(Topic ID: 310125)

Cactus Canyon Remake Club - New Sheriffs in Town! (with FAQs)

By jfh

1 year ago


Topic Heartbeat

Topic Stats

  • 11,151 posts
  • 591 Pinsiders participating
  • Latest reply 3 hours ago by moonraker
  • Topic is favorited by 322 Pinsiders

You

Linked Games

Topic poll

“Which version have you ordered and/or received?”

  • Limited Edition [LE] 267 votes
    51%
  • Special Edition with Wild West topper [SE+] 81 votes
    16%
  • Special Edition [SE] 173 votes
    33%

(521 votes)

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Topic index (key posts)

9 key posts have been marked in this topic (Show topic index)

There are 11,151 posts in this topic. You are on page 192 of 224.
34
#9551 60 days ago
Quoted from Dexter:

It was delivered! I haven't opened yet.

Manufacture Date 1/11/23. Delivered 1/25/23.

#157 has joined its siblings!

028FBB46-0BB5-4433-81B3-114AFE430CBA (resized).jpeg82D332C0-40EC-4BF8-A0D4-812BBE0FB68A (resized).jpegAFA59DF6-DB08-434B-AABF-57166888698F (resized).jpeg
#9552 60 days ago

It got awfully quiet in here. LOL

145CA4A4-0920-4FA3-BEEE-1DC9409F22B8 (resized).jpeg
#9553 60 days ago
Quoted from Dexter:

Manufacture Date 1/11/23. Delivered 1/25/23.
#157 has joined its siblings![quoted image][quoted image][quoted image]

Congrats!

#9554 60 days ago
Quoted from Dexter:

Manufacture Date 1/11/23. Delivered 1/25/23.
#157 has joined its siblings!

Very nice section of your lineup. Are they number matched?

22
#9555 60 days ago

#136 is in transit, waiting the call to set up delivery

A64D39AC-5033-4A6B-BD52-6E2E461C9DBA (resized).jpeg
#9556 60 days ago
Quoted from J_Striker:

#136 is in transit, waiting the call to set up delivery

Congrats!

Love the four LEs in chronological release order though I’d have to resist the temptation to swap MMr and AFMr.

#9557 59 days ago
Quoted from jfh:

Very nice section of your lineup. Are they number matched?

yes

#9558 59 days ago
Quoted from Dexter:

Manufacture Date 1/11/23. Delivered 1/25/23.
#157 has joined its siblings![quoted image][quoted image][quoted image]

Nice! Are you using the WizardMods speaker magnet graphics on your other 3 CGC's?

#9559 59 days ago
Quoted from J_Striker:

#136 is in transit, waiting the call to set up delivery
[quoted image]

Curious as to who you ordered through?

-1
#9560 59 days ago
Quoted from Dexter:

Manufacture Date 1/11/23. Delivered 1/25/23.
#157 has joined its siblings![quoted image][quoted image][quoted image]

Beautiful must be nice to be loaded

16
#9561 59 days ago
Quoted from moonraker:

Beautiful must be nice to be loaded

On Friday night most of pinside is loaded. It's usually not that nice

#9562 59 days ago
Quoted from midcoastsurf:

Nice! Are you using the WizardMods speaker magnet graphics on your other 3 CGC's?

I certainly are Brad! Have the one ready for CCr as well. Just havent put it on yet.

#9563 59 days ago
Quoted from pldubya43:

Curious as to who you ordered through?

Marshall at Little Shop of Games in Florida

15
#9564 59 days ago

Just got the call ! CCRLE Number 203 on its way to So Cal

#9565 59 days ago
Quoted from TC-5:

Just got the call ! CCRLE Number 203 on its way to So Cal

I don’t think that’s the correct serial number if you’re getting an LE.

#9566 59 days ago
Quoted from jchristian11:

I don’t think that’s the correct serial number if you’re getting an LE.

Thats what was relayed to me.... I'll circle back in 5-6 days once it lands to confirm

11
#9567 59 days ago

I must admit - having the other LE remakes and all coming with mirror blades I was a little concerned about the art blades on CCrLE. They are very glossy and look AMAZING. The game shoots great right out of the box with no adjustments. Very pleased. Home Run CGC! It was worth the wait.

#9568 59 days ago
Quoted from jchristian11:

I don’t think that’s the correct serial number if you’re getting an LE.

Likely the LE number is correct. Consistent with notes I received this week, assuming a more recent DOM.

#9569 59 days ago
Quoted from Dexter:

I must admit - having the other LE remakes and all coming with mirror blades I was a little concerned about the art blades on CCrLE. They are very glossy and look AMAZING. The game shoots great right out of the box with no adjustments. Very pleased. Home Run CGC! It was worth the wait.

They should also have protective film on them to be removed. Check if you didn’t already.

