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(Topic ID: 132740)

BOP Club...non 2.0

By MustangPaul

5 years ago

Topic Stats

  • 2,040 posts
  • 184 Pinsiders participating
  • Latest reply 2 hours ago by Morinack
  • Topic is favorited by 86 Pinsiders


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You're currently viewing posts by Pinsider devilsmuse.
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#1481 3 years ago

Mancave, I got an idea, you don't have to do it. I'm not tryin to tell you what to do. Here's th idea imagine instead off matching the background of the machine, what if it were a intergalactic shipping crate or industrial sized shipping box, with USA and Nasa logos, where the stickers say light when locked, that is the end of the shipping container - the door and there are space men in spacesuits opening th door and crawling around the outside of th crate. Or it simply could be a hanger for the space shuttles. I am an illustrator and retoucher by trade. Let me sketch something up In the next week or so and. I will run it by you guys.

1 month later
#1515 3 years ago
Quoted from lyonsden:

It gets power from the power driver board, using 12V to power the arduino and pinduino onboard circuits, and 5V for the LEDs. The helmet is using 16 LEDS, which would draw about 1/4A of current when set to white on full brightness. The ramp and face kit use ~60 LEDs, which draws about 1A. I've have both of these running off my power driver board, which I have updated with a MUCH better 5V and 12V voltage regulators:
Every WPC system I bring in gets these puppies put in (along with NVRAM).

Proffesor Pinball , upgrading the 5v and 12v regulators: does this also apply to Rotten Dog replacement power driver boards?

#1517 3 years ago
Quoted from lyonsden:

Not sure -- I haven't had one of those in any of the games on which I've worked.

Thanks Eric, I know the Rotten Dog boards were designed to correct some of the problems with the original wpc boards. I just dont know exactly what it is. I will let you know if its needed when I have the Helmet ,face, and ramp lights- two pinduinos, fully operational later this week. LOL

1 week later
#1521 3 years ago

Mancave sorry for the delay, but here is what I was thinking for the ball lock cover. Its still a little rough but I wanted to run it by everyone. This would simply be a sticker and would wrap the ball lock cover as shown. Let me know what you think.

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Bop Space Container (resized).jpg

2 months later
#1530 2 years ago
Quoted from Devilsmuse:

Mancave sorry for the delay, but here is what I was thinking for the ball lock cover. Its still a little rough but I wanted to run it by everyone. This would simply be a sticker and would wrap the ball lock cover as shown. Let me know what you think.

Well here it is in action. I see that I have a little more work to do- like heavy up the line work on the astronauts and adjust the angle of the trim-out, where the side meets the door, but for a "one off" I am fairly happy with the results. I have attached pictures of the "install" It was tricky lining the sticker up because the Lock When Lit cover is not symmetrical as you can see if you look closely at my photos AND... my artwork is! Take a look and let me know what you guys think . Thanks

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1 month later
#1552 2 years ago

Just put up my ad for "BoP Space Crate" stickers to update the Lock-when-lit cover. The art has been updated and finalized. Each kit includes two stickers --just in case.

I tried to make it as affordable as possible and with the high probability of messing up the installation ( these stickers are super sticky and stretchy ) I felt it best to ship two instead of having people reorder in the event of an installation failure.... Play On my friends.

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1 week later
#1560 2 years ago
Quoted from MustangPaul:

Looks great, just ordered. Does it light up any from the bulb inside?

MustangPaul , sorry just saw your question and the answer is Yes the light inside the cover does illuminate the sticker especially the door of the sticker. I have a blue LED in mine and it glows pretty good.

1 week later
#1571 2 years ago
Quoted from TimO:

I got mine. Thanks for the quick turnaround, Devilsmuse. I haven't had time to put it on yet. What did you use to get the old (white) decals off?

TimO answering your question too late, but for others the original stickers come right off and any resudue left is cleaned up with some isporal alcohol. I would recommend wiping down the plastic cover with alcohol prior to putting down the sticker anyways. Also your photos of your sticker installation look really good . Thanks for posting. But your cover is under the back tab? I have mine sitting on top of the back tab. I think on top of metal tab correct.

2 months later
#1583 2 years ago

Mollyspub , my game used to do that.Do you have cliffy's installed on your ramps. O do and i had to take a half round file to file away some of the cliffy protector to give that rod clearance. I also had to file a little bit away on the coil mounting plate where the rod goes up through to the playfeild, making sure there are no hang ups.

