(Topic ID: 60307)

Custom Buffy The Vampire Slayer Pinball

By Nelly

10 years ago


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  • 486 posts
  • 127 Pinsiders participating
  • Latest reply 5 years ago by newovad
  • Topic is favorited by 63 Pinsiders

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#241 8 years ago

You can do RGB lighting? You using the Proc system?

#245 8 years ago

I'd like to know more about this. I may use a RGB system for the inserts on my coversion project.

#249 8 years ago
Quoted from Mocean:

Sure. My code is derived from Mark S (Snux)'s Arduino code for his F-14 second Sortie. My interface cleans up the pyprocgame integration so that you define a wsRGBs section in your machine yaml file and the parser pulls out the Arduino number and the default color (similar to marks)
Under the covers, I changed things so the wsRGBs get treated as real first-class objects in the pyprocgame code, and these objects work just like lamps (and actually get added to the lamps array), but also have two very cool methods: set_color(letter) --where the letter is a short hand for one of handful of colors (eg, W for white or M for magenta), or set_color_rgb, which sets a 64 bit color (2 bits red, 2bigs green, 2bits blue).
These rgb lamps, when present, otherwise behave exactly as regular pyprocgame lamps do. They can be enabled, disabled, or scheduled. On the pyprocgame/Python code side I wrote a threaded client to do the usb sending of commands, so there's virtually no impact on game loop rates.
The difference is that when their instructions are encountered, the messages are sent via usb to a Teensy 3.1 with an OctoWs2811 "add on" running custom code that decodes the lamp index, 64bit color, and schedule, and updates the lamps.
The teensy is amazing for this task as it can run the ws281x leds via DMA (Direct Memory Access), so the teensy's cpu is totally free to deal with usb messages and color decoding.
I'm happy to share the code for all of this. Most of it has already been shared, but I haven't shared my 64bit color stuff with anyone (other than another project). If you want the code or more details just fire off a PM.
It sounds more complicated than it is, really.
You can read the whole crazy process to improve this code and the capabilities in this thread, here:
http://www.pinballcontrollers.com/forum/index.php?topic=1239.msg13518#msg13518

I have no idea what the hell you just said right now. How about I just pay you to come program my game when it's ready.

#252 8 years ago
Quoted from Mocean:

If I don't need to come there, and you want to buy me a P^3, we can talk.

If there is a P3 in my house, it's not going anywhere.

2 months later
#358 8 years ago

played this at expo. It was nice. Still wish a SOF didn't get sacrificed, but I like the changes. Played a lot differently than my SOF does.

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