(Topic ID: 310125)

Cactus Canyon Remake Club - New Sheriffs in Town! (with FAQs)

By jfh

4 months ago


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Topic Stats

  • 3,240 posts - Hot topic!
  • 311 Pinsiders participating
  • Latest reply 1 hour ago by BlakeWI
  • Topic is favorited by 217 Pinsiders

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Topic poll

“Which version have you ordered and/or received?”

  • Limited Edition [LE] 179 votes
    56%
  • Special Edition with Wild West topper [SE+] 52 votes
    16%
  • Special Edition [SE] 87 votes
    27%

(318 votes)

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There are 3,240 posts in this topic. You are on page 11 of 65.
#501 3 months ago
Quoted from jmcadres:

Nice. Do the tracks detract from gameplay at all? Did you design yourself? Sharing or selling the .stl file?

Thank you. No it doesn’t take away from gameplay, we designed them ourselves and we plan on selling these on our website, Pinside and on eBay in the near future.

This is the first day with them installed (on location) so we just want to make sure they work properly and hold up, etc before listing them for sale.

#502 3 months ago
Quoted from ULEKstore:

Made ourselves some 3D printed railroad tracks for our CCr Special Edition today. I think it’s the one thing that we were truly missing from the LE model so had to add ‘em.
[quoted image][quoted image][quoted image]

They look great!
Well done!

#503 3 months ago
Quoted from ULEKstore:

Thank you. No it doesn’t take away from gameplay, we designed them ourselves and we plan on selling these on our website, Pinside and on eBay in the near future.
This is the first day with them installed (on location) so we just want to make sure they work properly and hold up, etc before listing them for sale.

Nice! Looking forward to that!
Thanks,
Richard

#504 3 months ago
Quoted from Richard-NBA-SF2:

Nice! Looking forward to that!
Thanks,
Richard

Thank you

#505 3 months ago
Quoted from jmcadres:

Nice. Do the tracks detract from gameplay at all? Did you design yourself? Sharing or selling the .stl file?

Yeah I’d be interested in a set!

#506 3 months ago
Quoted from ULEKstore:

Made ourselves some 3D printed railroad tracks for our CCr Special Edition today. I think it’s the one thing that we were truly missing from the LE model so had to add ‘em.
[quoted image][quoted image][quoted image]

I think the train-belt gearbox needs a cover on all the games.

#507 3 months ago

Great mod! Is it the same in the se+?
Or whatever version that has them…

#508 3 months ago

Would the sale of the tracks breach copyright?

#509 3 months ago
Quoted from Inittowinit:

Would the sale of the tracks breach copyright?

No. They are just generic tracks with no name, logo or likeness pulled from Cactus Canyon.

#510 3 months ago

Hey LTG , (or anyone else) is there a way to knock out one switch (tell the game it’s not working) so the software can compensate? My trick shooter won’t ever register because the mrs (top right loop) is bad. I think eventually it will figure it out? But right now I can’t ever collect the trick shooter loop.

#511 3 months ago
Quoted from paynemic:

is there a way to knock out one switch (tell the game it’s not working)

No.

LTG : )

17
#512 3 months ago

Ordered my SE back in November from Dominic over at The Pinball Company. Got the call this morning that it was shipping out today. Should be in hand by Thursday. So ready!

#513 3 months ago
Quoted from ToolfanJeff:

Ordered my SE back in November from Dominic over at The Pinball Company. Got the call this morning that it was shipping out today. Should be in hand by Thursday. So ready!

Great news! Share some pics with us!

#514 3 months ago
Quoted from ULEKstore:

Made ourselves some 3D printed railroad tracks for our CCr Special Edition today. I think it’s the one thing that we were truly missing from the LE model so had to add ‘em.
[quoted image][quoted image][quoted image]

These are exactly what people will need! Thank you and can't wait to order a set!!

#515 3 months ago
Quoted from ToolfanJeff:

Ordered my SE back in November from Dominic over at The Pinball Company. Got the call this morning that it was shipping out today. Should be in hand by Thursday. So ready!

Very exciting I ordered in early November hoping my number comes up soon.

#516 3 months ago
#517 3 months ago
Quoted from Pin_Fandango:

Great mod! Is it the same in the se+?
Or whatever version that has them…

Thank you.

It is to imitate/duplicate the look of the tracks in the Limited Edition machines, yes.
I think it looks so much better with the tracks in there.

#518 3 months ago

So… I thought my interlock bypass switch was wired wrong or broke. Turns out i think it’s just s software thing. The game gives you the high power disabled’ warning even if the interlock is pulled out…. Which is incorrect.