#9570 59 days ago
Quoted from TC-5:

Thats what was relayed to me.... I'll circle back in 5-6 days once it lands to confirm

That probably is correct, my mistake.

#9571 59 days ago
Quoted from jfh:

They should also have protective film on them to be removed. Check if you didn’t already.

Yes they did.

#9572 59 days ago
Quoted from J_Striker:#136 is in transit, waiting the call to set up delivery
[quoted image]

#184 en route, waiting too for delivery. Perhaps by end of next week!

#9573 59 days ago

LE owners - do the rails and legs have protective film on them?

#9574 59 days ago
Quoted from jfh:

LE owners - do the rails and legs have protective film on them?

Like sticky film that you peel off? No.

-2
#9575 59 days ago
Quoted from jfh:

Consistent with notes I received this week,

Thank you for letting us know you still have inside information. I was worried your source dried up.

-1
#9576 59 days ago
Quoted from Riefepeters:

Thank you for letting us know you still have inside information.

Just because someone sends me a PM doesn’t mean it’s inside information.

16
#9577 59 days ago

Just got my final invoice for my LE from Sara at Planetary pinball

11
#9578 59 days ago

Playing around with ideas that could become “Saloon Doors”. There isn’t a spinner in this game and to me that’s a big miss. It would be a pretty simple addition though.

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#9579 59 days ago
Quoted from Ballderdash:

Playing around with ideas that could become “Saloon Doors”. There isn’t a spinner in this game and to me that’s a big miss. It would be a pretty simple addition though.

A very reasonable speculation, but perhaps too basic. What open connections are under the playfield? Your idea would only take one.

#9580 59 days ago
Quoted from Ballderdash:

Playing around with ideas that could become “Saloon Doors”. There isn’t a spinner in this game and to me that’s a big miss. It would be a pretty simple addition though.
[quoted image]

Nice. Buliding on your image, here is my guess. (Two vertical spinners). With a spring or something to return them to closed position after each pass.
A9D86CA2-1352-4D62-8E40-B2DC180A329E (resized).jpeg

#9581 59 days ago
Quoted from jackd104:

With a spring or something to return them to closed position after each pass.

How/where do you envision spring(s)? The black lines? Not sure the physics work.

#9582 59 days ago

How about something “swords of rage” style? Not sure it would fit.

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#9583 59 days ago
Quoted from jfh:

How/where do you envision spring(s)? The black lines? Not sure the physics work.

Black lines are supposed to be the post/wire of the spinners. Like a normal spinner but on its side. “Springs” not shown. And
Maybe not springs but some contrivance that causes the doors to return to a closed neutral position. Since they are vertical, gravity can’t do the job as with a normal spinner. I’ve seen things like that but can’t think of an example now.

#9584 59 days ago

More practical.

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#9585 59 days ago

Last one. Most ideal and realistic. Swinging doors on hinges. Spring shut to closed position.

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#9586 59 days ago
Quoted from Ballderdash:

Last one. Most ideal and realistic. Swinging doors on hinges. Spring shut to closed position.

That is more like what people think of when they think saloon doors.

#9587 59 days ago
Quoted from jackd104:

Black lines are supposed to be the post/wire of the spinners. Like a normal spinner but on its side.

Got it. Makes sense.

#9588 59 days ago
Quoted from jackd104:

Nice. Buliding on your image, here is my guess. (Two vertical spinners). With a spring or something to return them to closed position after each pass.
[quoted image]

What happens on a direct strike of the center of either spinner in line with the wire? Couldn’t that damage the vertical post? I like your idea and played around with ways to make it work. But my concern is avoiding head on hits of the support system.

14
#9589 59 days ago

I am the ringmaster! Defeat me for the ringmaster marvel!

057D3398-36C8-4E79-83CA-BD134076C0A0 (resized).png

Too over the top??

10
#9590 59 days ago
Quoted from Ballderdash:

You guys are only 34 minutes away from each other. A meet up would be fantastic!

I stopped by lethal inc’s house to try and swap boards to see if it made a difference on the sound. It did not, sounded the same with both boards. He has his game next to a afmr and there is a very noticeable difference in sound power that cactus clearly doesn’t get too. Cactus doesn’t sound bad, but if you compare it to another remake, you may be disappointed.
Thanks again lethal for letting me come over to check out your very nice games, now I just wish I had more time with them!

#9591 59 days ago
Quoted from Pinster5000:

I stopped by lethal inc’s house to try and swap boards to see if it made a difference on the sound. It did not, sounded the same with both boards. He has his game next to a afmr and there is a very noticeable difference in sound power that cactus clearly doesn’t get too. Cactus doesn’t sound bad, but if you compare it to another remake, you may be disappointed.
Thanks again lethal for letting me come over to check out your very nice games, now I just wish I had more time with them!

