(Topic ID: 29878)

Bram Stokers Dracula Club....Welcome to the Carpathians


By shacklersrevenge

7 years ago



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  • Latest reply 1 day ago by dudah
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Topic index (key posts)

31 key posts have been marked in this topic, showing the first 20

Post #15 Coin reject image Posted by tomdotcom (7 years ago)

Post #16 Strategy Posted by tomdotcom (7 years ago)

Post #37 Easter Eggs Posted by pinster68 (7 years ago)

Post #78 Easter Egg - SUN (High Score) Posted by DeathHimself (7 years ago)

Post #124 Moon - Green Lit Insert - Diverter is Active Posted by Rum-Z (7 years ago)

Post #145 Castle Lock Ramp Adjustment Posted by Doot77 (7 years ago)

Post #158 PAPA video tutorial Posted by DeathHimself (7 years ago)

Post #266 Prototype Slingshot Plastics - Hex installed (Photos) Posted by GRB1959 (6 years ago)

Post #306 Left side Castle plastic - For Sale Posted by GRB1959 (6 years ago)

Post #378 BSD backbox LED chart Posted by MrBellMan (6 years ago)

Post #416 Plunger rebuild parts. Posted by vintage4life (6 years ago)

Post #483 Gameplay / Instruction cards Posted by tilted81 (6 years ago)

Post #563 Playfield Protector Posted by phishrace (6 years ago)

Post #677 Mystery Hole rewards Posted by Jodester (6 years ago)

Post #701 Coffin Ramp Rejecting fix - Clear plastic under headstone Posted by 27dnast (6 years ago)

Post #890 Pinball Rebel Instruction cards Posted by aobrien5 (6 years ago)

Post #958 Mounting the prototype plastics Posted by Drano (5 years ago)

Post #975 Mist Gate Troubleshooting Posted by Bryan_Kelly (5 years ago)

Post #1002 Making a Left Mist Gate? - Click the link Posted by aobrien5 (5 years ago)

Post #1065 BSD Shop Out Guide Posted by gtown (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#3038 4 years ago
Quoted from RGAires:

Finally is finished...

You are missing the prototype plastics with standoffs, no BSD, is complete without them. Also with all those GI LEDs all over the place, I cannot tell it the pop bumpers have proper colors installed and the factory plastics. Keep flipping.

2 weeks later
#3070 4 years ago
Quoted from MikeTangoIndia:

Help! Guys I just changed a bulb the lazy way with the power on (I know I know) and BAM! Shorted something out and now my pop bumper lights, left bank lights and center bank lights are out. I blew the F109 fuse and a fuse on the F101 bank of fuses (2nd from the right). Replaced the fuses but now the lights are still out????

After validating voltages from the WPC PDB and checking IDC connectors, it is time to multimeter logic probe test the GI triacs that control the lights.
It is possible you blew one out, it can happen due to the age of the component and voltage overload that might have sneaked by the fuse before it blew.
If your voltage from your test points and LED are still missing, you mostly likely still have a fuse issue (most likely).
If you did not test the installed fuses before you put them in the game, do it, fuses can look good but are not.
Checking the connectors eliminates others potential issues like connector BURN that were never corrected, but could exist on your machine including the pins, this is a contributor to electrical problems as well.

Always remember (beyond what you mentioned of your lesson learned), parts and electronics can fail at ANY TIME, even when nothing happened to initiate it.
If you are unsure of what I described, it may be time to get you feet wet in understanding basic electrical circuit theory of solid state component mounted electronics based on the type of machines you currently collect.
It is just part of the process of pinball collecting and learning.

#3082 4 years ago
Quoted from Crash:

These bats are original per Williams design spec. Thanks for the comments. I tried to make it look pretty convincing!

Good video.

No offense, but that is not entirely true regarding the bats.
I have a BSD that was a HUO since 1993 which was bought NIB by the first owner with installed lightning flippers from the factory.
This was the original WMS "design intent specifications" from Oursler.
I picked it back in 2004, with verifiable sales receipts, and all factory materials.
Flipper assemblies are still original, based on construction and stamping.
The only thing that was added was the prototype slingshots with standoffs which I did myself.

It is possible this could have been an "operator option" because I cannot remember now, but this one was stock.
It is also possible that later in the production run, the bats were changed based on operator complaints, but the production really did not run that long.
They cranked this full production run of this game out in less than 5 months.
These things do happen, but manuals are not always accurate.

#3106 4 years ago

"Lightning flippers or bust" is my saying.

#3121 4 years ago
Quoted from Luppin:

yes, I did it already. It works fine for weeks, but then it's needed to keep adjusting it over the time.
a new original left gate would be better.

This gate is nearly the same thickness as a modern wire coat hanger. If you make your own, you can make it even stronger and the same shape. The only thing you will have to do is enlarge the gate joint holes. I did this for another collectors machine.

#3132 4 years ago
Quoted from Jigs:

Be careful of metals that are magnetic.

The metal composition in this case had no bearing on the functionality of "Mist Multi-ball".
Balls rolled past well, did not get "stuck", or interfere with the underside magnet mechanism.
It worked, and was cheap when parts were scarce.
If done, use NON-PLATE COATED coat hanger wire, to prevent "flaking".

