(Topic ID: 134465)

Borderlands: The Pinball


By Zitt

4 years ago



Topic Stats

  • 47 posts
  • 26 Pinsiders participating
  • Latest reply 3 years ago by lpeters82
  • Topic is favorited by 15 Pinsiders

You

Linked Games

No games have been linked to this topic.

    19
    #1 4 years ago

    It think it's about time I get started on my next pinball project. Many may remember me from my previous project:
    Star Trek: The Mirror Universe ( Overview or Worklog here on Pinside )

    I "finished" the project back in time for TPF'2014 and have since then been working on various mods at Pinball-Mods.com/oscom. While I've enjoyed building some products for people; I've been itching to get back into the homebrew Pinball Scene. When I was wrapping up ST:MU; I toyed with the idea of creating a completely new, one off game based on the Borderlands universe created by Gearbox Software, LLC. This past weekend - I convinced myself it was time to begin the task of creating this one of a kind pinball machine.

    Many may be thinking I'll simply be re-theming and existing machine like I did on my previous project; but this isn't the plan. Having successfully "mirrored" the Bally Star Trek; I'm going to go in Full Pin Mode and design the table from scratch. Right now; I think I'm going to base my game platform off of Multimorphic's P3 platform - maybe even using Lexy LightSpeed as a development platform. I consider Gerry a good friend and have faith in his platform as the future of Pinball. As a result; I intend to reuse much of his platform as I can during this build.

    While I wait for Lexy to start production; I'm going to start on concepting some key functions of the table. I'd like to come up with three or more "assemblies".

    Anyone who has played Borderlands knows that game combines a First Person Shooter with some aspects of RPGs... specifically the game introduces "billions" of guns thru a loot system many of which are presented to the user as either Enemy kill drops or thru a "loot chest". As a result; I think Borderlands Pinball must have a Chest and that chest must provide "loot" in the form of a colored Pinball in either Green (uncommon), Blue ( rare ), Purple ( epic). This special pinball will increase the score by a multiplier until it's drained. The chest should open similar to the in-game chests:

    #t=6

    The second Assembly in my mind needs to be a Claptrap bash toy. He'd be toy which you hit repeatedly in a mode of the game for the shear joy of it.

    #t=1

    Unsure of the third assembly; I'm thinking the game needs to have an upper Playfield or a pin table like on LOTR's ?path of the dead? but haven't really settled on a third assembly.

    I'm thinking the game needs a custom "gun" ball launcher similar to STNG or Indiana Jones - but that will come later in development phase after I get a P3 Platform to prototype against.

    So; this marks my official announcement of my next project. This is a Fan driven table created by a Fan. What does that mean? Simply; I'm encouraging and expecting input from fellow Borderlands Fans and Pinheads as I develop this machine. Feel free to share your ideas - but remember I may choose to disregard your ideas. If I use your idea; it may be heavily modified to fit my "vision" of the machine. You shouldn't take my decision to mean it's and endorsement or rejection to you personally or professionally.

    This project is currently a FAN based machine... while I may offer a P3 Kit or a full machine in the future - it would be done so only after I have acquired full licensing from Gearbox. Those discussions would happen only when I have a pseudo-finished project to show them - if I can even find a contact at the company. This machine should be consider fan-based-art which is covered under "Fair-Use" laws.

    Participants in this discussion should consider thoughts/idea "public domain" and give me the right to use this in whatever form the machine takes in a royalty-free basis. Even if that's a one-off-machine for my personal use, a P3 Kit, or a full fledge machine... the latter two are pipedreams but should be mentioned as a possibly. You should not consider my use of your idea as a exchange for a future royalty. If you're expecting something in exchange for participating in this discussion; then please do not share it here.

    With the ground rules given above; let's have some fun and build a kick ash machine.

    If you have a particular set of skills and would like to help on this machine... please feel free to leave a comment or send a PM to me. I can see right away that I'm going to need another Fan to be my Mechanical Engineer. Going to need someone to help me design these prototype assemblies.

    #2 4 years ago

    Its such an awesome game, best wishes for you on thhe project sir

    #3 4 years ago

    Concept:

    Instead of a "score"; player collects money.
    "skill tree" which activates features of the PlayField. Such as skills which increase ball save time, scoring multipliers, increase extra ball chance, ect. When ball drains; money is reduced similar to ingame money when the NewYou terminal is used. Maybe a skill that reduces NewU penalty.

