Quoted from Kcpinballfan:The only thing im not understanding is I have 3 lights that are lit during the times when that particular lights row is lit so I pull every light from their respective row one at a time and what am I looking for when I pull them? For example coffin lock, pulled it since it was column 1 row 6 and the first light on the lamp matrix that was coming on with all the lights from that row, nothing changed. So now what pull the next light in that row and see if coffin lock lights when that light is tested in single lamp test? Help me understand?
I also fail to see how that will test anything.
Look at what the problem has in common. The problem is that the light in column 1 lights whenever there is another light on in another row. There are only 2 things that will cause this.
#1 would be a diode missing or miswired on column 1. However this is still not the likely problem. as this would cause the opposite problem. It should cause multiple lights to light in rows 6, 7 and 8.
#2 Bad TIP transistor at Q98.
Anytime any light is on in row 6 then lamp 61 will be lit, anytime a light is on in row 7 then 71 will be lit and anytime a light is on in row 8 then lamp 81 will be lit.
Now the op stated that this may have been occurring before the LED swap, but that is not neccesarily true. This transistor could have been damaged if the lamp socket was shorted to something while installing the LED's (saw someone do this recently to both a switch and a lamp transistor while installing LED's in a Dracula and it was near the coffin lock)
OR the LED's draw much less current and the transistor could already have been leaking current, enough current to cause an LED to light but not enough to cause an incandescent to light.
I recently saw the opposite of this with a system 11 PIA output. With an LED display in the game all the display segments lit, with a plasma display one of the segments was out. This was a weak output on the PIA, the output was strong enough to run the newer more effiecient buffer chips in the new display but not strong enough to run the buffers in the older display