(Topic ID: 298675)

Bow and arrow- long road to making it work on quarters

By MH

2 years ago


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    #1 2 years ago

    As a kid, this was the most memorable back glass I remember, back in the day- I bought an entire head off eBay back in 2008, gutted the head and installed Christmas lights…Then I picked up the entire machine in 2012. When I first acquired this pin, I paid a guy to get the start up sequence
    Working, then over the next month, I adjusted and got it playing well.

    Out of my 5 machines, 2 are on location- playing on quarters, 2 are long term projects and then there’s this one…I started last night, hopefully getting this one to run on quarters- so I can start rotating my 3 games that are working.

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    #2 2 years ago

    First thing I did, Inspect the switch stack on the coin unit, the top switch wasn’t touching, I cleaned the switches and adjusted the top switch closed- Now it added credits with the coin door switch…
    Started a game, It won’t deduct credits, it only adds- and when I started a game, I started randomly adding credits….Next I inspected the cabinet and that’s when things went sideways.

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    #3 2 years ago

    Next- I started looking for butchered wires, I found a few- then I looked at the score motor this has to be the problem, and where do I start and is this above my pay grade…Does this seem like a operator back in the day- sold the machine and made sure it didn’t wind up competing on another location….I’m sure some of the old hands here have seen this before…any thoughts
    This seems like a mess.

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    #4 2 years ago
    Quoted from MH:

    Now it added credits with the coin door switch

    Which coin door switch? The Credit button should activate the Credit relay by this circuit

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    #5 2 years ago

    Credits can be added on both switches, but the right switch has 2 cut wires flapping in the breeze- I’ll check, but I think there are 6 switches on the score motor that have no wires to them, I’m assuming that the cut wires on the score motor picture- went to these switches?

    #6 2 years ago

    7 wires on the score motor were cut- and here are the 7 on the score motor that have been removed.

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    #7 2 years ago

    2nd chute relay-the credit relay and 1 other…all have one switch that have wires cut. Someone went out of there way to disable this machine.

    #8 2 years ago

    In the big group of wires, One visible cut Wire- on the other pic, a group of wires are cut.

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    #9 2 years ago

    The wires on score motor have not been removed. They were never soldered. The wires, and missing relay are probably part of some special coinage option (2 coins for 1 play or 1 coin 1 play, 2 coins 3 plays) that is not factory installed in your game.

    Edit: Or third coin chute.

    #10 2 years ago
    Quoted from Tuukka:

    The wires on score motor have not been removed. They were never soldered. The wires, and missing relay are probably part of some special coinage option (2 coins for 1 play or 1 coin 1 play, 2 coins 3 plays) that is not factory installed in your game.

    Thanks for that, that gives me hope.

    #11 2 years ago

    Can someone point me in the right direction, what should I be looking at
    When credits are added during a game?

    I can see now, the switches that were never soldered on the coin chute relay and the credit relay- like someone said above- it’s probably for a 3rd coin chute, not factory installed.

    #12 2 years ago
    Quoted from MH:

    Can someone point me in the right direction, what should I be looking at
    When credits are added during a game?
    I can see now, the switches that were never soldered on the coin chute relay and the credit relay- like someone said above- it’s probably for a 3rd coin chute, not factory installed.

    Can you be clearer about what you'd like to accomplish?

    #13 2 years ago

    If I put the switch on the credit wheel to the right position (closed) what switch should I look at, that’s adding credits randomly while playing a game- so what circuit and what relay could possibly be responsible for this?

    #14 2 years ago

    MH I belive you are over thinking this. Just behind where the coinbox sits, left of center, should be one or two female Jones plug with 3 or 4 single male plugs off to the side. These control the pulse settings for the coin shoots and allow dimes, quarters or sba's depending on your preference. Consult the manual for the proper coin setup determined by the the wire color combinations. Be sure to follow what goes where or the game will misbehave depending on how you set those plugs

    #15 2 years ago
    Quoted from Thrillhouse:

    MH I belive you are over thinking this. Just behind where the coinbox sits, left of center, should be one or two female Jones plug with 3 or 4 single male plugs off to the side. These control the pulse settings for the coin shoots and allow dimes, quarters or sba's depending on your preference. Consult the manual for the proper coin setup determined by the the wire color combinations. Be sure to follow what goes where or the game will misbehave depending on how you set those plugs

    Thanks- I believe the bundle of wires you see here, we’re probable the extra Jones plugs that are no longer there- I think I have the manual…Hunting this down might be a challenge, but thanks for the tip

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    #16 2 years ago

    I happen to be working on the machine right now, when credits are added or I’m playing a game, a relay locks on, just figured out what one it was- the knocker in the back box pictured here- is this the sort of misbehaving that can come with the Jones plug you were talking about, or is this a separate issue?