#3145 4 years ago
Quoted from Luppin:

A ghost in my BSD - a tale (sorry, not a native speaker)
As I mentioned in previous posts, my left gate was broken and is not original: the gate itself and the spring connecting it to the mech that pulls it are handmade, actually instead of the spring there is an handmade iron wire. Yesterday I played few games and in the end the iron wire fell from its working position, so the gate stopped working. When that happen (often!), I have to remove the glass and set up this handmade "harness" over again.
Today something spooky happened. I decided to play a game, by I was lazy and didn't fix the not-working left gate. I just thought: "if I miss the mist ball, I will start the mist multiball anyway (because the left gate will not open). And this is what happened: started Mist, missed the shot to the second ball... so the second ball kept its trip to the left gate.... and.... the gate.... opened!!!! I could not believe my eyes... Dracula's ghost took over my pinball machine!!!
At the end of the game I then decided to inspect what happened... and guess what?.... the iron wire was still lying down from its working position!! So the gate could not work and open!!
Shocked, I tried the magnet test without fixing the handmade harness.... and guess what?... the gate kept opening!!!
There is only one explanation: ghosts do exist, Dracula do exists.. and they are in my BSD!!!
))
...Or maybe there is a scientific explanation...
Is there any pinball scientist with the right theory?

It's magnetized...

4 months later
#3356 3 years ago
Quoted from zrbrt:

I was playing some BSD tonight and noticed a strange.. electrical.. whirring (?) from the left hand side while I was in multiball, but there were no issues with the game other than that noise. It was not the mist resetting/moving; any ideas? Sorry for the generalities, I just don't want to break something that's struggling.
EDIT: Evidently this got downvoted. Strange. It was a clicking/whirring. Is there a gearbox I should check / lube / clean / etc?

Remove the glass and test play your game with your hands. Start all major feature sets. Listen closely. The only "whirring" functionality is the mist multiball motor assembly in operation and in reset mode (including game startup). It is possible the gearbox was slipping or the game did not think the ball was properly reset. It It does it again, you will know the cause.

#3359 3 years ago
Quoted from roachmcguirk:

The lights under the graveyard on my BSD dont seem to be getting full power. The leds all blink but very faintly. Has anybody experienced this and knows an easy fix?

Step 1: GI wire connection under playfield for cuts, colder solder joints or breaks, they are "daisy chained"
Step 2: GI bayonet socket oxidation corrosion and rust removal
Step 3: 5V test point on the PDB for proper specification range, may require rebuild
Step 4: IDC 0.156" connector and pins for burns, hacks, and loose wires.

It is one or all reasons.
Remember this game is over 20 years old.

3 weeks later
#3403 3 years ago
Quoted from 27dnast:

I have a weird issue... on my third castle lock the game just sits 15 seconds until a ball search kicks-in and eventually starts castle multi-ball.
I checked the optos in the castle...all three are working and register.
Anyone else experience anything like this?

Remove all game balls.
Go into diagnostics to the switch test menu.
Test all switches and watch for "double tapping" of multiple switches in a momentary "blip" status.

Install balls.
Test in "game mode", versus diagnostics, and test play the game manually with the glass off.
My guess is you have a flaky opto transmitter, or a momentary switch closure short.
This includes removing the castle plastic molding for visual inspection while playing, in concert with the ball trough.

Start simple.

3 weeks later
#3464 3 years ago

When it comes to the "SP vs TAG vs LS vs DP" debate, the preference is SP DP, with some exceptions in late model games that do not carry the logo anyway, but for all intents and purposes are DP.

"Not all SP PFs are DP, but all DP are SP."

Conditions of environment are the critical factor in planking, along with how the PFs were handled during technical maintenance (cheater bars and torsion twisting), type of bulbs used for all different types of illumination, whether the game was left on all the time which causes fluncuation in heat cycles on the inserts, magnet use on the game such as the case of mist MB, cleanliness of the PF, and the number of plays that the PF has seen over the period of its lifecycle on the top clear coat.

BSD is notorious for planking for the above reasons mentioned regardless of PF manufacture type.

#3475 3 years ago
Quoted from aobrien5:

Curious if you could explain why a magnet effects planking.

Heat.

#3487 3 years ago

"The best mod for BSD, is the simplest mod", prototype slingshots.
You just have to install the right kind and height of hex standoff spacers.
15 minutes, done.
I remember when original BSD proto slingshot plastics were obscenely priced ($100), when they finally ran out in stock, like 10+ years ago. Fortunately, a good set was reproduced with ink screening, and the color match is spot on.
Even the holes are drilled in the right places, unlike the some originals.
This is my third (and final) BSD, I purchased in 2004, an original HUO private home owner sale.
This is a "LS" playfield.

BSD_Prototype_Slingshots_(resized).jpg

2 weeks later
#3511 3 years ago
Quoted from TechnicalSteam:

The game "just fixed itself" now it runs 100% as it should. I left in on for a couple hours. Game seems to work fine.
Did it simply demagnetize itself? Is there a power issue?
The joy's of pinball ownership..

There is no such thing in pinball.

Whatever magnetization problem you had will come back.
Mysteries are solved with deductive elimination of potential issues.

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