    One of the game modes; should be a "boss fight" where the player is attacking a boss. The wall scoops pop up to simulate a shield. As the ball hits the "shield" a hole opens in the scoop wall.. If the player can thread the needle and hit the lit target on the upper module; the player would get critical hits. Maybe a choice of "gun" here with sniper riffle would allow for instant kill.

    #4 4 years ago

    Awesome theme, good luck!

    #5 4 years ago

    Add in the idea of losing score/money as well. really messing up or hitting the wrong thing at a bad time the system takes points away as well (any other pin game do that?)

    #6 4 years ago

    Sounds like a great idea. I'm very much considering getting a P3 when it is released. It just seems like so much potential for the kind of thing you are thinking about. I think the Borderlands! theme would be potentially awesome. That game has great action and fun anime-type of graphics which would probably be great on the P3 platform.

    #7 4 years ago

    I want to see a game like this have some sort of adventure mode that is based on a health bar and not number of balls. Maybe draining a ball lowers health by x amount.

    Maybe have game progression based on levels or areas that have objectives to complete. If you lose all of your health, you have to start a level over.

    Maybe progress can be saved and resumed later.

    #8 4 years ago

    I really like the Borderlands games, so I'm excited to see what you come up with!

    #9 4 years ago

    One thing I would like to see incorporated is the different equipment manufacturers from the video games(Jakobs, Anshin, Vladof, etc.) They could add a lot of depth to a pinball adaptation of this franchise. Before the player plunges ball 1 they get to cycle through with the flippers and choose which "brand" of weapon (ball) they want to start with.

    The game will play slightly differently based on which manufacturer the player has chosen, giving the player advantages during certain game modes and disadvantages during others. The individual players strategy will determine which order they want to tackle game modes and therefore their choice of "weapon." The Loot Chest toy (which I agree is a must have for this theme) could give the player the ability to switch manufacturers mid-ball. I would make it so that the chest would become available after the player makes a short series of qualifying shots, then they could hit or enter the Loot Chest to collect any earned bonuses, mystery awards, etc. and may choose to change or keep their current "weapon" before resuming play.

    Some examples of how this might work:

    Jakobs weapons are known for doing high physical damage in the game. While this manufacturer is active, flipper power might be slightly stronger, making some shots easier or even previously impossible shot(s) possible. Any bash toys/repetitive qualifying shots could take fewer hits to advance.

    Maliwan weapons have effective elemental abilities that do supplemental damage over time (DoT). This manufacturer's perk could be set up to be best used during some sort of boss battle mode, or award bonus Bandit kills earned for making ramp/loop shots (similar to Walker kills in TWD) that increase the end of ball bonus and/or multiplier.

    Anshin equipment in the game provides health recovery. This manufacturer could make it easier to earn an extra ball, multi-ball or re-activate an outlane kickback if one were included. The trade off to this could be that "damage" done by the player might be reduced, requiring more hits to qualify high-payoff shots or down bosses.

    Just my idea for a way to make this game tie in well with the franchise. I think it would not only provide a strong connection to the theme, but also make for a fun and unique game mechanic that people familiar with the BL games will appreciate, and add a layer of depth to individual player strategy that all pinheads will appreciate. Use it or don't, either way, best of luck with the project. If a BL game were to make it all the way to market I'd buy it in a heartbeat.

    #10 4 years ago

    what about hitting claptrap 10 times and entering claptrap goof mode, all the lights start flashing in bizarre patterns and the claptrap toy on the playfield spins around, perhaps even reverses things, i.e. drop targets reduce points...lol

    #11 4 years ago

    No legendary drops in the pin? Shame!

    Of course, having an extra orange ball in there that only gets used once in a hundred games.

    Sounds like a great concept for a game with extensive leaderboard features and an option for no perma-death. You'd want to keep your "best" weapons between games.

    #12 4 years ago
    Quoted from pinhead52:

    Add in the idea of losing score/money as well. really messing up or hitting the wrong thing at a bad time the system takes points away as well (any other pin game do that?)

    I've been thinking about this as a feature. As I stated above:

    When ball drains; money is reduced similar to ingame money when the NewYou terminal is used.

    My biggest concerns with this and some of the other ideas... is how would it effect "tournament players"?
    While these players aren't my biggest concern; I don't want people to say "no" this isn't a tourney game because it has some really weird off the wall components.

    Quoted from TheQuickest49:

    One thing I would like to see incorporated is the different equipment manufacturers from the video games(Jakobs, Anshin, Vladof, etc.) They could add a lot of depth to a pinball adaptation of this franchise. Before the player plunges ball 1 they get to cycle through with the flippers and choose which "brand" of weapon (ball) they want to start with.

