(Topic ID: 29878)

Bram Stokers Dracula Club....Welcome to the Carpathians

By shacklersrevenge

11 years ago


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  • 11,164 posts
  • 789 Pinsiders participating
  • Latest reply 2 days ago by poppapin
  • Topic is favorited by 325 Pinsiders

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Topic index (key posts)

35 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #15 Coin reject image Posted by tomdotcom (11 years ago)

Post #16 Strategy Posted by tomdotcom (11 years ago)

Post #37 Easter Eggs Posted by pinster68 (11 years ago)

Post #78 Easter Egg - SUN (High Score) Posted by DeathHimself (11 years ago)

Post #124 Moon - Green Lit Insert - Diverter is Active Posted by Rum-Z (11 years ago)

Post #145 Castle Lock Ramp Adjustment Posted by Doot77 (11 years ago)

Post #158 PAPA video tutorial Posted by DeathHimself (11 years ago)

Post #266 Prototype Slingshot Plastics - Hex installed (Photos) Posted by GRB1959 (11 years ago)

Post #306 Left side Castle plastic - For Sale Posted by GRB1959 (11 years ago)

Post #378 BSD backbox LED chart Posted by MrBellMan (10 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider ripleyyy.
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#1251 10 years ago

i "pins" this topic for remind, as my Pin Magic should soon go away for a BSD...

#1272 10 years ago
Quoted from RipleYYY:

i "pins" this topic for remind, as my Pin Magic should soon go away for a BSD...

and Matra has left the place, Dracul is back home...
that means i have 26 pages to read in this topic

2 weeks later
#1303 10 years ago
Quoted from kpull:

Bored today, so I modded my mod...
Keith

excellent !
are these eyes always "on", or linked with some "on/off" lighting ? as the bumpers for example...

#1317 10 years ago
Quoted from kpull:

Thanks Riple. No, the eyes are not always on. I removed the 555 light under his head and tied the eyes into that. So anytime Dracula interacts through the DMD and when the coffin ramp goes up his eyes turn on.Keith

even better than linked with the bumpers than...

7 months later
#2155 9 years ago

+1 look really nice

4 months later
#2533 9 years ago
Quoted from gatordad:

I also put my daughter who is on her break from college to work

not sure this is nice (repainting the red with a marquer), as i saw already few pins remade as it, and it was quite awfull...

but may be there're some technics to avoid "lines", as not only doing it while making round & round !?

1 month later
#2585 8 years ago

ok, not the deepest rules, but what a nice and fun pin !
and when nicely moded, its also a real beauty for the eyes (and ears)

3 weeks later
#2702 8 years ago
Quoted from oohlou:

1. What are the rules to start mist multiball? Once the mist multiball insert is lit if you shoot that hole should mist mulitball start immediately? That doesn't happen for me. The hole consistently awards mystery awards so the switches in there are working. Also the mist multiball insert is never lit fully. It blinks. I've seen mist multiball a few times in my handful of games but I'm not sure what is starting it. Sometimes I have shot the hole multiple times when the insert is lit and never get mist multiball.
2. What is the right ramp supposed to award? It is giving me mystery award which seems wrong.
3. When the right ramp flap is down the movable ramp is maybe 1/8" lower than the rest of the ramp. This leads to rejects on the ramp more often that it should. Any tips on how to raise the flap or lower the rest of the ramp such that the two pieces are level?
4. In the 3 hours the game has been at my house I've had 2 weird sound issues.
a. The music stopped working. The sound effects continued. I reset the pin and the problem persisted and then a minute or two later the sound came back.
b. At least once the sound for multiball was much louder than the regular sound. It was like 5/10 before multiball, 8/10 during and went back to 5/10 as soon as multiball was over.
Thoughts on what is causing these sound problems? I am going to re-seat connectors...
Thanks!

1. yes
2. advance cross until its full, than uper the ramp to open the coffin to lock 3 balls for MB
3. ...
4a. for what i remember, already happend too
4b. no prob here, same on all BSD, sound power not the same for all the sequence (dont know if its done that way or just bad-done)

#2703 8 years ago

double post edit

2 weeks later
#2757 8 years ago

bsd is fun & easy to understand
but yes, more than hard if you want to score big points, not only because the outlanes are eating balls, but also with your gameplay tactic/risk, on how you wanna play the MBs...

1 year later
#3685 7 years ago

and this is how my son is playing the video mode on BSD...

PS : yes, he's mad !

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