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3 weeks later
#1597 2 years ago
Quoted from Yesh23:

Does anyone know if there is a setting in the menu that would prohibit from restarting a game? I usually play single player games and if I'm having a really bad game I'll just hit the start button to reset it and with my bride I have to play through all three balls. The start button works at the beginning of the game but it won't reset a game

Yesh23, I don't know of any setting that does that , but on my game I can reset the game on the second ball and 3rd ball ( I have it set to 4balls per game). I am running L-3 rom.

11 months later
#1720 1 year ago
Quoted from Nihonmasa:

Finally joining the club!
Quick question: where can I find the decal that's on top of the helmet?

Hey there Nihonmasa , welcome to the club!
Here you go

#1725 1 year ago
Quoted from Nihonmasa:

Thx Devilsmuse, will look in Europe, being in Switzerland Marco's charging 50$ for shipping the sticker alone...

Hey let me know if you have any luck finding it in Switzerland. If not I will buy the decal and send it to you. Postage from the USA to Switzerland for 1oz. is 1.15 USD.

2 months later
#1763 1 year ago
Quoted from Jmckune:

Does anyone’s BoP ball sometime have trouble ejecting from the kick out into the shooter lane when one ball is locked in the optics faze. Seems like mine bounces off the side of the cabinet and goes right back in the eject hole. Takes a few tries sometimes to get it out. Noticed same thing on one at a bar so it must be something common. Is there any fix to this? It’s not really “broken” but is minorly annoying

Mine does the exact same thing all the time, does not matter what point in a game. It started right after I installed a new playfeild. I have tried bending the guide and even trying to pad out the metal peice the ball slams into in the shooter lane but it just bounces back down into the shooter mechanism.

4 months later
#1832 10 months ago

It's a giant robot you are building. Never gave it much thought the "other" way. Just a really fun game

3 weeks later
#1853 9 months ago

I installed a repro "Peter/Bathumberg" playfield in my Bop last spring . It came out perfect. The quality was top notch. The colors, the quality of the wood, the holes and dimples where all there and in the right spots. Just be sure you let the clear coat cure for about 6 months or so after you receive it . I did that and it turned great , it made the swop a breeze! One thing you might want to have on hand are the dremel bits and glue that Kruzman sells . Grind out the clear in the holes for the posts and metal parts and use the glue to seal the edges of the clear to the edge of the hole. Works great and you wont have any problems with the clear

1 month later
#1897 7 months ago

Congrats , looks to be in really nice condition. Welcome to the club

4 months later
#1965 76 days ago
Quoted from FalconPhronesis:

Alright, here goes... I found this forum topic about 3 months ago when I purchased a BoP all Willy-Nilly off Craigslist and used it as a kind of Cliffs Notes throughout my rebuild. But as is with any remake or sequel, the results do vary and I expect the opinions will too. So without further adieu; I give you my best rendition of The Machine: Bride of Pin-Bot. There is plenty of info on the mods, upgrades and basic undertaking that was this project table on my profile page if you're really bored and want to read through the nonsense I wrote up about the process. Thanks for looking and for all of the great ideas and tips along the way!!!
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Holy crap thats a nice machine/restore. Great job man.

2 weeks later
#1976 56 days ago
Quoted from Jmckune:

And it’s a shame because mine plays and shoots really really good. It’s fast and will bite you if you aren’t careful but once multiball starts, it’s steep enough and clean enough to where if you just hold the left flipper up it bounces the ball to the right flipper and you can make the ramp before the other ball gets all the way down.

Mine used to do that but after a playfield swap the ball is too slow and drains. I think as it drops from the wireform it hits the back side of the kicker rubber and scrubs the balls speed. I have tried adjusting the wireform and how it falls out of the wireform but I cant get it to stop hitting the rubber on the way down. My playfield pitch is at 6.0 degrees , I will have to try adjusting the playfield angle more I guess? Ah I miss those days of the elegant flipper pass then up the left ramp!

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3 weeks later
#2007 30 days ago
Quoted from snakebite:

Is anyone using the Rottendog drive board in there bride

yes I have one in mine, been 3 plus years and no problems whatsoever.

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