(Topic ID: 170669)

Bow and Arrow: Permanent 4 player game

By cyberkni

7 years ago


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#1 7 years ago

I just got this pin last weekend and I'm working on getting it back to working order. Thr people who has it before me were very creative in the way things got fixed.

I've undone the hacky way Freeplay was added and now have noticed that no matter the credit count the game runs 4 player.

I suspect the big bundle of clipped wires has something to do with it.

Any suggestions on where to look here? A lot of the paper labels have fallen so I'm a bit lost inside the cabinet.

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#2 7 years ago

I did a bit more digging here are the colors for all the cut wires:
- Blue/Red
- Grey/Black
- White/Orange
- Black/Yellow
- Orange/White(maybe yellow)
- Red/Black
- Orange
- White

#6 7 years ago

Messed around with the coin unit tonight. It was stepping and resetting fine. However, I found that if I manually step it to the second position the game will correctly play a 2 player game. I decided that the contacts are probably not connecting quite right so I've begun the process of disassembly, cleaning, and reinstallation.

Beyond that I've noticed that first coin seems to trigger the reset not the start button. I checked the switch and it's not stuck.

#8 7 years ago

I finished cleaning and re-installing my coin unit so I performed some more tests.

Here is what happens with the coin unit for each flip of the coin switch
-First coin, resets occur on all the units that I expect, including the coin unit. The conclusion is the ball kickout firing. The backglass has the 1 player light on. 2,3,4 are still off
-Second coin, the coin unit advances one step. The backglass now has the 1 and 2 player lights on(2nd player light seems to be somewhat intermittant), 3 and 4 are off.
-Third coin, the coin unit advances one step. The backglass now has the 1, 2,3 player lights on. 4 is off.
-Fourth coin, the coin unit advances one step. The backglass now has the 1, 2,3,4 player lights on.

I played a little at each of the respective coin counts see if the game would run for the correct number of players. In all of the cases I listed above the game progressed through 4 players during game play.

At this point I turned my attention to credits. I attempted to advance the credit wheel using the credit relay(and by adding more than 4 coins) but that did not do it. Instead I shut the game off and manually advanced the credit wheel.

With these manually added credits I applied a similar process with repeated presses of replay (and then after the test re-adding credits).

-First press of replay, game starts, reset coils all fire (I discovered here that my spring tension on my re-assembled coin unit is off). Backglass shows 1 only and the game progressed correctly through a 1 player game
-Two presses of replay, all correct results but a 4 player game.
-Same results for 3 presses and 4.

One thing is clear, the coin unit does get reset.

#9 7 years ago

I found my issue. The wipers on the top of the coin unit are off by a 1mm at each step. The top edge of this unit feeds in to the player unit and if there is no connection for 1,2, or 3 players then the game goes to 4. My photo shows me rigging the game to a 3 player game with my jumper.

The questions I have now are: Do I just bend these wipers? Should my top wiper be sitting on 1 or F?

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#11 7 years ago

Looks like its more about adjusting the spring stop angle than moving the bakelite plate. There is a minimal amount of play in it, not enough to move it in to the right position.

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