(Topic ID: 29878)

Bram Stokers Dracula Club....Welcome to the Carpathians

By shacklersrevenge

11 years ago


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  • 11,145 posts
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  • Latest reply 1 hour ago by mollyspub
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Topic index (key posts)

35 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #15 Coin reject image Posted by tomdotcom (11 years ago)

Post #16 Strategy Posted by tomdotcom (11 years ago)

Post #37 Easter Eggs Posted by pinster68 (11 years ago)

Post #78 Easter Egg - SUN (High Score) Posted by DeathHimself (11 years ago)

Post #124 Moon - Green Lit Insert - Diverter is Active Posted by Rum-Z (11 years ago)

Post #145 Castle Lock Ramp Adjustment Posted by Doot77 (11 years ago)

Post #158 PAPA video tutorial Posted by DeathHimself (11 years ago)

Post #266 Prototype Slingshot Plastics - Hex installed (Photos) Posted by GRB1959 (11 years ago)

Post #306 Left side Castle plastic - For Sale Posted by GRB1959 (10 years ago)

Post #378 BSD backbox LED chart Posted by MrBellMan (10 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#2698 8 years ago

I just joined this club today! The pin I picked up is a mixed bag. The playfield looks really great and all the ramps and plastics looks to be in very good condition (with the exception of the center plastic over the targets. That seems to be a junk reproduction). the cabinent is solid but faded. Eletronics looks good.

I have a few beginner questions:
1. What are the rules to start mist multiball? Once the mist multiball insert is lit if you shoot that hole should mist mulitball start immediately? That doesn't happen for me. The hole consistently awards mystery awards so the switches in there are working. Also the mist multiball insert is never lit fully. It blinks. I've seen mist multiball a few times in my handful of games but I'm not sure what is starting it. Sometimes I have shot the hole multiple times when the insert is lit and never get mist multiball.

2. What is the right ramp supposed to award? It is giving me mystery award which seems wrong.

3. When the right ramp flap is down the movable ramp is maybe 1/8" lower than the rest of the ramp. This leads to rejects on the ramp more often that it should. Any tips on how to raise the flap or lower the rest of the ramp such that the two pieces are level?

4. In the 3 hours the game has been at my house I've had 2 weird sound issues.
a. The music stopped working. The sound effects continued. I reset the pin and the problem persisted and then a minute or two later the sound came back.
b. At least once the sound for multiball was much louder than the regular sound. It was like 5/10 before multiball, 8/10 during and went back to 5/10 as soon as multiball was over.
Thoughts on what is causing these sound problems? I am going to re-seat connectors...

Thanks!

#2707 8 years ago

Thanks RipleYYY and NPO! I am definitely missing those plastics. NPO, where does the non-curved one go? I don't have either of the plastics in the thread you mentioned.

It sounds like like my mist multiball isn't working 100%. I'll start the debug by cleaning the optos. Unfortunately I damaged a flipper coil (which was in poor shape anyway) while trying to change the coil sleeve, so I cannot play until I get a replacement coil. So... instead of playing I'm already tearing down the playfield for a deep cleaning and waxing.

#2717 8 years ago

I completed my shop and the game playing is pretty well. I figured out my mist multiball problem. The switch for right ramp and the mystery hole were swapped at the connectors under the playfield. I have a few more questions.

Shoots up the video lane hit the drop target just fine but shots from the shooter lane hit the post just down from the drop target instead. How do I adjust this the shooter lane? It looks like the blood plastic is a bit askew with the inside (toward playfield) being a bit higher than the outside but I think that is the way it is supposed to be.

I seem to be having problems now with my coils being too clean / strong. The feeder coil for the shooter lane hits the ball too hard and the ball bounces back into the trough 25-33% of the time. The other problem is the village VUK (after the mystery hole) hits the ball so hard that the ball bounces when it gets to the playfield. I've check both coils and they are the right ones according to the manual. Any simple way to dampen their power and adjust them so that these problems don't happen?

#2720 8 years ago

Thanks for all the help everyone! I have my BSD playing really well right now. It still needs a few minor adjustments and part replacements but thanks to the advice in this thread I've fixed most of the issues.

How can anyone not like BSD?! This game is brutal and it is the only pin that I've ever played which tells me it loves me! I love you too BSD, I love you too.

1 week later
#2754 8 years ago

What are the best settings for a mediocre player? Just leave it as the defaults?

I've had BSD for a month now and I absolutely love it. It kicks my ass and I'd had hours of "one more game". I'm a nerd so I track my pinball scores and they are distributed as follows:
6-89M 49%
89-172M 26%
172-255M 13%
255-339M 6%
339-422M 5%

My question/ problem is thus: My scores seem most dependent on getting a good bats and getting rats on my first ball. If you can get a good round of both on ball 1 that is worth +170M. That seems unbalanced to me. I guess once you start getting scored in the billions 170M doesn't seem like much but even on my best game that is nearly half my score. I can usually get 1-2 multiballs per game but they don't last long and I lucky if I can hit 6 10 million shots. I just had what was my best ball ever with 2 mutliballs going and got the castle jackpot but my sore was still sub 200M because I had a crappy bats and no rats. Do you guys leave bats at the default settings? What about increasing the ball saver? What do other mediocre players do?

1 year later
#3769 7 years ago
Quoted from Luppin:

Adjustment A.2 01 Ball Time: what is this about?

Anyone? I have the exact same question. I am using BSD in a tournament soon and I'm wondering if I should adjust this setting. (I've read that I should leave tournament mode off as it has bugs).

#3772 7 years ago

Thanks weaver. I have the manual and I have read the description. However it vague. What does "award more features" mean? Larger end of ball bonus? Free progress towards MB on next ball? Is "ball time" per ball or per game?

Does anyone change this setting? I played around with it a bit and I don't notice the difference between it set to default (35 sec) and OFF.

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