(Topic ID: 102693)

Breakshot club, members only...?


By DefaultGen

6 years ago



Topic Stats

  • 623 posts
  • 79 Pinsiders participating
  • Latest reply 54 days ago by Isochronic_Frost
  • Topic is favorited by 33 Pinsiders

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There are 623 posts in this topic. You are on page 13 of 13.
#601 3 months ago

I generally like the rules in the game as is. I don't know really what i would add.

#602 3 months ago
Quoted from yaksplat:

I generally like the rules in the game as is. I don't know really what i would add.

I do too! I’m more interested in exploring what COULD be added such as a captive ball hurry up, spinner, additional flashers etc. More ancillary features than changing the overall structure of the game. I was inspired by the current WW rewrite & few other cool projects and thought it might be a perfect table to experiment on. Especially considering the board supply issues. Might be just a pipe dream but I appreciate your feedback!

#603 3 months ago
Quoted from ruralcollector:

I do too! I’m more interested in exploring what COULD be added such as a captive ball hurry up, spinner, additional flashers etc. More ancillary features than changing the overall structure of the game. I was inspired by the current WW rewrite & few other cool projects and thought it might be a perfect table to experiment on. Especially considering the board supply issues. Might be just a pipe dream but I appreciate your feedback!

Auto plunger and a 8-10s ball save for Breakshot Frenzy?

#604 3 months ago
Quoted from Caviel:

Auto plunger and a 8-10s ball save for Breakshot Frenzy?

Love this idea! Looks like it’s been done before on a PROC Earthshaker project. Thanks for the suggestion.

2 weeks later
#605 88 days ago
Quoted from DCRand:

Hi, well been a lloooonnnnggg while since have had a chance to work on Breakshot. Family on going medical situation, and decided to finish Gottlieb Baseball em project while on Breakshot break.
Now back to it and re-read all the diagnosing posts from months ago.
Current status: The game will light up, but won’t start a game. re ran the diode tests. All diodes on the white yellow, green, blue, and purple wire paths show continuity instead of giving a diode reading. All other switch diodes ok.
First question: should I start a new help for this machine thread instead of taking up more space on this thread?

Updating this old post to celebrate having a working Breakshot. Long boring story won't share here, but game ended up with Pinball Pirate Chris, in Benicia CA. He was able to trace the issues to multiple fried chips due to a short, which included a ROM replacement and upgrade to 1.3. Just picked it up last night and works great. Now, just need to get a new translight for the back glass. If anyone knows where to get a good original translight, please let me know.

#606 85 days ago

Why doesn’t Breakshot have any cool Easter eggs or button codes like every other Capcom?

Has nobody discovered them, or did they really not have any more space in the code?
I remember reading in one of the pinball books that Breakshot was one of the tightest packed codes they had, with something near a hundredth of a second left once the audio was compiled.

#607 85 days ago
Quoted from Isochronic_Frost:

Why doesn’t Breakshot have any cool Easter eggs or button codes like every other Capcom?

Bank shot mini loop to right orbit is a cow kick Easter egg, you can hold both flipper buttons before and during the moose animation, and in the attract mode you can see T-O-N-Y in the rack lights for Tony Defeo .

#608 85 days ago
Quoted from Caviel:

Bank shot mini loop to right orbit is a cow kick Easter egg, you can hold both flipper buttons before and during the moose animation, and in the attract mode you can see T-O-N-Y in the rack lights for Tony Defeo .

Yes, yes. I know those. The TONY is my favorite.
I meant like button codes. The whole “SLRLRLLRR” thing. They have secret messages

#609 84 days ago
Quoted from ruralcollector:

Hi Friends! Joined the club a couple of weeks ago and have been absolutely loving my Breakshot!
So this might sound like an ambitious goal, but I’m tossing around the idea of doing a software rewrite in MPF and installing a PROC to not only solve the issue of these failing unobtainable boards, but expand the rule set a bit. Any thoughts, ideas or lack of foresight on achieving this feat? Would love to hear your ideas!

Maybe . Limit only one supercue per round? Or make completing the round much more valuable if you make all the shots without super-cues?

#610 84 days ago
Quoted from yellowghost:

Or make completing the round much more valuable if you make all the shots without super-cues?

Definitely agree on this one. Seems almost like cheating hitting the super cues on the 8 & 15 ball rounds/bank shot. Thanks for the input. One idea I had was to keep the super cue rules in place and add a timer for each of the modes. The resulting mode completion time would add to the end of ball bonus, which currently feels kind of static.

Still a long way to go, but making progress on defining the scoring and rules. MPF is really special if anyone reading has a chance to dig into it!