I also had problems with one of the drop targets not latching and staying up reliably.

Could not find anything out of place - it just would easily unlatch with the coil action. I solved by bending the finger tab that pushes the target down slightly so it did not reset the target as much. Slightly reducing how far it pushed the target up.

Unfortunately it looks line the plastic ledges that hold the drop targets up are riveted to thr drop target bracket… which will make replacement was harder

#519 3 months ago
Quoted from flynnibus:

So… I thought my interlock bypass switch was wired wrong or broke. Turns out i think it’s just s software thing. The game gives you the high power disabled’ warning even if the interlock is pulled out…. Which is incorrect.
I also had problems with one of the drop targets not latching and staying up reliably.
Could not find anything out of place - it just would easily unlatch with the coil action. I solved by bending the finger tab that pushes the target down slightly so it did not reset the target as much. Slightly reducing how far it pushed the target up.
Unfortunately it looks line the plastic ledges that hold the drop targets up are riveted to thr drop target bracket… which will make replacement was harder

I replaced a spring with a softer one on my second from the left target for this very issue. Works properly now.

#520 3 months ago
Quoted from flynnibus:

So… I thought my interlock bypass switch was wired wrong or broke. Turns out i think it’s just s software thing. The game gives you the high power disabled’ warning even if the interlock is pulled out…. Which is incorrect.

You have two switches on the coin door frame. Top one is high power interlock, which cuts high power. Lower one is memory protect - which lets the game know the coin door is open.

What is happening on your game is the same thing as every Williams game with those two switches. High power and memory protect.

High power interlock switch only cuts high power, it doesn't tell the game it did.

Memory protect puts up the coin door warning and high power disabled when you open the coin door.

Go to your game, open coin door, push in lower switch, then the warning goes away. Whether high power interlock is enabled or not.

LTG : )

#521 3 months ago
Quoted from LTG:

You have two switches on the coin door frame. Top one is high power interlock, which cuts high power. Lower one is memory protect - which lets the game know the coin door is open.
What is happening on your game is the same thing as every Williams game with those two switches. High power and memory protect.
High power interlock switch only cuts high power, it doesn't tell the game it did.
Memory protect puts up the coin door warning and high power disabled when you open the coin door.
Go to your game, open coin door, push in lower switch, then the warning goes away. Whether high power interlock is enabled or not.
LTG : )

hold the button in with one of these perhaps:

https://www.marcospecialties.com/pinball-parts/01-11791
service switch actuator (resized).jpg

Some games came with them in the goody bag.

I use it on my gottlieb game.

#522 3 months ago
Quoted from pinballinreno:

hold the button in with one of these perhaps:

Not needed on the CGC remakes. You can pull out the knob on the high power interlock switch to enable high power. And many of the Williams ( not all if they don't have the knob ) DMD games.

LTG : )

#523 3 months ago
Quoted from LTG:

You have two switches on the coin door frame. Top one is high power interlock, which cuts high power. Lower one is memory protect - which lets the game know the coin door is open.
What is happening on your game is the same thing as every Williams game with those two switches. High power and memory protect.
High power interlock switch only cuts high power, it doesn't tell the game it did.

Thx LTG... has been too long since I had a WPC with physical interlock.. plus in the CGC design the interlock doesn't appear to be a physical break but simply a switch input to the Driver board (which in turn drives the transistors to connect the power) so it's a bit different. I had incorrectly assumed it was CPU reading it, but it's just the gate input to the cut-off circuits so just part of the driver board's circuitry.

Probably got too spoiled with too many modern sterns... their high voltage warning is far less obnoxious

#524 3 months ago
Quoted from Jodester:

I replaced a spring with a softer one on my second from the left target for this very issue. Works properly now.

I found the one target was moving front to back while working the reset coil from latched height to bottoming out the plunger while the other targets moved perfectly up and down w/o front/back movement while the same motion was happening. So the range of movement was different in some minor way for that target. The extra movement was enough it wouldn't latch reliably. The lower spring were my next thought because the target was not staying parallel to the bracket, but don't carry those in my bag and a good bit more disassembly. The extra motion was very peculiar to me as the other targets moved perfectly up and down w/o that extra slop.

#525 3 months ago
Quoted from LTG:

Not needed on the CGC remakes. You can pull out the knob on the high power interlock switch to enable high power. And many of the Williams ( not all if they don't have the knob ) DMD games.
LTG : )

I havent had any trouble at all with my AFMRle, never had to use the little switch actuator.

Its really nice and very well thought out.

My Gottlieb Stargate however, kills the total game power until the button is pressed in. Really bothersome if Im trying to sort out something with the door open.

