I FINALLY got a BSD and it's actually a re-import from Europe. It's currently at sea in a cargo hold heading west. Whoa that's pretty damn creepy right there. I love it!
Joined the THIRTY MILLION club today after my first two weeks with the game. What a rush!
I love this game. I haven't stopped playing it since finishing my restoration a few weeks ago. It's pretty well dialed in right now, but it's still a brutally fun pin
Quoted from n0s4atu:
Strangest thing happened today, fired up the machine and solenoids are just randomly popping in the rat hole and the hole in the upper left playfield by the ramp. Entering into the diagnostic menu I'm seeing:
Check Switch 51 Opto T.R. Lane
Check Switch 53 Opto Castle 1
Check Switch 54 Opto Castle 2
Check Switch 55 Opto B.L. Popper
Check Switch 56 Opto T.L. Popper
Magnet Unload Error
Also when running a test on the magnet, the display is showing as though there are 2 balls in the left gate when there aren't any.
I went from everything working perfectly (or so I thought) to this. And being new to pinball it's all very confusing.
Hmmm that's a lot of switch errors. Is there any CPU damage from battery leakage? Check for greenish fuzz on the components underneath the battery holder.
Quoted from Luppin:
2. In the cabinet I found three spare parts (last pic): what are those?
Those are thumb screws to secure the head to the cabinet, and the other is a shim that goes under one of the pads of one of your playfield supports.
Edit. AObrien already answered about the screws.
Quoted from Luppin:
Sorry newbie and not native speaker.. What and where are those two supports?
No problem. When you raise the playfield up and out of the cabinet there are two metal "U" shaped bars attached to the bottom of the playfield that are used to support the playfield on the cabinet in a slightly raised position. These bars are called playfield supports.
I don't know of any manual or detailed teardown/rebuild instructions, but you basically start from the top, (ramps), and keep removing parts until it's down as far as you want to go. I know this seems obvious, but you MUST take pics of everything you removed as you go, and when you remove a post I always take a pic of the post in it's place and directly after removing said post I take a pic of the post beside a ruler to show the scale. This is especially important on BSD as there are a lot of different length posts on the playfield. This alone saved me HUGE headaches. I never had one rebuild issue because of the many pics I made myself take
This is true, and quite surprising the first time you notice it happening as it gets very loud. There is also an option to turn the multiball volume spike off, which I eventually did
I've got my game set up to NOT dump any leftover balls in the Castle Lock between games. When I turn the game off and back on again the balls locked in the Castle Lock will dump into the plunger lane and get shot out onto the playfield in order to drain before a new game can be started. The annoying/noisy thing is that the Mist Ball also drops out of its slot, the Mist motor runs from one side of the game to the other, All the solenoids start firing, and finally the Mist Ball is reloaded into its spot. Is this normal? Seems like a lot of unnecessary hullaballoo going on just to empty the Castle Lock.
If I set the adjustments to purge the Castle Lock between games, it still goes through the whole dog and pony show of balls dumping and solenoids firing btw. For some reason I feel like the Mist Ball should be staying put and the solenoids don't need to be firing. It seems to be acting exactly like a Ball Search to me.
lol your dog is awesome! Yes the decals are on the outside of the ramps only. Were those homemade decals? How did you know, they look like pretty decent decals.
Quoted from drinkduffbeers:
Ha they look better screwed up in a pile than they did stuck to the ramps.
They are all pixilated were various shapes and sizes,out of alignment and were peeling. Apart from that ........
Anyway the original decals are all still in place on the outside of the ramps only
And thanks the dogs a little cracker
Cool. Well I hope you get the issues sorted out and get your game working 100%. It's a great game when its working perfectly. I can't believe how a pretty much "one trick pony" kind of game, ie multiball stacker, can be so consuming!
Quoted from Zennmaster:
VERY excited to be in this club! One came up unexpectedly and quite locally.
She plays nicely enough, but I'm gonna see that she gets some TLC, and really entertains grown-ups and terrifies small children.
Question for the assembled wisdom: My game has lightning flippers, and without getting into the merits, can I use a regular flipper rubber, or is the size difference great enough that it needs a smaller size?
Congrats on the pick-up! Yes regular sized flipper rubbers work on Lightning Flips
Quoted from weaverj:
i guess not all decal sets are made the same. some are a little smaller showing a bit of the black cabinet underneath at the corners and edges. pretty sure that would bug me though. the hunt continues...
You may or may not know, (if you've never re-decaled a cabinet), that most advice would be to trim back the decals at the edges about 1/8" with an x-acto knife and a straight edge so that you won't catch any exposed decal edges and peel off the decal. After doing so you can either "paint" in the edge with a sharpie pen of the same color, or, like most would do, finish and paint the edges of the cabinet before decal application so that when the edges of the decals are trimmed it looks clean. I suppose some people might trim off a bit too much and leave an obvious edge exposure.
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