulled out the translite "tub", checked for loose wires, loose mechs etc., found none!

Everything went smoothly and pretty straightforward.
Installing the mirrored backglass was ok and the existing trim fit tight and secure. No real need to get new trim.
The Original translite is OK, but the glass has lighter and brighter? colors.
This is important because when you dim down the backbox illumination, the glass looks better than the translite, its not as dim and the colors show slightly better.
Over all, the glass to me is much better.
Installing the topper was interesting.
Number one, ITS HEAVY ! ! !
One person can install it though (I did), with a stepstool.
Its a bit slippery on top, so be aware of this.
Lining up the 4 screws was ok, pushing the 3 cables through the hole, was also ok.
The wires are clearly labeled with stickers, no real need for extensive instructions.
The data cable just plugs in the socket that is plainly seen.
The Data cable fit perfectly.
The power cable fit perfectly.
The skinny 2 wire cable did indeed appear to be short!
ITS NOT TOO SHORT ! ! !, There is plenty of slack in the harness.
There is a nylon tie thats stopping the wire from pulling through the wire loom clip.
Just pull the wire pair out of the clip, and move the tie to the right side, you dont even have to cut it off.
Now you have plenty of wire to make the connection.
The default in the service menu (on my game) was "topper installed".
No adjustment was needed and I didnt even bother to test it as Bart moved and the town lit up on power on.

Settings:

I set the game up pretty standard, but went to medium in the menus instead of extra easy and easy.

I set the pitch initially to 6.5 with default flipper power.

Air-balls everywhere.

I increased the pitch to 7.0 and lowered the flipper power to -2.

The game played REALLY well.

During multi-ball I felt that the gameplay was a little slow, I adjusted flipper power up to -1.

On a fast rebound hit, I still get the occasional air-ball over Bart's head, but gameplay has improved.

I keep wavering between -1 and -2 on the flipper power.

Over-all the gameplay is fast and SMOOTH !

This game is AMAZING, FUN TO PLAY, and set up correctly, very challenging.

Im probably going to put in anti-glare glass as its my preference.

Adjusting the backbox illumination to -3 helps the glare a lot.

I wasnt happy with the playfield insert brightness in a casually lit room. Too bright and garish.

I adjusted the emulation to a lower flash to slow, and dimmed the brightness down a bit. Again like a couple notches to -2. Multi-ball effects were too blinding in a casually lighted environment.

My default Gun flashers were set to -3 by default, they are ok but could be dimmer.

I feel that the over-all playfield illumination is satisfactory, but could be better lit.
I will add spotlights to correct this. I dont like pinstadiums.

#12292 4 months ago

pinballinreno ... nice write up on installation and set up

#12293 4 months ago

I keep seeing people saying this game is easy and almost every time it's because all of the settings are toggled beyond easy, outlanes as closed as possible, with 5+ balls.

GCG really needs to change how these things are shipping out from factory.

#12294 4 months ago
Quoted from gjm7777:

I keep seeing people saying this game is easy and almost every time it's because all of the settings are toggled beyond easy, outlanes as closed as possible, with 5+ balls.
GCG really needs to change how these things are shipping out from factory.

Games are boxed so that at a "Show" with bright lights above, you can set it up quicky.

Then people waiting in line to play it can see some of the modes and make an assessment.

Generally, you only get to play one game and have to make a decision. You better be able to see something!

Therefore they are set at the factory SUPER easy and liberal.

The operator or home player will set the game up as they need, if they know how.

People who dont have any experience in this, are at a disadvantage!

Posting settings and expected gameplay (from experienced operators and players), here can be really helpful for a lot of people,

That said, It could be helpful if there were a complete list agreed on of settings that a new person could use as a guide.

Maybe in the FAQ?

#12295 4 months ago

I threw away the balls that came with my game (I never really install factory balls):

Factory balls on the right.
Regular balls that I havent even put in my polisher, on the left. You shouldnt have to polish them.
cc balls (resized).jpgcc balls (resized).jpg
Be aware of this.
You dont need silly ninja balls or whatever...

Regular 1 1/16" polished ball bearings.

I buy them by the 100 pak, but I have a lot of games.

