Budget build visual/future pinball cabinet

(Topic ID: 132081)

Budget build visual/future pinball cabinet


By Star_Gazer

3 years ago



Topic Stats

  • 19 posts
  • 5 Pinsiders participating
  • Latest reply 3 years ago by Star_Gazer
  • Topic is favorited by 2 Pinsiders

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    There have been 9 images uploaded to this topic. (View topic image gallery).

    visual_pinball_cabinet_07.jpg
    Unity_3d__pinball.jpg
    103_4720.jpg
    visual_pinball_cabinet_06.jpg
    visual_pinball_cabinet_05.jpg
    visual_pinball_cabinet_04.jpg
    visual_pinball_cabinet_03.jpg
    visual_pinball_cabinet_02.jpg
    visual_pinball_cabinet_01.jpg

    #1 3 years ago

    It's 99% complete, still have to find some nice screws for the lockbar.

    some "specs" :

    - Xin-Mo for the buttons to usb input (first tried the Philips pinball controller without success.)
    - Samsung P2250 for the playfield 22"
    - Unknown 15inch monitor for the back-box and matrix
    - Creative Small pc speakers
    - Cabinet is without computer since i connect it directly besides my main pc
    - "side rails" recovered from my old Paragon cabinet
    - Hole in the middle is for Ps3 cam and BAM
    - Extra buttons for nudging
    - Playfield and backbox are covered with Plexi
    - Cabinet is made from an old desk and pretty heavy!

    To do:

    - Small touchups
    - Some cool topper
    - side stickers
    - Plunger & mouse wheel roll mechanism...

    visual_pinball_cabinet_01.jpg

    visual_pinball_cabinet_02.jpg

    visual_pinball_cabinet_03.jpg

    visual_pinball_cabinet_04.jpg

    visual_pinball_cabinet_05.jpg

    visual_pinball_cabinet_06.jpg

    #2 3 years ago

    That's a really sweet and simple build. I'm working on a 24" mini cab myself. I can't decide if I'm going to put legs on it or feet.

    For your nudge, you can use a microsoft sidewinder gamepad. I've also seen where people make a nudge controller using an old tilt-bob.

    http://www.vpforums.org/index.php?showtopic=18385

    #3 3 years ago
    Quoted from NextoPin:

    I can't decide if I'm going to put legs on it or feet.

    My idea was to make a simple table top machine, but i guess some nice chromed legs would look nice!

    #4 3 years ago

    One of my first builds was a 24" playfield and it was pretty cool.. hardest thing was fitting the computer and sub all in there and still having room for fans and buttons and such. Being that small it is pretty much nearly impossible to put a coin door in it unless you build the cabinet overly big.. (not fitting the monitor like a glove). I attached a pic. The upper monitor was a 19" 4:3 monitor. 103_4720.JPG

    #5 3 years ago
    Quoted from bub2010:

    impossible to put a coindoor

    Who needs a coin door after all! Looks greay btw, the classic design fits Scared stiff very well!

    #6 3 years ago

    Heh.. never even really thought of it, but it looks more coffin like eh? LOL

    #7 3 years ago
    Quoted from bub2010:

    more coffin like

    Add some candles!

    #8 3 years ago

    btw Unity Pinball has had a big update, looks awesome! http://www.unit3dpinball.net/

    Future pinball + Unity + Pinmame = UnityPinball

    Unity_3d__pinball.jpg

    #9 3 years ago

    my very basic plunger now works!!

    visual_pinball_cabinet_07.jpg

    #10 3 years ago

    Is it me, or is there a tilt shift effect going on in the OP photos that makes it look like that thing is 6" big?

    (Very cool project, by the way.)

    #11 3 years ago

    It's just for blurring out the mess

    #12 3 years ago
    Quoted from Star_Gazer:

    btw Unity Pinball has had a big update, looks awesome! http://www.unit3dpinball.net/
    Future pinball + Unity + Pinmame = UnityPinball

    Unity_3d__pinball.jpg

    It's actually named United(Unit3D) Pinball. The developers intent was to bring together the best parts of all the simulators under a new graphics engine. But since it runs on Unity they got creative but even the devs (2 guys from France) refer to it as Unity Pinball.

    I've been having some trouble running the beta but I'm pretty sure my computer is most of the issue. Once they nail this down and add the head tracking I think it will be the best virtual pinball around.

    #13 3 years ago
    Quoted from NextoPin:

    and add the head tracking I think it will be the best virtual pinball around.

    Pretty sure about that! btw all the Unit3d machines play but 2, elvira and indiana, what could be the problem.

    #14 3 years ago
    Quoted from Star_Gazer:

    all the Unit3d machines play but 2, Elvira and indiana, what could be the problem.

    You're not seriously expecting a magical solution with nothing more than just this, right??

    #15 3 years ago
    Quoted from Star_Gazer:

    Pretty sure about that! btw all the Unit3d machines play but 2, Elvira and indiana, what could be the problem.

    I know there were some issues with the original beta tables and they had to tweak the table files. If you downloaded them last week when it came out I would try to download them again.

    Also, make sure you have the correct ROM in the folder defined in your VPinMAME config, Also, some tables require the NVRAM files in the NVRAM folder, you can find these on VPFourms. Try restarting the table again, some of the williams games will create the NVRAM file the first time the ROM boots and you have to restart the machine in order for it to fully boot.

    #16 3 years ago

    Installed pinmame and visual pinball again, an now nothing works..arghh, gonna go for a clean install again. Thanks for the VRAM and updated game tip, trying out now!

    #17 3 years ago

    Jup, that did the trick, including all "essentials" now even Indiana works!

    #18 3 years ago

    It's Magic

    But seriously a little more info like when it fails or an error message would have been helpful

    Glad it's working, post some screens or pics/vid of it running on your cab.

    #19 3 years ago
    Quoted from NextoPin:

    But seriously a little more info

    I know, but it was weird that all except 2 machines did not work...guess they need the NVRAM stuff.

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