    I like this idea. Again; concern over the Tourney player.
    I'll need to strike a balance between a Pinball machine and the video game. IE I'm 100% sure I don't want to build a "story mode" into the game in such a way that it becomes a full BL title in it's own right. IE not 40+ hours of unique story line. I don't think you or I would want to spend that time standing infront of the machine. However, the concept of having unique story modes so that I could "continue" the store with more quarters is intriguing. I'm not sure I could accomplish this with even a small team of people. I imagine Gearbox has 100s of people developing graphics and software to make a full BL title; I don't have that luxury.

    Quoted from Law:

    No legendary drops in the pin? Shame!

    Actually; there is a plan for Legendary drops. I just didn't specifically call it out. "Boss fight" win = legendary drop.

    Quoted from mark532011:

    what about hitting claptrap 10 times and entering claptrap goof mode, all the lights start flashing in bizarre patterns and the claptrap toy on the playfield spins around, perhaps even reverses things, i.e. drop targets reduce points

    LOL. Well; there is a problem with this on the surface. The bash toy needs to be "ancored" to the PF in some way to take the abuse. In my minds eye; I see CL4P-TP attached similar to the dragon in LOTR.. IE he's out of the way during non-CL4P modes... and then swings into the PF during his mode(s). I thought it'd be hilarious to have him "drive" around the PF to avoid the ball... but I don't think there is an engineering way of accomplishing this and keep the machine functional many years down the line.

    Keep those ideas coming guys... There's some good motivation here.

    #13 4 years ago

    I don't know about copyrights but it would be awesome to have Handsome Jack laughing at you and then the backend of Butt Stallion

    kicking the ball back into play when it drains from a special "Vault Hunter" second deck.

    #14 4 years ago
    Quoted from Zitt:

    My biggest concerns with this and some of the other ideas... is how would it effect "tournament players"?

    I think that's why you'd have different modes like adventure mode and arcade mode.

    P3 is a platform that shouldn't be limited to conventional expectations for what pinball is. Sure, cater to those expectations, but more than that, make it fun.

    4 weeks later
    #15 4 years ago

    Well, now... this is interesting:

    Lionsgate is developing a tentpole movie based on the videogame “Borderlands,” with producers Avi and Ari Arad.

    -- http://variety.com/2015/film/news/borderlands-videogame-movie-lionsgate-1201580303/

    Not sure what a "tentpole" movie is... ah; it's a movie which ties into merchandizing. I wonder if it'll tye in with the BL3 launch... both could be in development for several years.

    I suspect this will have little impact on this project; given they'll probably be done at about the same time.

    Speaking of which; I never did get anyone to help on the project. Mechanical help is needed for sure.

    #16 4 years ago

    Follow

    #17 4 years ago

    cl4p-tp approves of this initiative.

    #18 4 years ago

    Zitt,

    Fantastic theme. I love your ideas for incorporating so many elements of the game. Claptrap bash toy is funny! Games need that.

    What about different zones for levels to complete while your trying to save Pandora?
    An acid zone... Things are green.
    A fire zone... Thugs are red.

    I'm going to Houston show. I Look forward to asking you about it there.

    #19 4 years ago

    Cool ideas. I don't think pinball utilizes the display enough. It would be great to be able to make choices, collect/spend money, and shooting video modes like BSD. That would require a lot of coding, though.

    2 weeks later
    #20 4 years ago

    I've come across a couple of songs for the game...
    https://soundcloud.com/deathra-donrea/sets/borderlands-3
    Clapstep is a good start for the bash toy mode.

    #21 4 years ago

    Great idea for a theme. I just started the Pre-Sequel earlier this week and it's been great getting back into the Borderlands universe.

    Obviously this would be a huge scope increase, but any thoughts on having two modes? I hear you on not wanting to have a story mode, and I think that's the right call, but one of the biggest draws to Borderlands for me is getting access to better and better weapons as you level up and get better drops. I feel like cramming that progress into a three ball game could be really tough. I like the idea mentioned above about allowing you to continue progression across multiple games. Dunno if you play any virtual pinball, but Epic Quest by Zen does this very well.

    And then a normal/tournament mode that could just be a standard three-ball affair.

    #22 4 years ago

    Love Borderlands and love P3. Excited to see what you come up with. If you ever need some help with concepts or ideas about tourney integration/score balancing, let me know!

