Quoted from 27dnast:I like this post - rings a lot of truth. One thing left out is the out the door build and feel of the final product. Lawlor's JJP game gets that extra shine from its build and feel... Stern has been rapidly going in the opposite direction. GB is a case and point: unique and interesting design that lacks the end polish (and definitely had build issues) to make it a great pinball experience.
I'm skeptical that any great work will get that extra kick in the pants it deserves.
Yep. I think JJP still has room to grow to nail build quality (https://pinside.com/pinball/forum/topic/dialing-in-dialed-in-le-96), however they nailed the important stuff. No doubt. After Dialing In my Dialed In, the game shoots fast & furious.
The other JJP design point that I love (and this comes from Jack directly), is designing a game that appeals to both casual & serious players. That's a tough task, and they nailed in for DI. From my perspective, the degree of difficulty is just perfect...with plenty of software nobs to help compensate if necessary.
By contrast, Star Wars is really only for very serious players. Sure, a casual player can flip the ball for awhile, however the rules and brutal speed make it frustrating. I appreciate Star Wars and admire what SR and DS achieved, but it's a ball buster for sure.
snaroff