Thinking OF joining the club.
It the shopout difficult on a BSD? Looks not too bad, but then again...
Hoping to join this weekend.
Can anyone talk of the shop out on bsd? Mine will need it badly.
Was looking at the pdf tomdotcom sent me. Yikes.
The things I hate the most are when removing posts, the t-nut falling into the cab. PITA!!
I should just hold out and spend a little more money and get one fully shopped and ledded.
Who is bringing one of these puppies to Pinfest for sale>? Anyone? Anyone?
Want to join the club..
Fellas: joining this club after Allentown.
My question is this: how many gi bulbs can I swap out from under the pf?
I'd like to add LEDs to the gi but don't want to get into basically what would be a shop in order to do so.
Joining the club this saturday.
QUestion for you guys: what's the best way to protect the area where the ball drops off the shooter lane? I was thinking a piece of that removable mylar stuff.
Anyone have any thoughts to protect this area from wear?
I wouldn't put actual real mylar down. Someone makes a removable plastic sheet, similar to mylar, that i'd place down there.
Anyone else have any ideas?
I'm in! Picked up a nice Unfaded bsd at pinfest!
That's my friend AJ in the photobomb.
Fellas: I'm new to the club.
I added some LEDs to the playfield controlled lamps and had some serious issues. Lights staying on all the time, double lights flashing when only one should etc. These were supposed to be non ghosting LEDs.
In single lamp test, multiple lights going on at the same time. All issues went away when LEDs were removed
Is there a rom revision I'm missing to address the strange issues?
EDIT: I believe I have a lamp matrix issue, not related to ghosting. Thanks!
I figured i'd ask you guys as i'm new to the club:
1. Everytime I turn bsd on, a ball search goes off and the magnets goes across the pf and reloads. Sometimes it goes half way, drops the ball, and continues on.. then reloading the ball. Normal?
2. Won't completing the top 3 rollovers light the "2x" light? When I complete the rollovers, the DMD says "2X", but the light doesn't light. I know the light works as I've tested it in diagnostics.
I haven't run the magnet test, but will later on.
Regarding the dropping of the ball: this only goes on when it's starting up during the reload, as described above. Not during an actual game. Runs fine during the game.
I know there is an adjustment A2 44 "Game over unlock" that addresses balls being ejected at different times.
Perhaps then there is a ball trough switch that isn't registering upon startup, making the pin think that there is a missing ball, and therefore the ball search?
And why, upon a proper startup, does the right gate open to all the mist ball to drop out if it's already loaded properly?
That's what mine does if it's in the left lock too upon startup.
Pretty sure my mist is fine. My issues is always a ball search upon startup.
Makes me think trough switch isn't seeing all balls perhaps
I was thinking it just was removed or something, but I think you're right.
There is just one button in the door, but I believe that's one for just the high scores, etc.
Pretty sure it's a reimport. Not sure where.
So dumb question: when the pin comes back into the US, who modifies the electrical? Or is 220v (reimport voltage) the same as 120v in the US?
Guys: i'd like to use an extra plastic over that bottom pop so it matches the other two.
Where to find?
Well i'm gettting there. Finally got a double multiball going with mist and coffin. 20 Million!!
Put up a 460 million game too. My best yet!
Bring on 30 million!!
Absolutely LOVING this game. So simple in design... no toys (sans mist ball). Just shooting for a high score. Brilliant game.
I've got my pin disbled too.
I get impatient after every game, waiting for any locked balls to drain, before starting a new one.
Having it disabled makes for a quicker new game.
Quoted from kporter946286:
John, how do you lock the balls the next game if they are already in there? Maybe thats why your not getting multiple multi balls all the time, b/c all your balls are stuck in the castle waiting to get out!
Dracula is an excellent counter.
Just drops one outta the lock if it needs one to go into play. It'll keep track of how many "should" be locked. This same scenario would occur if you're playing a 2 player game too I would think.
When turned on, if mist ball is located on left, the mist will run and drop the ball half way, then reload it to the right.
Mine was firing solenoids like yours upon startup, but now it doesn't. I don't think it should be.
Run your trough switch test and make sure those are running correctly. If the game isn't seeing a ball there, it will fire the solenoids trying to kick out a ball that it thinks is lost.
The startup "bong" is normal and is telling you that the cpu is good to go.
If 1-3 aren't going off, then your pin is working correctly I'd say.
If you turn the game off while the mist ball is in the left pocket, upon turning on the game again, the ball will come out and drop half way, then reload into right.
You've got me thinking now if there is a bug in the game.
I'm wondering this:
Game is turned off while ball is in left mist pocket. Upon turning on pin again, mist ball comes out and drops like it should. However, doesn't the game count that mist ball in the total of balls? Cause generally when I turn off with the ball on the left, upon startup again, I think a ball search usually goes off. Shouldn't the game know that mist ball is coming down into the trough shortly?
Kport: I believe his game is functioning as it should.
He is asking why a ball search is going off at the start up of the pin sometimes. Mine used to do this when I'd turn it off with the mist ball in the left pocket. Doesn't happen if mist ball is in the right pocket though.
I'm thinking the cpu isn't seeing the ball for counting purposes when it's left in the left pocket. Therefore, a ball search. May be a little bug we've discovered.
Can someone test this out to see if other pins do this? Turn the game off when mist ball is in left pocket. Then turn game back on and see if a ball search goes off.
I think sometimes this pin loses track of where balls are with the mist feature.
In general, it's not a normal occurrence. But what I"m saying is that I believe there may be a bug (if that's what one would call it) when the ball is left in the left mist pocket upon powering on. I think for some reason the pin isn't counting that ball in it's total, therefore triggering a search.
This happened to me in the beginning too bc I never was hitting the mist ball when it came out. I"ve gotten better and the mist ball is generally in the right pocket.
Ok, no more of this thread for me today.
Mine doesn't do a ball search, which I believe is correct.
Aobrien: I bet you have a trough switch needing adjustment.
I think porter has it. Just does whatever the hell it wants.
In the rulesheet, the author somewhat states this.. that the pin loses track sometimes of the balls.
Regardless, awesome game!
They're out there.
I saw a few on Mr. Pinball that were really reasonable in terms of pricing. I probably overspent on mine, but it's unfaded and really clean/nice. Doing it again I'd probably spend a bit less and go for a player.
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