Quoted from Ivanhoe:Is it me or is CC an easy shooter? I have a TMNT and it’s really hard and I’m not getting rid of it because I’m motivated to get the hang of the shots. On my CC I have a ton of fun, I get about 2 extra balls per game and I shoot out frequently. I’m not saying it’s a bad game because it’s easy. In fact it’s incredibly fun. I just don’t know if I click with this title or if everyone is having an easy time too.
CCr is an easy shooter once you learn where the shots are. TMNT still mystifies me. 007 is getting there too. I logged hundreds of games on my TMNT and still don't know exactly where the Krang shot is. Same with the Lair. It's a lot of shots divvied up across 3 flippers. Meanwhile on CCr you have less shots and only 2 flippers. End result is wider shots that are more forgiving.
Problem is that with TMNT you're probably never going to see the end of the game. Cowabunga is virtually impossible to collect due to Triple Krang and Triple Mondo... let alone beating 8 modes, getting through Team Up, completing Final Battle, and then the rest of the Cowabunga requirements. It's just too much to ask in a single player game, especially since some of the items feel like sheer luck when you get them normally.
With CCr you can easily get to High Noon because the five requirements are all reasonable "asks" of the game. Not one is a given in a single game, but all can be planned out and achieved on any given ball. Do I wish High Noon was a bit harder to reach? Absolutely. As stated a few days ago, I wish the upper levels of the achievements got a bit progressively harder, but it is what it is. Right now I can get to High Noon let's say 20% of the time which is probably too often to be able to beat a game. But it's way better than the 0.0000000% for TMNT.
(FWIW I did get to Cowabunga twice playing solo in a 4-player Co-Op game w/ EB's, but it's still virtually impossible.)