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    #17 2 years ago

    The knocker is controlled by a switch on credit unit, that closes when credit unit step-up solenoid pulls in. Is the step-up solenoid also on? If not, check that the switch opens properly. The switch is visible on your picture, near the "CREDIT UNIT" label.

    If the credit unit step-up is also on, check for a stuck coin switch and coin option plug settings.

    #18 2 years ago
    Quoted from MH:

    Thanks- I believe the bundle of wires you see here, we’re probable the extra Jones plugs that are no longer there- I think I have the manual…Hunting this down might be a challenge, but thanks for the tip
    [quoted image]

    Those wires in your pic are factory and are for the 3rd coin shoot that was not factory installed. It was purposely left that way for operators to modify their coin shoots which was standard practice for Bally during the period as explained in the manual. This applies to all the rest of your dead-end wires and empty switch connections. I would put the notion that a prior owner sabotaged this game aside. Bally, Williams and gottlieb were pumping titles out at breakneck speeds during this time and not building wire harnesses and scoring motors for individual games, they used universal harnesses and motors for dozen of titles and not all wires or switches were used depending on the game. I am not am EM expert but have had similar problems to this when getting my Bally's back to basics and excepting coins. I would definitely recommend listening to HowardR and Tuukka as they can guide you back to getting this game to functional. If you don't have a printed manual a pdf should be available at https://www.ipdb.org/machine.cgi?id=362

    #19 2 years ago

    There should be a supplemental coin door wiring schematics manual included with the game manual.

    #20 2 years ago

    Now that my cut wire theory out, I hesitate to say this machine was in a pizza joint, wherever it came from- it’s greasy. The paper identifiers near the Jones plugs seem to be gone. I have the manual and the schematic for this game…I really need to make the next step- to fully grasp the schematic and the manual…I’m working on a big project for my other half (and it ain’t pinball) I’ll get back to it tonight…Thanks for all the help

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    #21 2 years ago
    Quoted from Tuukka:

    The knocker is controlled by a switch on credit unit, that closes when credit unit step-up solenoid pulls in. Is the step-up solenoid also on? If not, check that the switch opens properly. The switch is visible on your picture, near the "CREDIT UNIT" label.
    If the credit unit step-up is also on, check for a stuck coin switch and coin option plug settings.

    Both the step up and the knocker come on at the same time, I have no idea where the Jones plugs need to be.

    #22 2 years ago

    These Jones plugs 1-6 and 1-3
    This is what needs to be in the right position- right?

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    #23 2 years ago

    MH that schematic is mainly for adding a 3rd coin shoot which you do not have. Disregard that and consult the written portion of the manual for the proper wire setup for the 3 Jones plug. From your previous post it sounds like it adds 1 credit for 1 coin which is fine for now. As for you problem adding credits while playing take a look at the bonus counter in the back box. Unplug whatever wire is in there now and plug the grey wire into the 0000 section. The game should now only add bonus credits once you hit 190k points. If this is not the case report back and hopefully someone can guide you from there. If the game is not subtracting credits on start up follow the wires on the credit unit and be sure that someone did not add a switch or toggle as a free play hack. As for the knocker coil locking on you should be able to follow the schematic for the issue fairly easily as it is at the end of the line. It seems you have seperate issues going on all at once so be sure to post what you are trying to accomplish and take it 1 step at a time.

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    #24 2 years ago

    Are the front door coin micro switches moving freely, and at their rest position (wire not down)? Try pushing the wire, you should hear a definite click, and another click when released. Stuck coin switch may cause the credit unit step up to be on.

    Dont keep the credit and knocker coils energized too long or they will melt and get stuck. Check that they move freely when power is off.

    #25 2 years ago
    Quoted from Tuukka:

    Are the front door coin micro switches moving freely, and at their rest position (wire not down)? Try pushing the wire, you should hear a definite click, and another click when released. Stuck coin switch may cause the credit unit step up to be on.
    Dont keep the credit and knocker coils energized too long or they will melt and get stuck. Check that they move freely when power is off.

    The micro switches seem to be working properly, they don’t get stuck in the down position…yea- I shut it down quick- so not to have any melt downs.

    #26 2 years ago

    According to schematic, the credit unit step up can only be energized by 2nd and 3rd coin chute relays (and your game probably doesn't have the 3rd), match feature and high score adjustments. And then always via a score motor switch. Hard to see how it could be stuck on. You could try temporarily setting the high score feature adjustment plug in backbox to "extra ball" and match feature adjustment to off.

    If someone has been tampering with the credit unit switches, might be that there is a short. One switch is connected in series with the step up coil, and opens when the credits are at maximum, to prevent adding more credits. Try to find that switch and check it is not bent or touching anything.

