All the testing lately has me wanting to work on the game again.
I'm going to add music to franks & beans. Not sure what yet. Maybe something from Blazing Saddles soundtrack (since that's the tribute) or maybe Yackity Sax, because that's always fun.
I think I'm going to make some sweeping changes to the Save Polly modes. Someone asked me once a long time ago if I'd add some kind of a bonus for doing the "stop the train" in four consecutive shots. Then more recently, someone on Slam Tilt (don't remember who) mentioned that one of the problems with CC was that there's no way to 'blow it up'. Those two things together got me thinking about rewarding skilled play during the polly modes. Here's what I'm thinking so far:
- When you shoot a main shot for any polly mode, it'll light a very short multiplier on the shots. If you hit the next one before the multiplier ends, that next shot will be 2x and increase the multiplier. Each time you hit a consecutive shot, it's worth X+1X until you're done, or the timer expires. It'll be quick, so you'll have to chain them to cash in, but theoretically the train mode shots would be 1x, 2x, 3x, 4x, 5x value. That would be huge.
- For the other two modes, I think I'm going to have the quickdraw targets add a little time, but not go over 30 seconds. Edit: or maybe add time up to some set amount like a maximum of 15 seconds extra or something. Just so it doesn't drag on forever somehow.
- Also for the other two modes, I'm going to include a "finish" bonus. If you finish the mode, without "pausing" the timer (pops/saloon) and without adding more time, you'll get 3x the value of all points earned in addition. If you do one of the two things during the mode, it'll be 2x value, and if you did both it'll just be 1x value, but it's still essentially doubling the total points for the mode for finishing. Combine that with a possible 1x 2x 3x value on the shots and the points can be pretty huge.