(Topic ID: 29878)

Bram Stokers Dracula Club....Welcome to the Carpathians

By shacklersrevenge

11 years ago


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  • 11,135 posts
  • 788 Pinsiders participating
  • Latest reply 34 minutes ago by Rolpa
  • Topic is favorited by 325 Pinsiders

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Topic index (key posts)

35 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 11,135 posts in this topic. You are on page 161 of 223.
#8001 2 years ago

Put you game in switch test and take a pic I’ll send you mine as well

#8002 2 years ago
image (resized).jpgimage (resized).jpg
#8003 2 years ago

I left the club around 2 years ago, I was offered the game back 3 months later and passed on it. (I have never bought a same game twice)
Last week I sold/delivered a game, and to my surprise there was my old BSD.
I was in a position to add a game to my collection so I asked if it was for sale?
Yes!
I felt like BSD wanted to return to my Lineup, this game has heart and soul like no other. The game was really nice when it left me , but alot of work had been done to it since I owned it. Including radcals which look amazing.
Glad to be back in this club.
Drac is back, this time to stay!
Love never dies

#8004 2 years ago
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#8005 2 years ago

Beauty! I've done mine with RadCals and am working on BSD #2 and chose RadCals again.

#8006 2 years ago

Do you guys sand the cabinet down for radcals?

Quoted from dr_nybble:

Beauty! I've done mine with RadCals and am working on BSD #2 and chose RadCals again.

#8007 2 years ago

In theory you can put RadCals on top of your existing cabinet. They are a thick rigid material. That said, I have sanded my cabinets down and repaired the edges/corners, and repainted. The corners, in particular, should be crisp. The RadCals go close to the edge of the cabinet and as they are rigid, they will not conform to a rounded-over corner, and hang over. I have a bit of overhang on my backbox top corners due to this.

Everyone has their own technique for drilling the holes. I used Forstner bits to cut clean holes. I turned one from inside the cabinet first by hand until the tip poked through, then used that as a guide to drill from the outside. I drilled them after they were placed on the cabinet.

#8008 2 years ago
Quoted from mcuzz:

The game was really nice when it left me , but alot of work had been done to it since I owned it. Including radcals which look amazing.

I've never seen radcals in person. They are much more glossy and reflective than I realized. You can see the reflection of Dialed In perfectly in them. By the way, I love those crosses on the speaker grills. Do you know where I can get a set?

#8009 2 years ago

I don’t think they are as glossy as the radcals but there is a set out there with the art touched up. The wolf looks so much better. You can still the pin next in the line up. It’s no Dialed In though.

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#8010 2 years ago

Just thought I'd share what Marcos center and slingshot plastics look like to anyone on the fence about ordering them. The slingshot(uninstalled) looks pretty good. The center plastic has a different shade of purple, but may look fine once lit. I haven't removed their protective film yet and will post a photo when installed.

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#8011 2 years ago
Quoted from Crash:

Good riddance to rubber and hello Titan silicone!

What color Titans do you have? I’m thinking Red.

#8012 2 years ago
Quoted from Darscot:

You can still the pin next in the line up. It’s no Dialed In though.

I’ll take POTO over Dialed In any day of the week.

#8013 2 years ago
Quoted from Gorgar666:

What color Titans do you have? I’m thinking Red.

I use white on all the rings, but do use color and black on posts.

#8014 2 years ago

The torch and bat/stake handle files for the coffin set are now free to download on Thingiverse (these were discontinued earlier on, and some had requested the files):
https://www.thingiverse.com/thing:4857211

The main BSD files won't be released.

I believe I've satisfied everyone that was on the waitlists (if incorrect, let me know and I'll offer precedence if possible).

I have one ruins set, and 4 coffin sets remaining from the final runs (these are out of production and won't be made again). If interested, the ruins set is $103.99 shipped domestic, and the coffin set is $115 shipped domestic (if both are purchased, shipping will be reduced by $7.99). If international, PM for a quote.

Thanks again to everyone that supported these mods over the years.

EDIT: One coffin set remaining (ruins have been claimed).

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BSD cof8 (resized).jpgBSD cof8 (resized).jpg

Added over 3 years ago:

EDIT 2: These have now all been sold.

#8015 2 years ago

Wow that coffin looks great!

#8016 2 years ago
Quoted from Drac:

Wow that coffin looks great!

It does. Even better installed.

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#8017 2 years ago
Quoted from Colsond3:

It does. Even better installed.
[quoted image][quoted image]

Do the flashers inside the coffin show through the sides at all (like the original)? That replacement coffin looks fantastic but quite opaque.

#8018 2 years ago
Quoted from Zee:Do the flashers inside the coffin show through the sides at all (like the original)? That replacement coffin looks fantastic but quite opaque.

While I hadn't noticed it on the original, only the marble version of the coffin mod allows light to pass through.