#611 84 days ago
Quoted from ruralcollector:

Definitely agree on this one. Seems almost like cheating hitting the super cues on the 8 & 15 ball rounds/bank shot. Thanks for the input. One idea I had was to keep the super cue rules in place and add a timer for each of the modes. The resulting mode completion time would add to the end of ball bonus, which currently feels kind of static.
Still a long way to go, but making progress on defining the scoring and rules. MPF is really special if anyone reading has a chance to dig into it!

The only thing I hate is that sometimes when you get Breakshot Frenzy the balls immediately drain SDTM and there’s no save option. They have a saucer save but no center save?!? Just seems silly to me.

#612 82 days ago
Quoted from Isochronic_Frost:

The only thing I hate is that sometimes when you get Breakshot Frenzy the balls immediately drain SDTM and there’s no save option. They have a saucer save but no center save?!? Just seems silly to me.

The overall ball save feature seems sort of “slow” to me and something I hope to address. It seems that more modern machines have a very fast reaction to when a ball enters the outlane/outhole during a ball save and kicks another ball out of the trough almost instantly. Breakshot plays the “try again” animation and and then eventually kicks it back into play. I read somewhere that Breakshot is the most tightly packed code of all the Capcom games so maybe the original designers were limited on some of those features. Thanks for your input

#613 81 days ago
Quoted from Isochronic_Frost:

The only thing I hate is that sometimes when you get Breakshot Frenzy the balls immediately drain SDTM and there’s no save option.

I adjusted the post below the locks so that when it's lowered it's maybe 1/32" below the surface of the playfield. This tiny bit of curved lip gives the balls some hook to one side when they're rolling out to start multiball and they no longer roll straight down the middle.

#614 81 days ago

I started a new forum post looking for an original translite or artwork. A generous Pinsider offered to stitch together multi scans of mine to create the artwork. But mine is in pretty bad shape. Any Breakshot owners out there already have a scan or scans of a translite in good condition? Thanks.

#615 77 days ago
Quoted from ruralcollector:

I do too! I’m more interested in exploring what COULD be added such as a captive ball hurry up, spinner, additional flashers etc. More ancillary features than changing the overall structure of the game. I was inspired by the current WW rewrite & few other cool projects and thought it might be a perfect table to experiment on. Especially considering the board supply issues. Might be just a pipe dream but I appreciate your feedback!

So. Who sells capcom p-rocks? And can I just install the rom thats in my machine? I think my cpu is dead and there have been repairs made to it in the past so a P-rock board sounds like a good idea.

#616 77 days ago
Quoted from yellowghost:

So. Who sells capcom p-rocks? And can I just install the rom thats in my machine? I think my cpu is dead and there have been repairs made to it in the past so a P-rock board sounds like a good idea.

https://www.pinballspareparts.com.au/catalogsearch/result/?q=capcom+board

2 weeks later
#617 62 days ago

Found someone who can provide a Translite of the original Breakshot back glass image. Mike can be reached by email at mgpacak <mgpacak@aol.com>

#618 62 days ago
Quoted from DCRand:

Found someone who can provide a Translite of the original Breakshot back glass image. Mike can be reached by email at mgpacak <mgpacak@aol.com>

Glad you found this. I thought they were all translites? Mine was anyway. I won't deal with Mike (personal reasons) but I'm glad you found what you needed.

Chris

#619 62 days ago
Quoted from SilverUnicorn:

Glad you found this. I thought they were all translites?
Chris

You are confused with him having "backglass" in his post. He means the original factory translite artwork, not the alternative art that is now floating around.

#620 61 days ago
Quoted from PinballManiac40:

You are confused with him having "backglass" in his post. He means the original factory translite artwork, not the alternative art that is now floating around.

Sorry if not clear. Yes, buying just a translite, finished product not artwork or backglass. Some of us EM guys get easily confused.

1 week later
#621 55 days ago

Can somebody confirm the position of these two connectors? J15 nd j16. This picture is from the interweb but is the reverse of mine.
Thanks

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#622 54 days ago
Quoted from yellowghost:

Can somebody confirm the position of these two connectors? J15 nd j16. This picture is from the interweb but is the reverse of mine.
Thanks
[quoted image]

This is ours. Looks backwards from the pic you posted from the web.

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#623 54 days ago
Quoted from DCRand:

Found someone who can provide a Translite of the original Breakshot back glass image. Mike can be reached by email at mgpacak <mgpacak@aol.com>

I am thoroughly shocked you were able to get a response.
I’ve needed something very particular from Mike and had half a dozen folks trying to reach him and we’ve gotten nothing

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