Heaven forbid you have to retrieve a stuck ball "in-game", opening the door totally kills the game!

However, I love my Stargate!

22
#526 3 months ago

CCr SE landed at District 1 brewery on Monday. Overall very happy with the game. Built quality is exactly what we have come to expect from CGC. 3CDBEBB7-E86F-471D-B885-8CB5F593D45F (resized).jpeg7937A83C-858A-4931-9652-EC8315DED23D (resized).jpeg

#527 3 months ago
Quoted from pinballinreno:

I havent had any trouble at all with my AFMRle, never had to use the little switch actuator.
Its really nice and very well thought out.
My Gottlieb Stargate however, kills the total game power until the button is pressed in. Really bothersome if Im trying to sort out something with the door open.
Heaven forbid you have to retrieve a stuck ball "in-game", opening the door totally kills the game!
However, I love my Stargate!

I thought the System 3 games were the first games to introduce the pull out switches. Have you tried pulling on the white door switch to override that power kill.

#528 3 months ago

I've been in the hobby for about 20 years, fixed and restored dozens of games, and never knew until now that you can simply pull out the knob on the high power interlock switch to enable high power!

#529 3 months ago
Quoted from explosiveegg:

I thought the System 3 games were the first games to introduce the pull out switches. Have you tried pulling on the white door switch to override that power kill.

LOL, you open the door during a game on a Stargate it immediately kills the power.

Yes you can pull it out for service and testing.

12
#530 3 months ago

Hello everyone.

I just wanted to let you know that our Train Track MOD for CGG's Cactus Canyon Remake is now available for the SE and SE+ models.

Below are links to both Pinside and to our Website:

https://pinside.com/pinball/market/shops/1012-ulekstore/06608-train-track-mod-for-cgc-s-cactus-canyon-se-se-machines

https://www.ulekstore.com/category_s/2070.htm

"How To Install" YouTube video (link below):

Thank you again for your interest in our MOD and looking forward to doing business with you.

-David
Railroad Train Track MOD for Cactus Canyon Remake Pinball Machine (resized).jpgRailroad Train Track MOD for Cactus Canyon Remake Pinball Machine 01 (resized).jpg

#531 3 months ago
Quoted from ULEKstore:

Hello everyone.
I just wanted to let you know that our Train Track MOD for CGG's Cactus Canyon Remake is now available for the SE and SE+ models.
Below are links to both Pinside and to our Website:
https://pinside.com/pinball/market/shops/1012-ulekstore/06608-train-track-mod-for-cgc-s-cactus-canyon-se-se-machines
https://www.ulekstore.com/category_s/2070.htm
P.S. We're headed to the arcade to do our "How To Install" instructional video shortly and will update the link on our website and on our Pinside Shop's listing within the next 24 hours or so.
Thank you again for your interest in our MOD and looking forward to doing business with you.
-David[quoted image][quoted image]

As soon as I'm paid on Friday you will be getting my money. Need to start making my mod stock pile!!!

#532 3 months ago
Quoted from ULEKstore:

Hello everyone.
I just wanted to let you know that our Train Track MOD for CGG's Cactus Canyon Remake is now available for the SE and SE+ models.
Below are links to both Pinside and to our Website:
https://pinside.com/pinball/market/shops/1012-ulekstore/06608-train-track-mod-for-cgc-s-cactus-canyon-se-se-machines
https://www.ulekstore.com/category_s/2070.htm
P.S. We're headed to the arcade to do our "How To Install" instructional video shortly and will update the link on our website and on our Pinside Shop's listing within the next 24 hours or so.
Thank you again for your interest in our MOD and looking forward to doing business with you.
-David[quoted image][quoted image]

Cool!
Ordered a set!
Thanks!
Richard

#533 3 months ago

Waiting for My LE. Don't understand why they couldn't ship them and ship topper later???

#534 3 months ago
Quoted from sepins:

Waiting for My LE. Don't understand why they couldn't ship them and ship topper later???

No one has said it was a topper issue. The LEs are slated for prodution after the inital run of SEs. They are also not shipping SEs at the rate they wanted to so that tells us that the parts shortage is not the topper. Or at least not JUST the topper.

#535 3 months ago
Quoted from sepins:

Waiting for My LE. Don't understand why they couldn't ship them and ship topper later???

I think it is better this way. From my understanding pinball companies tend to prefer to make some base models first as those are often what end up at locations. Allowing more people to have a chance to try the game before they place an order for one.

A side benefit is that they'll find the issues with the early SE games and be able to address them before the build the LEs.

I've seen a few people with SEs post issues about the pop bumpers being to sensitive and drop targets not catching. I'm sure CGC is taking notes and working to address those.