    #27 2 years ago
    Quoted from Tuukka:

    According to schematic, the credit unit step up can only be energized by 2nd and 3rd coin chute relays (and your game probably doesn't have the 3rd), match feature and high score adjustments. And then always via a score motor switch. Hard to see how it could be stuck on. You could try temporarily setting the high score feature adjustment plug in backbox to "extra ball" and match feature adjustment to off.
    If someone has been tampering with the credit unit switches, might be that there is a short. One switch is connected in series with the step up coil, and opens when the credits are at maximum, to prevent adding more credits. Try to find that switch and check it is not bent or touching anything.

    While playing a game, I haven’t noticed what point value sets off the credit step up, and when it sets it off- the credit up energize and same with the knocker, once the credit steps up, both the credit and knocker de energize…I’ve done the suggested Jones plugs in the back box- this makes no difference. Still no credits being deducted, I even swapped out the old coil and installed what looks to be one in better condition.

    #28 2 years ago

    I checked, I don’t have a third coin chute- also, I had the play field up- while in a game and was able to set off the credit up-while looking to see what energizes, I didn’t see any action on the coin chute relay.

    #29 2 years ago

    Here’s a close up on the wiring on the credit unit, nothing touching- but is it wired correct? Wish someone with this machine could show how it’s wired.

    #30 2 years ago

    Sorry pic here

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    #31 2 years ago

    If nobody replies to your question in your last post you could contact the other Bow&Arrow owners. If I wanted to know I'd look at the wire colors on the schematic.

    #32 2 years ago
    Quoted from HowardR:

    If nobody replies to your question in your last post you could contact the other Bow&Arrow owners. If I wanted to know I'd look at the wire colors on the schematic.

    just took some pics of where it’s at on the schematic

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    #33 2 years ago

    when you push the credit button, the credit relay powers per howard's circuit and the coin relay should immediately power and stay powered.

    the credit relay should stay powered until score motor 7E switch opens ... and the credit unit reset coil should have fired when score motor 3B closed earlier.

    if you can't see when the credit and coin relays lose power because the score motor is turning too fast to watch everything, it's probably simpler to debug after the game is reset and you are enabling player 2. There's a couple options:

    1] if the game has a score motor service plug, pull it so the score motor won't run.

    - or -

    2] if no service plug and you don't feel like unsoldering a score motor wire, the next easiest thing is stick a piece of paper between the contacts on the coin relay switch with wires 50-4 and 13-2 on the blades

    - you've now disabled the score motor ... then -

    3] push the credit button. The credit and coin relays should power, but the score motor does nothing

    if both those relays power and stay powered, you can either turn the score motor cams by hand or manually lift up the cam 3 switch stack and see if the credit unit reset coil fires to remove a credit.

    did you jumper wire 30 directly to the credit unit reset coil wire that isn't the black jumper and verify the coil is good?

    #34 2 years ago

    3 things I’ve never done in this hobby (a little over 15 years) completely comprehend the schematics-Jump anything and put a piece of paper in the switch blades….all things I have to do, so I’ll start with jumping the coil to see if it works- when someone has time, can you circle the points for me to jump in order to test the coil…I think Home Depot should have jumper wires or some alligator clips I can solder onto a wire.

    #35 2 years ago

    Did I understand you correctly?
    I have jumper wires, can I jump from
    The credit up coil (that’s functional) to the credit subtracting coil? I looked on pinrepair.com and didn’t see how to use a jump wire…so if I can- where do I put my jump wires.

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    #36 2 years ago
    Quoted from MH:

    I looked on pinrepair.com and didn’t see how to use a jump wire…so if I can- where do I put my jump wires.

    Here are a few links that talk about how to use Alligator clip jumper wires
    https://pinside.com/pinball/forum/topic/gottlieb-big-shot-repair#post-6305153
    http://www.planetimming.com/Pinball/troubleshooting/EM%20Troubleshooting.pdf
    http://www.pinrepair.com/em/index3.htm#features
    Example of a pinsider actually doing this https://pinside.com/pinball/forum/topic/red-baron-tech-question#post-5858156

    #37 2 years ago
    Quoted from baldtwit:

    when you push the credit button, the credit relay powers per howard's circuit and the coin relay should immediately power and stay powered.
    the credit relay should stay powered until score motor 7E switch opens ... and the credit unit reset coil should have fired when score motor 3B closed earlier.
    if you can't see when the credit and coin relays lose power because the score motor is turning too fast to watch everything, it's probably simpler to debug after the game is reset and you are enabling player 2. There's a couple options:
    1] if the game has a score motor service plug, pull it so the score motor won't run.
    - or -
    2] if no service plug and you don't feel like unsoldering a score motor wire, the next easiest thing is stick a piece of paper between the contacts on the coin relay switch with wires 50-4 and 13-2 on the blades
    - you've now disabled the score motor ... then -
    3] push the credit button. The credit and coin relays should power, but the score motor does nothing
    if both those relays power and stay powered, you can either turn the score motor cams by hand or manually lift up the cam 3 switch stack and see if the credit unit reset coil fires to remove a credit.
    did you jumper wire 30 directly to the credit unit reset coil wire that isn't the black jumper and verify the coil is good?

