It's absolutely not a myth if the game is not leveled. I played one on location that drained out of the pops 90% of the time. I took it as a challenge, so played a half dozen straight games... I had a ball save 2-3 times per game, and tilted it out 1-2 times per game trying to save it out of the pops. After some time I was probably annoying people nearby with the constant array of tilt sound effects every few minutes, so what started out as a challenge ended in sheer frustration.
Quoted from Khabbi:
Tron code is linear? In what way? You can finish any of the objectives in any order, and once lit, get to the wizard mode.
You are correct, but in practice I feel the game should be played the same path every time... shoot Quorra. By the time I start Quorra I've accidentally started every mode other than Disc, so I go for that and I'm at SoS after only focusing on 2 shots. The rules may not actually be linear but the implementation (both rules and playfield) feels that way. I'm referring to modes rather than optimal scoring techniques. In contrast I feel I have to be more purposeful in game strategy with IM, XM, MET, TWD, even BBH, which eliminates Tron from my interest in a home environment.