#536 3 months ago
Quoted from sepins:

Waiting for My LE. Don't understand why they couldn't ship them and ship topper later???

This has been discussed a few times and is in the FAQ.

#537 3 months ago
Quoted from ULEKstore:

Hello everyone.
I just wanted to let you know that our Train Track MOD for CGG's Cactus Canyon Remake is now available for the SE and SE+ models.
Below are links to both Pinside and to our Website:
https://pinside.com/pinball/market/shops/1012-ulekstore/06608-train-track-mod-for-cgc-s-cactus-canyon-se-se-machines
https://www.ulekstore.com/category_s/2070.htm
P.S. We're headed to the arcade to do our "How To Install" instructional video shortly and will update the link on our website and on our Pinside Shop's listing within the next 24 hours or so.
Thank you again for your interest in our MOD and looking forward to doing business with you.
-David[quoted image][quoted image]

Very nice, just ordered one !

#538 3 months ago

Is their an official Cactus Canyon flyer? And if there is where to get it.

Thanks

#539 3 months ago
Quoted from marspinball:

Is their an official Cactus Canyon flyer?

No. More info in the FAQ.

36
#540 3 months ago

SE was delivered this morning. Absolute beauty. Love the way it shoots. The lighting really stands out to me. All the pics and vids I’d seen didn’t do the lighting justice! Call outs are kick ass, too. Very well put together and sturdy as hell just like other Chicago Gaming pins. Hope everyone that is still waiting for theirs gets good news soon. Cheers!

3D1C20A4-423B-4611-892D-EF46EC67E93D (resized).jpeg6EA5B465-09DB-4EC9-8FDE-04711C386A23 (resized).jpeg
#541 3 months ago
Quoted from ToolfanJeff:

SE was delivered this morning. Absolute beauty. Love the way it shoots. The lighting really stands out to me. All the pics and vids I’d seen didn’t do the lighting justice! Call outs are kick ass, too. Very well put together and sturdy as hell just like other Chicago Gaming pins. Hope everyone that is still waiting for theirs gets good news soon. Cheers!
[quoted image][quoted image]

Looks great!
Thanks for sharing!

Richard

#542 3 months ago
Quoted from Richard-NBA-SF2:

Looks great!
Thanks for sharing!

Richard

You are such a postive person... happy for everyone else.
I sincerely wish you get the first one shipped to Canada.
Good on you.

#543 3 months ago
Quoted from transprtr4u:

You are such a postive person... happy for everyone else.
I sincerely wish you get the first one shipped to Canada.
Good on you.

I couldn't agree more! Come on CGC! Get Richard his game!

#544 3 months ago
Quoted from Only_Pinball:

I couldn't agree more! Come on CGC! Get Richard his game!

Quoted from transprtr4u:

You are such a postive person... happy for everyone else.
I sincerely wish you get the first one shipped to Canada.
Good on you.

Thanks guys! I appreciate that!

Im very grateful to be able to buy and enjoy such amazing games!

Cheers!
Richard

#545 3 months ago

Me next please!

11
#546 3 months ago

Artist Brian Allen recently shared a sneak peek at an officially licensed alternate translite that he’s working on for Cactus Canyon. I’ve reached out to Brian for more information.

From the Knapp Arcade page:
BB4B0F88-CDC2-4C44-804F-8D1FE0A82806 (resized).png1756F8AA-A85A-4CE4-8DD3-895F99092F66 (resized).jpeg

#547 3 months ago
Quoted from jfh:

Artist Brian Allen recently shared a sneak peek at an officially licensed alternate translite that he’s working on for Cactus Canyon. I’ve reached out to Brian for more information.
From the Knapp Arcade page:
[quoted image][quoted image]

I can’t wait to see what his side art blades will look like for CCr! I ordered a set of his art blades for Fish Tales and they are some of the best quality blades I’ve gotten (even from companies that have been doing art blades for years).

#548 3 months ago
Quoted from jfh:

Artist Brian Allen recently shared a sneak peek at an officially licensed alternate translite that he’s working on for Cactus Canyon. I’ve reached out to Brian for more information.

Looks like an awesome take on the CCr theme. I can't wait to see what it looks like when he finishes it. I ordered the upcoming mirrored backglass but may have to put some $$$ aside for this as well Thanks for the info!

#549 3 months ago

According to Brian, his Cactus Canyon alternate artwork will launch next week. The translite will be available to all.
More details in the FAQ.

#550 3 months ago

I think there will some of the alternative translites available at TPF for those that are attending. Backalley Creations usually has his stuff for sale at the shows.

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