(Topic ID: 72381)

BOP 2.0 Owners Club (Members Only)

By awarner

10 years ago


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Topic index (key posts)

7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1756 Product info Posted by rubberducks (7 years ago)

Post #1758 Availability update Posted by Fourbyracer (7 years ago)

Post #1788 Key workaround info Posted by awarner (7 years ago)

Post #1859 How to backup your ssd drive for BOP 2.0 Posted by awarner (7 years ago)

Post #2104 Betabrite installation notes Posted by mgpasman (7 years ago)

Post #2776 1.21 software update (improved 1.0 support) Posted by KoenHeltzel (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#2829 2 years ago

Received my kit today. Installed it all. Awesome game! Only the pc will not start when turning on the machine. Anybody encountered that problem? When i turn on the pc by hand everything works fine. Even the shutdown seems to work normal.

#2832 2 years ago
Quoted from Tallon:

have to have the power strip wired to full time power. The cpu will cycle with the game then. CPU, LCD, and power adapter board should all be wired for power all the time

hm have to check that again. it should be like that. i wired the includes powerstrip to the cables described coming out from the outlet box in the cabinet.

#2835 2 years ago
Quoted from stefanmader:

Received my kit today. Installed it all. Awesome game! Only the pc will not start when turning on the machine. Anybody encountered that problem? When i turn on the pc by hand everything works fine. Even the shutdown seems to work normal.

Problem solved, Barry wrote me that one cable was wrong, i clipped and soldered it correctly, now everything works fine. He would also have sent me a new cable.

#2837 2 years ago
Quoted from dscapo:

I would think a $2k kit would have this issue sorted out and preferred/ proper installation described with detailed instruction. Is that not the case?

The installation instruction is very good. Nice pictures of what you have to do, all is clear and easy to do.

2 weeks later
#2868 2 years ago
Quoted from dscapo:

Finding more issues with 2.0:
Ball gets stuck in the skill shot lane. Machine has to do a search before the solenoid is triggered to send it to the jets
This is not a problem when playing 1.0 because the ball ejects fine.
1.0 sound is 75% quieter
1.0 gameplay leaves much to be desired. Had it eject both balls after completing face 2, it never switched to face three. Sent one ball down to the flippers and the other remained trapped behind the disappearing post.
Mind you I only have a display about 10% of the time with either version. Usually I’ll have the startup screen when it boots up but it fades away to white quickly.
What a mess…

my pc seems to have a hardware problem, but the code problems you describe work fine for me.
when in 1.0 the ball doesn't always get released, but there is an option in the menu (when playing 2.0) to adjust the coilstrength.
so when the disappearing post stays not down long enough, i think that could be solved with those adjustments. didn't try it out just yet.

when all 2 balls come down, maybe your post stays down to long, that also could maybe be solved in those adjustments with decreasing the value.
also before modding my Bride i had this exact problem. maybe the post just needs cleaning that it works smoothly.

#2870 2 years ago

Hey i do have one thing you described. On gameover it releases one ball. But a second locked ball is not released. When i hit start there is a ball search and the ball gets not released. On the next ball search it gets released. So that is a software bug i would say.

Your display problem is obviously a bigger problem. Have you contacted the support?

I contacted them about my pc, they will send me a replacement.

#2871 2 years ago

Oh wait when the coil is not strong enough to shoot the ball up to the jets, that could maybe also be solved by adjusting the coil strength in the menu. Have you tried that? It does seem very strange though that it works on single ball. Very weird.
but maybe when you increase the coil strength of this one, everything will be better.

#2873 2 years ago
Quoted from dscapo:

There is a light under the shuttle that flashes just below the kicker before the ball is kicked up out of the skill shot ramp. That indicates that the machine knows a ball is there I believe. With multiple balls (a locked ball) the light doesn’t flash at all.
I ordered a usb wired keyboard and mouse so that I can access the menu. Should be here in a couple days.
I contacted support as soon as I had display issues. I’m not expecting a response on a weekend but hopefully soon.
It’s just odd… first the display wouldn’t turn on at all. Then it started working but blanks out…
I’m not even really sure where to start with most of these problems

The menu can be accessed through the buttons that are on the inside of the coin door. You dont need a keyboard for that

But you have to be in the dutch pinball game to access the menu

#2875 2 years ago

Hmm weird behavior.

That monitor problem feels like there has to be an issue with a cable. When it gets no valid signal from the pc, or maybe not enough power.

#2878 2 years ago
Quoted from dscapo:

I started looking into the coil strengths. Adjustments are in ms… is that the time the coil is energized?
Noticed the left out hole struggles to kick the ball out during 1.0
Issues with the skill shot kicker. Sometimes it barely strikes, other times it’s full power.
I’m not sure why it’s so different. Would replace the coil and clean/ oil the linkage if it was consistently bad. It’s just so intermittent though.

Yes it should be how many ms the coil is energized.
well i just had a play with 1.0 and the post didn't release the secobd ball during metamorphosis. Had to wait for ball search when i drained the other one... I went into the menu of 1.0 and tried out the coil test. The post seems to go down very inconsistently.. So i will play around with coil strength some more.. So i feel your problem now. That is gamebreaking..

#2879 2 years ago

The same coil test in 2.0 works fine. Im thinking that maybe the coil strength setting dont transfer to 1.0 that well

#2880 2 years ago

The next 3 metamorphis worked good enough. Oh and now i had that the coil that kicks the ball into the jets, had to try 3 times. I think i'll write them for a software update. If it works on the 2.0 version, it has to be able to work on 1.0.the coil strength i mean

1 month later
#2940 2 years ago

So did anybody get to metamorphosis yet?
I have a gamebreaking software bug.

Made it to multiball 2,where you have to shoot 2 balls up for one jackpot.
i managed to do that, but drained one ball. The lock releases one ball, but the other one stays locked. I can't get further...
I tried it with glass off, and tried it with 3 balls. With 3 balls you can get a little further but then again i dont get the balls to go further.
so you guys have the same problem?

Have reported it to dutch pinball. I don't know if the will work on those software issues.

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