(Topic ID: 20104)

... Continued - A P-ROC project for Bally's Cactus Canyon

By epthegeek

11 years ago


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#1352 5 years ago
Quoted from epthegeek:

Brushing the dust off this old thread ... whew.
Now and then, a CCC user will mention that they've got issues where the bad guy drop targets don't reset properly. Most recently pinsider mal7887 brought it up in relation to the MM tribute mode.
In the past, whenever someone brought this up, I'd check the way the code worked on my machine and things seemed fine - but I didn't really investigate very far. Today, I spent a bit more time trying to figure out what's going on. It turns out that it's likely a friction problem between the drop target and the lifting mech in most cases.
When testing it, if I carefully pushed back the drop target just enough to get it to fall, even though the coil disabled, the lifting mech wouldn't drop. The pressure from the drop target holds up the un-powered lifting portion. If I'd push back the target to give it a bit of space, the mech would fall and the target would reset normally. The CC targets don't have a 'reset' coil, they're just controlled in an upward motion. The 'reset' is controlled by springs and gravity.
Mine reset fine most of the time -- but I can definitely replicate the poor resetting some people have reported, and I can't find any way to help this situation with code, since there's nothing about the reset I can really control.
I'm not really sure what the best way to mitigate this is. Weaker spring forcing the drop target forward? Stronger spring pushing the drop mech down?
----
In other news, I'll package up a code update here soon for everybody. The only big change is the new voice samples for Betty Bart. Other than that, It'll just be bug fixes -- so, not real exciting.

Hey Eric.

Interesting issue with the drops. My thoughts on this would be possible fatigue/age in all 3 mechanism springs, plus possible magnetising/wear of the coil stop/lift arm over time. Maybe change all of them for new exact spec ones and see if any better. Its certainly one of the challenges we face for code rewrites on games that are ageing and with an unknown on the restoration level/depth etc I've seen a few similar things on indy where no amount of code can really solve a physical issue.

Just a thought anyway

1 year later
#1383 4 years ago
Quoted from epthegeek:

Working on code for Scott's next game has all the coding juices flowing, so I've been working on CC a bit on the weekends. Should have a new update out soon-ish with some slight changes/fixes/updates.
If anybody has any "hey I noticed a broken thing" or "hey you really should change/fix" now would be the time to pipe up with that.

Now then Eric,

I noticed a couple of things i was going to drop you a message about.

- When you use the mine test, the update of the home opto seems a little flakey. It doesn't seem to update once its changed states. maybe needs a look at
- The high score table entry stuff on multi player games doesn't check if a later player overrides an earlier high score entry in the same game so you can get player 1 entering a high score and then it immediately asks player 2 to enter for the same hs posn etc.
- Test and settings selections and entries would be nice to auto scroll if you hold down the red buttons etc.
- LCD screen adjustment positioning would be better in a larger minimum size movement, or a way to change this min size movement chunk.
- The backup of the settings file is a good idea, for the blanking file issues. I have some database driven settings storage code you are welcome to if you fancy using or moving to database driven settings solution etc No chance of you loosing settings or blanking anything with a hard power off.

Just a few thoughts anyway.

2 years later
#1549 1 year ago
Quoted from xfassa:

I am thinking about giving this a go on a Pi4 (1Gig). I ordered a Pi 4 (4 Gig) a month ago for the Whirlwind kit, latest shipping estimate is June 2023!!! Oh well....I got plenty of other projects.

Global supply issues are a Knightmare right now for lots of embedded ics, teensy 3.5 are also almost impossible to get

As for rpi 4’s 4gb always work well for me on all my python based projects, though some optimisation of graphics rendering for lcd screen use was needed (mainly video mode usage) before switching to our own led rgb boards with slave display controllers.

Worth noting that 4gb is the lowest board you’ll be able to get most likely when stock returns, the 1gb & 2gb we’re discontinued awhile back before the stock issues facing everyone started

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