Quoted from MustangPaul:
Interesting. I'd need a plug-n-play model. So it changes colors and patterns by it's self. Where does it draw power from?
Paul, you had asked similar questions about the Pinduino kit for the ramps and face -- this uses exactly the same system. It changes lighting effects based on game play (the Pinduino is programmable, arduino-based microcontroller than monitors pinball activity through J126 on the power driver board).
That is the magic of the pinduino: it is a generic and customizable controller that lets anyone doing anything. I've released all code as open source to let people design anything they can imagine (well, to a limit, with programmable LEDs being one of those limits. ). I've also released (open source) the board files for the the more powerful and flexible pidnuino system (which uses an Arduino Mega rather than a Nano) that let's people control addressable LEDs and 12V RGB LEDs: https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/board_files. Just imagine how much more awesome your Lighted Legs could be if they changed colors based on game play (your leg kits are already awesome).
It gets power from the power driver board, using 12V to power the arduino and pinduino onboard circuits, and 5V for the LEDs. The helmet is using 16 LEDS, which would draw about 1/4A of current when set to white on full brightness. The ramp and face kit use ~60 LEDs, which draws about 1A. I've have both of these running off my power driver board, which I have updated with a MUCH better 5V and 12V voltage regulators:
Every WPC system I bring in gets these puppies put in (along with NVRAM).
I have overtaxed the 5V circuit on a couple of designs. My TZ has around 150 addressable LEDs and my Tron has about 250. For those, I add in an external 5V/12V switching power supply.
Sorry for the long post, but hope some of the info is useful. Feel free to PM me if you have any more questions -- I'm always happy to help people get their ideas and creations off the ground.