#8019 2 years ago

Here is the original of the gothic version I did. They need more work in reality.

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#8020 2 years ago

200% get the coffin above..amazing work.medisinyl.
You are my all-time fave mod dude!

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#8021 2 years ago

^ That looks so cool and I'm kind of embarrassed to follow up your post.

I finished switching over my GI and inserts to LED tonight. Went with sunlight white for the GI.

Only bummer is I can't get the single LED lamp on my right inlane to light - tried a different bulb, twist socket, and tried resoldering the wires. I'm guessing there's a diode that needs replacing? A problem for another night.

drac led (resized).jpgdrac led (resized).jpg
#8022 2 years ago
Quoted from KJS:

200% get the coffin above..amazing work.medisinyl.
You are my all-time fave mod dude![quoted image][quoted image]

I appreciate the glowing feedback. I'll try to live up to it

And you've got my "all-time fave" BSD

EDIT: All BSD mods have now been claimed.

#8023 2 years ago

Finally in the club! Its not my favorite art package or theme, but I’m absolutely addicted to the gameplay. It’s been in storage for 20+ years, so it needs a bit of love to shake some of the rust off, but it’s a great looking game. Very little cabinet fade, and almost no playfield wear.

I’m planning on doing a full topside tear down this summer. Mist optos need some cleaning I think. It works 98% of the time, but will occasionally just dump the ball into play without pulling it across the playfield.

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#8024 2 years ago
Quoted from mbaumle:

Its not my favorite art package or theme,

Blasphemy!!

Congrats Max. Welcome to the coolest club on Pinside.

#8025 2 years ago
Quoted from Colsond3:

Blasphemy!!
Congrats Max. Welcome to the coolest club on Pinside.

Hahahaha, my buddy says the same thing! I think the playfield looks terrific, just not a fan of the translite. If Aurich were to do something like he did for Shadow, I’d be all over it.

Still, theme is better than Shadow (imho), so this game probably won’t be going anywhere for a long while.

#8026 2 years ago
Quoted from mbaumle:

I think the playfield looks terrific, just not a fan of the translite.

There is an alternate translite available for BSD. Several pinsiders have replaced their original BSD translite with it.

ebay.com link: itm

Gord
P1010438 (resized).JPGP1010438 (resized).JPG

#8027 2 years ago
Quoted from mbaumle:

Hahahaha, my buddy says the same thing! I think the playfield looks terrific, just not a fan of the translite. If Aurich were to do something like he did for Shadow, I’d be all over it.
Still, theme is better than Shadow (imho), so this game probably won’t be going anywhere for a long while.

I'm right there with you, though have a small complaint about the playfield - it could use a better depiction of Dracula. Give us top-hat Gary Oldman, or weird old-man Dracula in the red robes.

#8028 2 years ago
Quoted from GRB1959:

There is an alternate translite available for BSD.

I’ve seen that before. My big complaint is that I just don’t like photorealistic artwork on pinball machines, so I wouldn’t really consider that translite. Thanks though!

#8029 2 years ago
Quoted from mbaumle:

I’ve seen that before. My big complaint is that I just don’t like photorealistic artwork on pinball machines, so I wouldn’t really consider that translite. Thanks though!

Did you see the black and white one? I kinda like it. Ignore my Pingolf rules.

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#8030 2 years ago

Putting on my Cliffy protectors. The video lock protector for my SP playfield is a little off, but I was able to flex it a little and make it work without screwing up the entrance to the scoop.

DSC_2310 (resized).JPGDSC_2310 (resized).JPGDSC_2311 (resized).JPGDSC_2311 (resized).JPG
#8031 2 years ago
Quoted from Pinkitten:

Did you see the black and white one? I kinda like it. Ignore my Pingolf rules.
[quoted image]

Here's my choice...

image (resized).jpegimage (resized).jpeg
#8032 2 years ago

Dark " Gothic " edition speaker panel

image (resized).jpegimage (resized).jpeg
#8033 2 years ago

I can appreciate all the efforts on the alternate translites but I think the original is the best. I love the flickering torches and the red moon. My favourite part is the field of stakes with bodies on them and the red sky behind - so cool. I use incandescent bulbs behind a lot of these areas to keep the soft flickering effect.
It's also cool when Drac speaks, the flasher goes off behind his artwork.

I don't think any of the alternate translites are as creepy.

#8034 2 years ago
Quoted from Santis:

Is the opto called 24 Either on the left or the right pocket from mist multiball. I suggest you first try to clean the opto whit a little contact cleaner. If not you have a bad opto. (Is not reading the ball in the pocket). It shoot the other ball because is in the program. Game program was made to keep working even whit just 1 ball Back in the time operators sometimes didn’t have a technician on duty all the time. That way the game kept making money.

Yes i have also this 2times always the opti , low cost easy to replace

#8035 2 years ago

Does anyone know where you can buy a clear coffin cover? Thanks for any assistance.