You guys rock for doing this! If the board didn’t improve sound quality/volume then the issue could be upstream (doubtful), downstream (possible), or just different than AFMr and not a defect (likely). If you haven’t done so yet Lethal, I would trace your speaker leads to make sure the polarity is correct and nothing is running out of phase or hooked up wrong.

#9592 59 days ago
Quoted from Pinster5000:

I stopped by lethal inc’s house to try and swap boards to see if it made a difference on the sound.

If its not the sound board with a straight swap , what would the issue? main board ?

odd but something not right !

thanks for doing this narrows down the problem a bit more .

#9593 59 days ago
Quoted from Pinster5000:

I stopped by lethal inc’s house to try and swap boards to see if it made a difference on the sound. It did not, sounded the same with both boards. He has his game next to a afmr and there is a very noticeable difference in sound power that cactus clearly doesn’t get too. Cactus doesn’t sound bad, but if you compare it to another remake, you may be disappointed.
Thanks again lethal for letting me come over to check out your very nice games, now I just wish I had more time with them!

What is left from the sound path? Wiring, speakers, anything else?

#9594 59 days ago

As @Balderdash suggested, polarity on the backbox speakers can affect sound more than you'd suspect. Especially with them sharing a common space behind the speaker panel. The easiest way to check that would just be to swap positive and negative on 1 speaker and fire the game up. See if it sounds better or worse.

#9595 59 days ago
Quoted from Damonator:

I am the ringmaster! Defeat me for the ringmaster marvel!
[quoted image]
Too over the top??

ROFL... there is a lot going on there...

#9596 59 days ago
Quoted from Ballderdash:

Last one. Most ideal and realistic. Swinging doors on hinges. Spring shut to closed position.
[quoted image]

Quoted from Ballderdash:

Last one. Most ideal and realistic. Swinging doors on hinges. Spring shut to closed position.
[quoted image]

Quoted from Ballderdash:

Last one. Most ideal and realistic. Swinging doors on hinges. Spring shut to closed position.
[quoted image]

Quoted from Ballderdash:

Last one. Most ideal and realistic. Swinging doors on hinges. Spring shut to closed position.
[quoted image]

Quoted from Ballderdash:

Last one. Most ideal and realistic. Swinging doors on hinges. Spring shut to closed position.
[quoted image]

This is awesome

#9597 59 days ago
Quoted from CoolCatPinball:

As @Balderdash suggested, polarity on the backbox speakers can affect sound more than you'd suspect. Especially with them sharing a common space behind the speaker panel. The easiest way to check that would just be to swap positive and negative on 1 speaker and fire the game up. See if it sounds better or worse.

Wires are color coded. Can compare orientation between someone else’s if they can send pictures of their +/- speaker terminals compared to the molex connector on their board. I don’t know from looking at the molex connector which is +/-. The orange and black wires appear to go to the woofer in the cabinet. And the grey ones to another quick connect before going to speaker panel. I don’t have the game so I can’t be more specific. I grabbed these pictures from our thread. That quick connect could easily be the culprit for reversed wires or even not being seated properly. I would start there.

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#9598 59 days ago
Quoted from Ballderdash:

You guys rock for doing this! If the board didn’t improve sound quality/volume then the issue could be upstream (doubtful), downstream (possible), or just different than AFMr and not a defect (likely). If you haven’t done so yet Lethal, I would trace your speaker leads to make sure the polarity is correct and nothing is running out of phase or hooked up wrong.

I messed around with mine to see what’s different on the sound before I went over there and I just didn’t notice anything significant on our ccr’s, but hard to say if they aren’t sitting next to each other. We had checked the speakers and wiring and it seemed ok, so not sure where this leads besides knowing swapping the board didn’t help. He had both afmr and ccr set to volume 8 and you couldn’t even hear ccr to try and explain the difference of the two.

#9599 59 days ago
Quoted from CoolCatPinball:

As @Balderdash suggested, polarity on the backbox speakers can affect sound more than you'd suspect. Especially with them sharing a common space behind the speaker panel. The easiest way to check that would just be to swap positive and negative on 1 speaker and fire the game up. See if it sounds better or worse.

There’s an old 9v battery trick as well. Touch +/- speaker wire leads to the +/- terminal of the battery. Speaker should fire outwards. Reverse the wires on the battery to the -/+ and speaker should pull inwards. If any variance from left to right speaker you know there’s an issue.

#9600 59 days ago
Quoted from Ballderdash:

There’s an old 9v battery trick as well. Touch +/- speaker wire leads to the +/- terminal of the battery. Speaker should fire outwards. Reverse the wires on the battery to the -/+ and speaker should pull inwards. If any variance from left to right speaker you know there’s an issue.

Correct, but just swapping the wires on either 1 of the panel speakers then listening should tell you what you need to know.
Swap the wires at the panel speaker itself. Don't worry about the plug on the board.

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