(Topic ID: 102693)

Breakshot club, members only...?


By DefaultGen

5 years ago



Topic Stats

  • 536 posts
  • 68 Pinsiders participating
  • Latest reply 9 days ago by Caviel
  • Topic is favorited by 30 Pinsiders

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#86 2 years ago
Quoted from Boat:

HeyCrew - Cliff got back to me and he’s working through making the protectors. Here is a teaser . Forgot to take a good before pic.
Keep you posted .

Did you get your reboot problems resolved? What did it take?

2 weeks later
#92 2 years ago
Quoted from QuietEarp:

Anybody have any input about the targets on the playfield not being lit during 9 ball?

Take a look at the rules in the manual on ipdb.org. During 9-ball you are shooting specific shots, not particular balls, thus they won't be lit.

2 months later
#131 1 year ago
Quoted from Gryszzz:

This was my most played machine this weekend at Louisville Expo.

If you're in Indy, Round Town Brewery has a pretty good one on location.

1 week later
#147 1 year ago
Quoted from Gryszzz:

anybody see anything that I should be aware of?

Make sure both super cue gates can be actuated open by the solenoid. The wireforms that open those are often broken. Check the large brackets that hold the slingshot coils. They're often bent or broken at the 90 degree bend in the bottom. Is that switch error for an opto?

#148 1 year ago
Quoted from SilverUnicorn:

I removed the mylar on our Breakshot with great success.

Did you add anything in its place or just leave it at the factory clear underneath?

2 months later
#241 1 year ago
Quoted from earflaps:

Standup Problem:

During play the game won't register a stand up target hit unless it knows all the drop targets are down. Sounds like a switch problem on the drop target bank.

1 year later
#428 4 months ago
Quoted from Lmjdad:

Hoping someone from the group can help me with a photo of the power board with all connectors attached and the location of the purple/orange wire that goes into the connector and where the ground is attached?

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#445 4 months ago
Quoted from sixtyfourbits:

This may be a fairly noobish question, but how do I get the coils to test fire in diagnostic/ test mode? I can get each coil to come up on the menu list, but I can’t seem to figure out what button to press to get each to test fire. I’m having trouble with 2 pop bumpers and my right outlane gate.

High voltage is disabled when you open the coin door. Hold down the door interlock switch that is pressed when the coin door is closed. You also may be able to pull it out to have it stay powered. I can't remember on Capcom games.

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