1 week later
#8036 2 years ago

Before I spend a bunch of time tearing things apart, can anyone tell me if the coffin lift ramp is supposed to be perfectly flush with the stationary ramp behind it? Or is it being a little off like in my photo normal? I definitely feel the ball making contact with the ramp.

20210530_204407 (resized).jpg20210530_204407 (resized).jpg
#8037 2 years ago

I got 2 questions for you folks. When I attempt to make the skill shot, the ball travelling up the shooter lane slams into the curve in an attempt to hit the target for the skill shot. When it slams into the curve though it loses the momentum and you lose the accuracy of the skill shot. How can I fix this?

The other is the plastic ramp that leads to the right in-lane has no rubber padding on the end to prevent the ball from slamming into it (repro ramps). In the past I tried to put a piece of rubber there but using a slow-mo camera it actually "bounces" the ball not perfectly straight down and it can go to the outlane. Is there a specific thickness rubber I need?

#8038 2 years ago

Roffels - Mine is the same way.

#8039 2 years ago
Quoted from Billc479:

Roffels - Mine is the same way.

Thanks. Good to know as it wasn't obvious to me on how to make it better.

#8040 2 years ago
Quoted from hool10:

I got 2 questions for you folks. When I attempt to make the skill shot, the ball travelling up the shooter lane slams into the curve in an attempt to hit the target for the skill shot. When it slams into the curve though it loses the momentum and you lose the accuracy of the skill shot. How can I fix this?
The other is the plastic ramp that leads to the right in-lane has no rubber padding on the end to prevent the ball from slamming into it (repro ramps). In the past I tried to put a piece of rubber there but using a slow-mo camera it actually "bounces" the ball not perfectly straight down and it can go to the outlane. Is there a specific thickness rubber I need?

As far as your first question ... I'd start with making sure the ball eject is straight on when shooting the ball into play. Also you can tweek the ramp that leads into the skill shot. I actually left the middle screw off to give it a bit more give. I had a few issues with the repo ramps and needless to say... Not impressed.

#8041 2 years ago
Quoted from roffels:

Thanks. Good to know as it wasn't obvious to me on how to make it better.

Mine is similar, maybe slightly closer to flush, but definitely a little ledge on the right side. I wondered the same thing, if I needed to adjust the lift ramp somehow. As it is, I get rejections about 10% of the time, so it’s not a big issue yet.

#8042 2 years ago
Quoted from roffels:

Before I spend a bunch of time tearing things apart, can anyone tell me if the coffin lift ramp is supposed to be perfectly flush with the stationary

Hi. Mine is a little off. That’s why is a plastic covering the ramp entrance so the ball doesn't jump out.

#8043 2 years ago

If you're rejecting the skill shot, you're probably either missing the clear plastic above the shooter lane or have it installed backwards.

#8044 2 years ago
Quoted from hool10:

The other is the plastic ramp that leads to the right in-lane has no rubber padding on the end to prevent the ball from slamming into it (repro ramps). In the past I tried to put a piece of rubber there but using a slow-mo camera it actually "bounces" the ball not perfectly straight down and it can go to the outlane. Is there a specific thickness rubber I need?

Hi. Is actually a metal stop bracket which stop the ball.

#8045 2 years ago

its something wrong with this flippers?(besides not being lighthing*)

2021-06-01_4-01-37 (resized).jpg2021-06-01_4-01-37 (resized).jpg
#8046 2 years ago
Quoted from Metzu:

its something wrong with this flippers?(besides not being lighthing*)
[quoted image]

Old Bally flipperbats? Pre -87. Hard to tell, the image is a bit blurry.

#8047 2 years ago
Quoted from Metzu:

its something wrong with this flippers?(besides not being lighthing*)

Quoted from Staffan:

Old Bally flipperbats? Pre -87. Hard to tell, the image is a bit blurry.

Yes, they are Bally flipper bats. You need Williams if you’re not using lightning, which are thinner (yellow on the right).

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#8048 2 years ago
Quoted from Colsond3:

Yes, they are Bally flipper bats. You need Williams if you’re not using lightning, which are thinner (yellow on the right).
[quoted image]

ill look for more pics,I think the right flipper its a bit fatter and shorter than the other one

2021-06-02_1-43-19 (resized).jpg2021-06-02_1-43-19 (resized).jpg
#8049 2 years ago

It does look like the one on the right is a fat Bally flipper and the left could be a standard Williams flipper? Interesting. I really like lightning flippers on mine. Or the blood red Williams flippers are popular. Or you could try one carrot flipper and one banana flipper from that disco game to get super funky.

#8050 2 years ago

I prefer the lightning flippers on this game. It makes it a tad more difficult, which in my opinion, makes it more fun. BSD can be a long ball time game if it's set up too easy.

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