    Some ideas I have:

    1. Use the extra P3 buttons to switch weapons. Obviously the different weapons ala borderlands would have different attributes, but they would correspond to goals on the table. IE one would score more damage to the bash toy, one would start with jackpot multipliers, etc. Mixed with P3 software, you could even do something crazy like Sniper rifle does huge damage or huge jackpots, but you can't hold the flippers.

    2. Having the tourney mode separate from "story mode" - in story mode instead of 3 balls, have a shield. Each drain depletes the shield a bit. When you finally drain with fully depleted shield, get a last change shot like TOTO for an instant revive.

    3. Race modes: not sure if you are a flow guy, but have race modes that are based around combos and flow shots. Basically the drag race in Corvette.

    4. Special abilities: Have these available maybe once a game, or need to pull off something big to earn them. would use by hitting start button or extra p3 button. Possible abilities: invulnerability: 30 second ball save, turret or hawk: add a ball, Berserk: instant multiball but no hold flipper

    5. Oxygen levels: you would have objectives but would need to hit a scoop every so often to replenish oxygen

    6. Arena modes: would be like critters in P3 but with increasing amounts needed to progress to next level

    #23 4 years ago

    i hear this new pin will be ready for me to enjoy at TFP 2016

    #24 4 years ago

    Lies!
    Seriously; I don't think we'll have much if anything to share by March. I'm still trying to get some aspects of the project of the ground; it's slow going so have zero hope of having anything to show in March.

    #25 4 years ago

    Dude!
    We've done the hard part of thinking up the ideas, now all you have to do is implement them.. and you won't be ready for March?

    #26 4 years ago
    Quoted from batcitypinball:

    1. Use the extra P3 buttons to switch weapons. Obviously the different weapons ala borderlands would have different attributes, but they would correspond to goals on the table. IE one would score more damage to the bash toy, one would start with jackpot multipliers, etc. Mixed with P3 software, you could even do something crazy like Sniper rifle does huge damage or huge jackpots, but you can't hold the flippers.

    I was thinking of something along the same lines. Let's say that you can equip 2-4 guns which are cycled through using two of extra buttons. However, if you are carrying additional guns that you want to equip, you would be required to cradle the ball and then press both of the switch weapon buttons (or another button?) to pause the game and open the menu. From there you would be able to switch out equipped weapons and make other adjustments. Most of the fun in borderlands is finding that perfect weapon combo that just eats through the enemies.

    #27 4 years ago

    Put your source code where your mouth is ... and we'll have something to talk about.

    My first goals are theme-specific key playfield toys. I just started looking at the LootChest... trying to figure out what size I need on the PF. Right now I have it at 6inches wide... which it kinda big. also need to have the chest open/close. I'm not a mechanical engineer and no one has stepped up to help - so I'm trying to hack my way around in these tools.

    #28 3 years ago

    A few ideas.

    Maybe hit the loot chest area like a newton ball. If you hit it square, DMD shows it opening and you get loot. It also allows a less expensive non mechanical chest. Scoop would work well here also.

    That leaves the primary bash toy as claptrap. It seems reasonable, claptrap is a main character.

    With so much shooting in Borderlands, you need a satisfying shot that you hit frequently to capture its importance in the game, no mater what side shots or combos are needed to utilize different weapons on that shot.

    1 week later
    #29 3 years ago

    hey Zitt, very cool project on a cool platform (P3)

    one day I would love to do a design for the P3 platform even just the top 1/3, doubt there are too many aussies contemplating this at this moment.

    I haven't read lately about what the kit form of p3 so pardon my ignorance but can you post a picture of the playfield portion that you will be using standard and what portion you want to change and the gaps where you want to place your 3 toys.

    I am not familiar with Badlands game but got a general idea of the theme from those few quick videos - use to love first person shooters

    the chest is a cool idea / feature and have a few ideas there, just depends how cool/$ you want to go.
    - could be a 3 skull targets and on lighting up all three the chest lid lifts up to expose a small lcd screen randomising guns then if the chest is along the side shoot a shot into one end into a hidden scoop and then a ball is ejected up upwards from the chest to say the loop shot through a one way gate - one of your coloured balls exit and bonus scoring starts and after draining the ball that went into the chest is shot back out the down towards the flippers.
    - alternative if the chest is in the say top centre facing the player entry to the scoops could be via a loop shot into one side and a coloured ball shot out the other side. Same again a linear actuator to open the lid and at the same time tilt a small lcd showing guns.
    - a different way could be hit a skull target three times and target flips (instead of a drop target a up target) up a ball shoots out. When the colour ball drains it is shot under the playfield to the dedicated coloured ball hopper so you never know what ball will be released out the end of chest or at the skull target. The hopper could hold 6 balls - 3 x green, 2 x blue and 1 x purple so coincide with the value and randomness and if playing a multiplayer they could get the opportunity to get the purple.

