Sign me up as a member of the club, bought our Breakshot via Ebay a few weeks ago based on the wife finding it in a search for a "less busy" table compared to our TZ. Cabinet and PF were all in great shape on arrival, a couple of cosmetic blemishes on the side rails and lock bar and one dead PF bulb. The only play issues were a broken drop target (A replacement was provided by the seller and not installed) and a DMD driver board with a blown cap outlined in another thread that, of course, wasn't an issue before shipping.
Driver board issue circumvented by installing a ColorDMD which looks amazing in the machine; like it's stock. Major props to the ColorDMD and colorizing team that worked on the displays. The table also needed a typical set of rubbers and a good clean+wax, and I swapped out the rest of the drop targets with decals since the originals were plain and very yellowed compared to the bright white replacement.
Couple of hopefully quick questions for everyone:
I've had a few instances with the capture area center saucer and the game not picking it up and raising the post. I end up having to wait for the stuck ball process and a rotation through the solenoids to kick the ball back into play. Just popped in 1.3 ROM updates last night in hopes it will fix the issue, but I haven't had a chance to play the table yet. Haven't found a change log anywhere, anyone know what changed? I had 1.2 in it before so fingers crossed.
Anyone else get a nasty air ball from the lower flippers off the upper drop target area into the glass? I dropped the flipper solenoid strength from 13 to 10 after installing the 1.3 ROMs in hopes that might cut down on the issue a bit.
Is the knocker solenoid incredibly loud by default? I'm greatly considering putting some sort of padding in there to dampen the impact/volume.