So I wanted to post this in case it helps someone else with Mist Multiball or Magnet Load errors.
I started developing the error out of nowhere and the magnet test would only see the ball first get loaded into the right magnet pocket/gate 20% at best.
Even though the opto tests were fine, I noticed I could only get the optos to register in test if I blocked the Left Magnet pocket pretty close to where the receiving opto was (i'm still not sure if this is normal or not, but just trying to break the opto line in the middle of the playfield doesn't work.
Anyways, I tried cleaning and adjusting the optos to no avail, and thinking back to my teardown shop I had replaced the receiver opto and reflowed the opto board underneath the playfield, but never replaced the transmitter as I didn't have one on hand. This time I did and a few hours later after pulling everything apart, I replaced it and everything was working fine - Success or so I thought...
Tonight I turned on the game for a few flips and the issue came back again (turn on game, right pocket gate opens and dumps the ball out, new one loads, right pocket gate opens and dumps it yet again, game stops trying to load a ball up to the pocket and in diag magnet load error registers)
After taking a better look at the Right Magnet pocket I realized that the ball was not sitting completely where it should be, it was not resting against the ball guide, but rather it was MAGNITIZED enough to where the ball was hanging on the damn gate, which was just enough to not block the opto beam correctly causing the whole damn issue!
This is what happens when you don't check the most basic things first, and the cherry on top is I'll be walking like a hunchback for a few days from trying to solder in that right opto, I probably looked like Ron Jeremy bending over the damn thing too..
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