    few other ideas but curious on where you would want toys to go....

    have fun

    #30 3 years ago

    I don't yet have a PF layout... Generally; The chest needs to be drop dead center horizontally of the upper PF. Loot Chest is one of the most important characters of the game. I was thinking the Chest would be elevated and the chest would open to reveal an OLED screen which would show your loot in the form of a graphic of the colored ball. Then the machine would kick out that colored ball giving you a scoring multiplier.

    I was thinking of using some targets to collect key fragments or something... when collected gives you a "golden key" which would be activated using a PF hole. IE take the standard silver ball; give a colored uncommon/rare/epic via a wireform in the back of the chest. Let me see if I can work on some initial drawings of my vision of the chest.

    As far as cost; obviously needs to be inexpensive to make... BUT; not to the point of stern cost cutting. The loot chest is an important feature; so it will eventually need to be in-game accurate and open like it does in the game - within physical realm. I'm thinking initial protos would be 3Dprinted... with real metal brackets and what not waterjetted at Techshop. I want the chest to last and look like a quality piece of kit.

    #31 3 years ago

    You could use green EL wire on the chest to have it glow green when it's enabled. Or EL tape be better since it's flat and you can cut to form it. Adafruit has them in various colors. Mount it on the inside and have windows cut into the chest were ever you want it to glow. Could look pretty nice.

    http://www.adafruit.com/category/50

    #32 3 years ago

    Very cool idea Zitt. My good friend is one of the three owners of Gearbox. He also loves pinball. I will let him know about this thread.

    #33 3 years ago

    How about a chest award that can award a multiball, with a start sequence of the balls dumping out of the chest similar to the Raider's multiball in Stern's Indiana Jones? Stern IJ is a big hit on route, and I think that effect is a major reason for its success. Gets casual players interested like crazy.

    #34 3 years ago

    not sure if any of these are of use or accurate but at least as a starting point

    http://www.thingiverse.com/search/page?q=borderlands&sa=

    #35 3 years ago
    Quoted from swinks:

    hey Zitt, very cool project on a cool platform (P3)
    one day I would love to do a design for the P3 platform even just the top 1/3, doubt there are too many aussies contemplating this at this moment.

    Contemplating definitely not... I am however very interested in software development like for the Picaxe which is visually based in its programming. This beyond any other advance will allow massive reductions in programming time and allow newbies( to programming) far greater access getting a machine up and running.

    Still waiting....

    #36 3 years ago
    Quoted from WaddleJrJr:

    How about a chest award that can award a multiball, with a start sequence of the balls dumping out of the chest similar to the Raider's multiball in Stern's Indiana Jones?

    Agreed; cool... but it's been done.
    I want to push the envelope of pinball by creating new assemblies that no one has seen before.

    So; have you seen a game with 4 different colored balls?
    I really HATE what Stern has done to the pinball world... they slap a new theme on the same old sh1t and sell a ton of it.
    I want something that wows people when they play the game. Loft goals... yeap... Scares the sh1t out of me. But doing something new is 3/4s of the fun for me.

    Maybe eventually - I'll have to ground myself when the cost of these assemblies is known... but for now; Dream big is my moto.

    #37 3 years ago

    I think the colored balls thing is certainly unique and fits the theme of Borderlands extremely well, so if it came down to that or multiball then I'd say stick with that, but if it were an option to have both (which seems possible with the P3 system, because IIRC the balls are stored at the back of the game) then both would be nice.

    #38 3 years ago

    There will be multiball... many of them. Just not involving the loot chest.

    #39 3 years ago

    Pardon my ignorance, but how can you track/manage balls of different colors? I've only ever seen this in virtual pinball where obviously they can fake it.

    I know the P3 can track ball location over the screen, but I don't see how you'd ID them. If you got a special colored ball then drained it, how would it get loaded back into the chest? What happens when a colored ball gets involved in a multiball? Or maybe I've misinterpreted you and the screen is just going to show you which color your ball has "changed to".