    Thanks Howard- for the links on jump wires, I have a few questions I have to circle back to-but thought I should start here

    I have a service plug on the score motor, so I have that option…But my first question ( since I still don’t totally comprehend the schematic- wires 50-4 and 13-2 by looking at the schematic- what am I looking for that would give this information- or where do I find it? Next question- sort of the same- jump wire 30 directly to the credit unit reset coil, where do I find this?

    My coin relay- no loose connections- does paper go on every switch blade?

    The title is living up to its name- it’s a long road for me to properly understand how to work things out- I can’t get away with just knowing how to clean and adjust…My luck has run out.
    Edit- I solder too
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    #38 2 years ago

    Going back to Jones plugs- the last paragraph ( from the manual)
    On both pictures- this is how I think this machine is set, it gives 2 credits per quarter.
    When I move the Jones plug on the right- one step up, it gives 3 credits per quarter-
    Early on in this thread- the Jones plugs can make a machine act up…I don’t have a third coin chute, so is this set wrong? I want it to be 1 quarter 1 credit.

    It looks like I have 3 Jones plugs total for the settings- and I would now assume this loose wire I point out- is most likely used on a 3 coin chute relay I don’t have?

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    #39 2 years ago

    The manual pictures

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    #40 2 years ago

    If you'd like to try a phone call (and you have a paper copy of the schematic), send me your cellphone number in a private message and I'll make a first reply with a text message.

    #41 2 years ago
    Quoted from HowardR:

    If you'd like to try a phone call (and you have a paper copy of the schematic), send me your cellphone number in a private message and I'll make a first reply with a text message.

    Sure thing.

    #42 2 years ago

    a little background that may help when ya talk to howard (if you haven't yet).

    the wire color code is at A35 on the schem. Wire 50-4 would be a solid white wire (probably looks gray or yellowish from grime/aging) and 13-2 would be red with a yellow tracer (tracer = stripe or dashes, and the red may have faded a lot).

    the -x suffix indicates it's the xth usage of the same color wire in the game in different circuits. e.g. wires 13, 13-1 and 13-2 look identical, but they aren't connected together and are used in different circuits.

    wire 30 is solid yellow, and is kinda unique ... there's no 30-x wires, so all the solid yellow wires are the same wire daisy chained all over the place. It's also a fatter wire and is the common/neutral wire for all the power circuits except the mains/120V circuit.

    except for the 120V stuff, the game is mostly wired with one side of a load connected to a fused power wire ... where load is a lamp, coil, motor ... and all the switching circuits are connecting the other side of the load to wire 30.

    so if you want to test if a load works, you have to identify which terminal on the load is connected to the power wire (a fat black line on the schem and usually a solid color wire ... or maybe one switch away from the fat black line like the coin relay coil), then jumper wire 30 to the other terminal on the load.

    if ya screw up and jumper wire 30 to the power, you lose a fuse but won't damage a load.

    wire 30 on the schem is the fat black line running right from transformer lug 8. You can attach a jumper end there or on any device wire 30 is connected to like a slam tilt switch blade, a GI lamp, some stepper units or switch blades. Wherever you can easily clip on and reach what you want to connect the other end to.

    now for something useful .. maybe ...

    when the game is 1 play per coin, you want the circuits to power the coin relay directly instead of the coin chute relays or 2nd coin unit (if you have one ... that's why it's drawn with dashes on the schem).

    in your pic in post 38, the 2nd chute adjust plug is the smaller one on the left. You want the 38-2 (yellow/black) wire on the plug to connect to 90-4 (grey) in the socket. On the schem at E6, you are connecting the plug to socket pin 1.

    the plug with wire 75-1 on it isn't used because you don't have a third coin chute, and in 1 coin / play mode the longer 3rd coin chute adjust plug which is sometimes used for powering the 2nd coin chute relay isn't used either.

    i.e. if you look on the schem around D8, the 2nd coin chute relay switch will never close so it doesn't matter where the plug is. I'd just leave it where it is.

    the end result is below. Coin chute 1 powers the coin relay via the yellow path, and chute 2 does it via the green path.

    the yellow path fork depends on whether your game has a 2 coin unit (used for 2 coins / play). If it does, there'll be an adjust plug on it.
    bow_and_arrow (resized).jpgbow_and_arrow (resized).jpg

    #43 2 years ago

    Thanks for the input^^^

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