Quoted from slochar:Stern Hot Hand, tilt with ball in left kickbig ball never ejects during game over ball in top circle just sits there. Fixed, but rom not sent anywhere yet
Never seen the left side kickout issue on mine and I can's simulate it either. Could the top long flipper not activating in game over be incase one of those top pocket switches is stuck so to prevent the motor spinning 24/7??
Maybe the ideal way is to run the long flipper motor for 15 seconds max on powerup if one of those pocket switches is sensed as closed.
Quoted from slochar:Two, credits start at 01 and you can win as many as you like, but on reboot, they go back to one (I think... never used this one in a game). These were written by @quench AFAIK.
Not quite, in freeplay my method allows zero credits, but when they're zero the credit display goes blank. "00" credits is never displayed. Credits are always reset to zero at the start of a game, and anytime you accumulate credits they are displayed. It adds incentive to see how many credits you can win in one game. I also want to add the maximum credits achieved to show when "high score to date" is displayed like a highest credits to date. There's just too.. many.. projects....
These are not show stoppers:
Bally Eight Ball and Black Jack, not that there's any way it can happen but if the first score on a ball is the spinner the game will tilt.
Bally Freedom, Night Rider, Evel Knievel, Eight Ball have a tilt exploit. Lift the machine so the ball in play tilts. While holding the machine up, allow the ball to go to the outhole. Provided you're still holding the machine up, the next ball will be served with tilt off allowing you to slowly maneuver the ball and score at will. Factory Eight Ball fix is on IPDB.
Bally Playboy, trivial really - in attract mode the displays cycling between player scores, blanking and showing to highest scores to date sometimes gets out of sync (noticeable in the first minute of powerup).