Expect to pay 60 cents to $1 per ball for high quality, HIGH CARBON (not chrome, not stainless etc), POLISHED balls.

DONT PAY MORE....

If you pay too much, you will feel bad about throwing them away every 350 games. Your playfield will thank you.

https://www.amazon.com/Pinball-Replacement-Steel-Balls-G100-20/dp/B07R92MQ9X/ref=asc_df_B07R92MQ9X/

50 balls for $35:
https://pgnbearings.com/products/5-1-1-16-inch-g100-precision-carbon-steel-bearing-balls-pinball-replacement?variant=44390037160249

These guys have 100 for $60:

https://pgnbearings.com/products/5-1-1-16-inch-g100-precision-carbon-steel-bearing-balls-pinball-replacement?variant=44390037193017

Wash them with Naptha or lighter fluid, or brake cleaner before putting them in your game as they should come oiled to prevent rust. Waxing balls is just stupid, it wont stay on the ball...

I keep them "oily" in food saver "vacuum bagger" bags (air removed) to keep them from rusting, then clean them as I use them.

#12296 4 months ago
Quoted from transprtr4u:

pinballinreno ... nice write up on installation and set up

Thanks! I'm here to serve...

10
#12297 4 months ago

My game all set up:

all set up (resized).jpgall set up (resized).jpg
#12298 4 months ago

I reduced my extra balls to 1 and then 0 later but still get extra balls during the game(more than 1). I'm not understanding that? Has anyone else played with those settings and they work correctly?</blockquote
Mine works with the reduced extra balls. I think you also need to change the award on beer mug, showdown, etc…. A lot of the awards are set to extra ball.

#12299 4 months ago
Quoted from bemmett:

I reduced my extra balls to 1 and then 0 later but still get extra balls during the game(more than 1). I'm not understanding that? Has anyone else played with those settings and they work correctly?

Think you also need to change the awards on the beer mug, showdown, etc…. Because a lot of modes award an extra ball. I reduced mine and I only get 1 possible extra ball.

#12300 4 months ago
Quoted from LTG:

I alerted your ticket to the engineers. They may want some measurements or more pictures. May as well have them handy.
Thank you.
LTG : )

I still have not gotten any response from CGC from this support ticket submitted about 3 weeks ago.

Playfield glass plastic channels are spaced too far apart. Glass falls out of one side.

Anyone else have this happen?

pasted_image (resized).pngpasted_image (resized).png
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$ 15.00
Cabinet Parts
Mödley Crüe
Cabinet parts
$ 39.50
Cabinet - Sound/Speakers
Pinball Haus
Sound/Speakers
8,000
Machine - For Sale
West Chicago, IL
$ 8.00
Cabinet - Other
NO GOUGE PINBALL™
Other
$ 219.00
Gameroom - Decorations
Lit Frames
Decorations
From: $ 20.00
Cabinet - Other
Filament Printing
Other
$ 15.00
Playfield - Protection
Pinhead mods
Protection
From: $ 6.00
$ 34.95
Hardware
RavSpec
Hardware
6,700
Machine - For Sale
Indianapolis, IN
$ 649.95
Lighting - Led
Pin Stadium Pinball Mods
Led
$ 399.95
Lighting - Led
Pin Stadium Pinball Mods
Led
From: $ 17.99
From: $ 5.00
Cabinet - Other
Pin Monk
Other
$ 22.95
Playfield - Toys/Add-ons
ULEKstore
Toys/Add-ons
$ 15.00
Cabinet - Sound/Speakers
Gweem's Mods
Sound/Speakers
7,700
Machine - For Sale
Newburgh, NY
$ 50.00
Playfield - Protection
Duke Pinball
Protection
$ 30.00
Cabinet - Other
Creekside Hideaway, LLC
Other
From: $ 30.00
Cabinet - Other
Rocket City Pinball
Other
$ 8,000.00
Pinball Machine
Classic Game Rooms
Pinball Machine
From: $ 5.00
Lighting - Other
NO GOUGE PINBALL™
Other
$ 649.95
Lighting - Led
Pin Stadium Pinball Mods
Led
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