    #40 3 years ago

    Roo... It's not about tracking it... it's about sorting and knowing which ball is on the PF. Once the ball drains; think of a reverse subway system which diverts the colored balls to their proper location.

    Of course; The devil is in the details... so I need to get far enough along to ensure my ball sorter actually works. Right now it's just a concept in my brain.

    #41 3 years ago
    Quoted from Zitt:

    Roo... It's not about tracking it... it's about sorting and knowing which ball is on the PF. Once the ball drains; think of a reverse subway system which diverts the colored balls to their proper location.
    Of course; The devil is in the details... so I need to get far enough along to ensure my ball sorter actually works. Right now it's just a concept in my brain.

    Spaceballs has a diverter in the main drain as well, it's got two "troughs". Once I get it completely ironed out, I'd be glad to share the models and stuff if you want them.

    #42 3 years ago

    I've had this idea for years about clear tubes coming from the Backbox that transport the balls to the playfield, and even tubes that come out of the side of the cabinet that feed the ball from the top of the pf to other parts of the pf. It will give the game the science experiment effect, and might make the cabinet look like a borderlands chemical weapon, or make the cabinet look like claptrap with experimental tubes coming in and out of it.... So many fun possibilities

    The Borderlands games are my favorite games. The art alone keeps me coming back. I built a digital mini pin. And thought very hard about making the cabinet art to look like clap trap.

    #43 3 years ago

    I really like the idea of the "Second Wind" ball save. There are several options. The easiest is probably some type of magnet or outlane save. The main downside is that it seems like this would be too quick to really take advantage of the bleading out. Another option would be to return the ball to the player with a limited time to acheive a "kill". If a kill is acheived the game would then retun to normal gameplay.

    #44 3 years ago

    Are you hoping to get the whole expanding shelves thing, or just a basic opening box? It seems like you'd want some sort of spring loaded linkages so that the "resting" state of the box would be completely expanded but you could pull everything closed. Maybe look at some of the hardware woodworking stores sell for building jewelry boxes?

    #45 3 years ago

    Love the idea but sounds complicated keeping up with colored balls. I don't know how you could keep it all sorted with balls getting stuck, power off in middle of game, and when removing/adding balls. I think you could keep the same idea and use a display with the power up and normal balls. Maybe some colored lighting changes, too. It would be fun to have a whole variety of power ups from the loot crate. Some could be just wacky or annoying. It seems like that would be the modes of the game. It would be cool to have hundreds of these little modes instead of the typical handful. I suppose that would be crazy complicated coding though.

    #46 3 years ago

    No expanding shelves. Exactly like the sanctuary loot chest in the video in post 1

    #47 3 years ago

    How about making some cumulative achievements? Nothing that adds to the score, but just unique achievements that could add to the depth of the game for the home player. Some could be really random with funny names, others could be obvious like hitting ramps or basing Claptrap 100, 1000, 5000, etc.

    PS: I actually think that would be a good idea for other games too.

    Promoted items from the Pinside Marketplace
    $ 5,799.00
    Pinball Machine
    Gulf Coast Pinball, LLC
    From: € 2.00
    Electronics
    TheDudeMods
    $ 15.00
    Playfield - Plastics
    Pinball Haus
    $ 12.99
    Cabinet - Other
    Medisinyl Mods
    From: $ 9.99
    Eproms
    Matt's Basement Arcade
    $ 5,999.00
    Pinball Machine
    Nitro Pinball Shop
    $ 5,799.00
    Pinball Machine
    Classic Game Rooms
    $ 19.99
    Eproms
    Matt's Basement Arcade
    $ 35.00
    Cabinet - Decals
    Pinball Haus
    $ 45.99
    Lighting - Interactive
    Lee's Parts
    $ 94.95
    Cabinet - Shooter Rods
    Super Skill Shot Shop
    $ 30.00
    Pinball Machine
    Habos Arcade
    $ 75.00
    Playfield - Toys/Add-ons
    DBC Pinball
    $ 59.95
    Playfield - Toys/Add-ons
    pinballmod
    $ 229.00
    Lighting - Led
    PinballBulbs
    $ 239.00
    Cabinet - Toppers
    Tilttopper
    $ 159.00
    $ 109.99
    From: $ 5,799.00
    Pinball Machine
    Great American Pinball
    $ 46.95
    Cabinet - Shooter Rods
    Super Skill Shot Shop
    $ 495.00
    Cabinet - Armor And Blades
    MI Pinball Refinery

    Hey there! Got a moment?

    Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside