(Topic ID: 72381)

BOP 2.0 Owners Club (Members Only)

By awarner

7 years ago

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Topic index (key posts)

5 key posts have been marked in this topic

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Post #1756 Product info Posted by rubberducks (4 years ago)

Post #1758 Availability update Posted by Fourbyracer (4 years ago)

Post #1788 Key workaround info Posted by awarner (4 years ago)

Post #1859 How to backup your ssd drive for BOP 2.0 Posted by awarner (4 years ago)

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#1301 5 years ago
Quoted from alveolus:

Some of us requested an autoplunger to allow relaunching of balls during multiball but DP didn't seem to want two versions of code to support the additional hardware.

Has anyone tried to dig into the code to see how easy this would be to add if they wanted to?

#1302 5 years ago
Quoted from alveolus:

Some of us requested an autoplunger to allow relaunching of balls during multiball but DP didn't seem to want two versions of code to support the additional hardware.

Has anyone tried to dig into the code to see how easy this would be to add if they wanted to?

#1307 5 years ago

I just like the *option* of being able to add the feature of an auto-launch and ball saver myself.

1 week later
#1316 5 years ago
Quoted from Cheddar:

If you are having helmet light issues in BoP2 please look at the dp forums. I fixed an issue and posted videos of the behavior

Can you post a link?

4 months later
#1483 5 years ago

Agreed -- have put my deposit down for one and just waiting for them to get all the parts and start shipping!

1 month later
#1558 5 years ago

I have been trying to contact Melissa by phone (2x) and email (2x) for the past two weeks and haven't received a response. Wonder if they are on vacation . . .

1 month later
#1634 5 years ago

I ordered in mid-May with an anticipated 2 week wait. I even said that I wasn't worried if that was optimistic because I understood how these things can take longer than anticipated. But three and a half months is getting a bit excessive for a "two week" wait. Still, I wait and not too worried. Just wish it had arrived at the beginning of summer.

3 weeks later
#1662 5 years ago

I've had my deposit in since May and was told a two week wait. Called 6 weeks later, told it was still two weeks out. Still waiting. . .

1 month later
#1777 4 years ago

Woot! My kit is in the mail. Ordered in early May (with a two week anticipated wait) and 5+ months later, it will (hopefully) be here next week.

#1781 4 years ago

I wonder if the squeaky wheel is getting grease. I sent inquiry emails about once a month to get updates. All were answered with "we are shipping in two weeks."

#1802 4 years ago
Quoted from Flake:

253 days, one rebuilt cabinet, too much money on powdercoating, and a new playfield later....

Looks awesome. Now attack that coin door and refurbish it.

#1804 4 years ago
Quoted from Flake:

Yeah. There's still one or two things I have to finish but haven't fully decided the route I want to go yet. That's one of them.

Doing the coin door will take about a day to do. Strip apart, clean/scrub everything, goo gone to the old sticker, repaint. Here are the notes I took when I did mine on my BoP:


* main: semi-flat black (krylon)
* speckles: gloss black (rustolem painters touch)
* bleach-white and brushes for cleaning
* scuff with red scotch bright pad
* wipe with tack cloth before painting

#1805 4 years ago

Some photos of mine (it looked worse than what I can see of yours). Only thing I messed up was putting the service sticker on backwards.

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#1821 4 years ago

I FINALLY received my kit. However, I am a bit pissed about the whole ordeal.

What a ridiculous wait and incredibly poor communication from CoinTaker. I placed the order in early May told they would ship in two weeks. I told them that i understand that such things can have delays and I'd be happy if I could get it sometime in summer (I was thinking July). They laughed and said no problem, and I gave my cc number for a deposit. A month goes by, no communication, so I send an email to see how things are looking

--No response.--

I wait couple of weeks, call and leave a message. After a couple of days they call back and leave a message that they are two weeks out from shipping. Cool, I think. I can wait. So I wait another month, hear nothing, and send another email.

--No response.--

I wait a week, send another email, and get a response that it is two weeks. Wait another two months hearing nothing. So I send another email.

--No response.--

After another month, I see here that they are shipping and send an email that I heard on pinside that they are shipping. I get a response back a day later and that to please pay them the remainder that is due. I ask for an invoice through PayPal and receive it a day later. I pay and am told it will ship that week. The next week I get an email saying that it shipped. I asked for a tracking number and...

--No response.--

A week goes by and they send me an email with a wifi passcode. I email thanks and again ask for a tracking number, which I get later that day.

A few more days go by and the packages arrive.

I have heard from many people here how absolutely awesome CoinTaker is, but chatting with some folks privately, CoinTaker's lack of organization and communication is something that other people have experienced. While I understand that it is a mom and pop shop, completely ignoring your customers repeatedly on a purchase of a couple of thousand dollars seems like a pretty poor way to run your business. And I am not overly impatient about such things. I mean, I waited several weeks to months between contacting them and every email I sent was short and polite.


Now, I am really hoping that this kit holds up to some of the hype. However, I did purchase it without having played a BoP 2.0 so if I am disappointed, I have no one to blame but myself. Also, I've been really interested in getting a P-ROC system to see how they work and are configured, so at least, it is a good learning experience. For anyone curious, I have done a teardown of the kit: https://docs.google.com/spreadsheets/d/1hGI5yhQ8mP3CvvZBRU9gfJ2Lu_7IBL2iDl-Ul_2es4g/edit?usp=sharing. It is still a work in progress.

#1825 4 years ago

No question that there was a lot of R&D that went into BoP2.0 and that $1000 of parts does not make it what it is. It is all the hard work to synthesize the final product and a shit ton of programming. Having developed hardware and software for the pinball community (Pinduino), I can tell you that at the end of the day, I'm happy to have covered the costs of the R&D the hardware and consider my time as something that I do for fun. Not to mention that it is neat to have made something that other people enjoy putting in their games.

My tear down of BoP2.0 was just to show what goes into the kit, have a place where people get quickly find replacement parts, and understand the investment in hardware if they want to make their own 2.0 for another game.

#1827 4 years ago
Quoted from 85vett:

Lyonsden - Not quoting the whole thing to save space but I agree with your assessment. I had the same type of experience but was in on the first kit so it was with Dutch Pinball. I have to wonder if some of the delay was with them communication with DP to get an answer. No clue as that is just speculation. I will say that I noticed a major decrease in CT's customer experience after they got their deal with Stern. Think they have just outgrown their ability to be as welcoming as they used to. Still good people but not like they used to be.
I hope you love your kit/game.

I will openly admit and be the firing squad here. I really couldn't be more disappointed with the fun factor of the game. Not calling it a bad game but I just don't think it "fits" with me. I've had my kit and game restored for about a year now. I played the game quite a bit at first to try and get into it but never could. Take away the times that it's been played when friends come over to play and I haven't even turned the game on in at least 6 months. Fortunately friends like it but they don't come to play but once a month at best. Every time I play it with them I hope that I wind up liking it but when they leave it gets turned off and reminds me of why I don't play it. Tried so many strategies to play and I just can't get into it I've mentioned this before, but if I thought I could get most of my money out of the game as it stands I would sell it in a heart beat. I have 2 problems though. My wife doesn't want me to sell it and I would want a MINIMUM of what people would call stupid money for a BOP (I.E. close to $8K).

VERY good advice here. The 2.0 kit will exploit any minor malfunctions the game could have had. That switch may work fine in the factory set-up but a flaky switch will cause all kinds of issues once 2.0 is installed. I think it relates to how the switches are recognized and registered.

Thanks for sharing your thoughts on this. I tend to like mode based games and BoP is probably never going to leave my collection. It was the pin that got me into pinball as a kid, the first game I bought (and overpaid for the POS it was), and I have spent more restoring it than I will ever hope to get out of it.

Hopefully with it being recently restored, I took care of any flakey switches at the time, but these are the operations that expose any weak spots in the game.

#1829 4 years ago

First problem installing my kit. The wires coming from the PC that attach to the CSSC (Computer startup and shutdown controller) came unsoldered from inside the PC. I can solder them back, but it isn't obvious where they go. Does someone know? The PC that came in my kit is the gigabyte.

#1830 4 years ago

A couple of other questions:
1. How does one adjust the vertical on the image being display? The LCD controller on the back of the LCD vertical adjustment moves its menu, but not what is coming from the PC.
2. How does one get into the "adjust features" menu for 2.0?

#1832 4 years ago
Quoted from travisbmartin:

Both of those should be through the service switch on the coin door


#1835 4 years ago
Quoted from TheNoTrashCougar:

Not sure why these are coming undone on run 3. Please see the post below and my response a couple posts later.

Perfect! Thanks, Scott.

#1837 4 years ago
Quoted from jsa:

Does anyone know if the cabinet speaker that comes with the kit is a 4 ohm or 8 ohm speaker? Mine doesn't have a product label on it other than "Flipper Fidelity."

Mine is the same-- no marking as a 4 or 8 ohm.

#1840 4 years ago
Quoted from jsa:

Yeah, I used it and measured...4 ohms. It would be nice if someone could verify this, because my multimeter skills are...not skills.

I measured mine and got 4 ohms as well.

#1841 4 years ago

Two more questions about BoP2.0.

1: I was able to get the remote on/off wire connected properly to the CSSC (Computer startup and shutdown controller), but am having problems with it correct turning on and off the PC. The remote power works correctly (I can turn the PC on and off using the remote button on the CSSC. However, it doesn't power the computer on when I turn the game on and it will turn the computer off in mid game (nearly every time). The CSSC sometimes goes into error mode (flashing green and yellow light) which I can reset by unplugging power to it from the PC through the USB and the cable to the P-ROC. Scanning the DP BOP2 forums just talks about how the voltage to the CSSC from the P-ROC can be low based on being wired to +5V, but my kit came with it wired to the +12V. Has anyone run into this problem?

2: The helmet lights look like shit. Just randomly blinking rapidly. I do have NG-LEDs, which worked fine with the original software.

#1843 4 years ago
Quoted from TheNoTrashCougar:

You may have a setting incorrect in your BIOS causing the PC to provide power to the USB ports even when the PC is shut down. I would take a look at the DP forums or reach out to Cointaker to figure out what setting that is ont eh Batch 3 kits. I am not sure off the top of my head.

Thanks for the pointer, Scott. I'll check out that lead.

#1844 4 years ago

Found this post: http://www.dutchpinball.com/forums/viewtopic.php?f=5&t=105

Which had this change to the BIOS: "Update the setting called ERP Support to be enabled."

And that did the trick for getting the game to properly start/stop the PC when powered. Thanks again, Scott.

For the next question, do people's helmet lights look crappy? Mine just turn on and off (seemingly randomly) when 2.0 is running.

#1846 4 years ago
Quoted from Cheddar:

I had a problem with helmet lamps in a friend's BoP 2. I replaced the 2 transistors on the driver board that control the lamps and it corrected it. There is a thread on this on the dp site.
The theory was the transistors had aged and weren't triggering correctly of triggering too slowly

Thanks Cheddar -- I found your post in the DP forum (http://www.dutchpinball.com/forums/viewtopic.php?f=5&t=64&p=368&hilit=helmet#p504). I'll give that a try and report back.

1 week later
#1849 4 years ago

With my BoP 2.0 installation finished, I had a chance to take a video of the pinduino lighting effects. This was programmed against the 1.0 software, but the effects in BoP 2.0 work very well. Nice to have one program for the pinduino that works well for both games:

#1851 4 years ago
Quoted from Fourbyracer:

Looks good Eric. Different, but good. Doesn't seem like the lights fire when the ball goes up the shuttle ramp, more just firing randomly. Pinduino definitely adds to the game though, and I love it!
On another note, whats up with the helmet lights? I think someone said before that they look like they are just freaking out. I hadn't noticed that before, but they were right! I hope that is something controllable in the 2.0 programming and they will fix the code. Just look like a whole bunch of random flashers right now.
Still waiting on my 2.0 kit. Nothing from CT since they told me they would be getting a hold of me soon to pay the rest of my money--a month ago....

Thanks! The ramp is being triggered for the short blue pulse when the shuttle insert flasher fires, which happens frequently when to get the shuttle out of the hanger (then start opening bay doors for locks by shooting the heart ramp).

Yeah -- my helmet lights look like shit. I haven't had time to play with the bulbs yet, but the ones I have in there are non ghosting, which may be part of the problem. There was some chatter about replacing transistors on the helmet light board as the old ones weren't being triggered fast enough, but that doesn't jive with my understanding of transistors (but what do I know.) I haven't had time to really dig into it, but will report back if I figure anything out.

#1858 4 years ago
Quoted from waynestatemac:

I've been trying to get this kit for over a year and haven't received mine! I was told I was locked into the second batch on October last year and needed no down payment than everybody got their kits and I got nothing. Contacted CoinTaker and they requested $500 to lock into the third batch. Figured what the hell and sent my down payment March 1st. I still have no kit and people who locked in after me do! I'm a easy going person but I'm royally chapped! I contacted them November 2nd and told it expect a final invoice the next day and it'd ship that week. 20 days later no invoice no nothing. This place is the worst. I never complain about things and usually let things slid but this is ridiculous.

Wow. That is the worst story I've heard (and I have heard several) about CT jerking people around with their orders.

4 weeks later
#1878 4 years ago
Quoted from Fourbyracer:

Merry Christmas to me!! It's finally here...

Long wait! Hope you love it.

1 month later
#1937 4 years ago
Quoted from mayuh:

oh... someone was even faster (by a year) https://pinside.com/pinball/forum/topic/pinduino-v03-interactive-control-of-leds#post-3071696
Unfortunately his store is down, so I don't know if a DIY build would be any cheaper, but I will do it by myself nevertheless, just for the fun of it -- I started with this kit (which has almost all parts I'd need):
amazon.com link »
and this LED strip:
amazon.com link »

I'm currently out of addressable LEDs (Chinese new year delayed shipments for a couple of weeks), but hope to have the store open again soon. A WPC DIY Pinduino kit is $35 (just PM me if you want one -- I have the parts in stock), you supply the LEDs, and all the code is open source so you can do things like add support for a shaker, etc. There is also a version of the pinduino (v0.2) that is designed for a lot more expansion and uses an Arduino Mega. The board files (EAGLE) are open source as well as a dump of files required to get them manufactured from SEEED Studio: https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/board_files

I'm happy to help anyone interested in building everything from scratch.

1 month later
#2041 4 years ago
Quoted from Chosen_S:

Just joined the club, but have not installed the kit yet, I have a couple of questions:
is the code up to a good place?
is the game still worth upgrading the 2.0 kit to?
replayability... is it there?
I ask these because I still love the original and have no problem keeping it stock, however... it's 2.0... should I go for it?

The 2.0 code and system is really, really good. They did an excellent job with the rules, sounds, and animation. Also, if you like euro techno, you will definitely enjoy some of the mode music (I'm not a fan, but it works). I say go for it and enjoy it.

2 weeks later
#2081 4 years ago

As an FYI to anyone doing an update to V1.19, I ran into a problem that caused the boot sequence to get stuck in a loop. I had added a custom ROM for BoP1 (bop_l8) to the ROM directory in pinmame while running V1.16. During the update, this ROM didn't get copied to V1.19 while the configuration file for for the system did. This cause the boot sequence to check for the bop_l8 rom, not find it, fail, and restart the boot sequence. After the update, I manually copied the rom over, which fixed the problem. Thanks to Koen at DP for pointing me to the log file that helped me find and fix the problem.

#2096 4 years ago
Quoted from Chosen_S:

what did the custom rom do different for bop1?

L8 has the billion point bug fixed and the ghosting patch applied to l7

#2098 4 years ago
Quoted from Chosen_S:

Right on, I guess I'll be looking for the L8 for the bop1 ... unless anyone here has a link to the L8?

Here you go: https://www.dropbox.com/s/hxoy10el4e9asa1/bop_l8.zip?dl=0

#2102 4 years ago
Quoted from Chosen_S:

That was super fast! Thank you!

Happy to help you and other BoP owners.

2 weeks later
#2124 4 years ago
Quoted from wierdeer:

Gigabyte... and thank you so much ordering new computer today

If needed, I made a build sheet (with part numbers, prices, and links) to all the parts in the 2.0 kit: https://docs.google.com/spreadsheets/d/1hGI5yhQ8mP3CvvZBRU9gfJ2Lu_7IBL2iDl-Ul_2es4g/edit?usp=sharing

It is probably a bit out of date.

#2129 4 years ago

The one part I couldn't source was the bracket used to mount the LCD display to the speaker panel. Looks like a standard part (the one in the kit has multiple unused mounting holes). I spent a while search, but just couldn't figure out what terms to use in google searches.

#2133 4 years ago
Quoted from awarner:

I think this is what was used on 1st generation kits:

Thanks! That is it.

#2135 4 years ago
Quoted from mavantix:

Nice! Wonder who PBL sources that from? It's got to be some sort of commercially available part.

My thoughts exactly. I searched for a long time to find it and never thought it would be listed at a pinball parts store. I can't imagine that they sell enough volume to have it custom made for distribution.

#2147 4 years ago
Quoted from Rarehero:

No way - I think the music is brilliant. Wouldn't think of altering it at all.

Heavy use of Euro techno beats in the modes, but they work really well. I can't imagine changing anything.

#2170 4 years ago
Quoted from rubberducks:

I've seen it streamed with the same. Seems to be a common issue on 2.0
Still think the Pinduino mod should flash the ramp when made, and smaller moving pulses when it's lit. Is the face lighting part of it, or something separate?

Code is all open source and available for anyone to modify. The limitation of the pinduino is that it is monitoring flashers, so as long as there is a specific flasher effect when a ramp is made, then it can have a programmed effect. Also, the face lighting is part of the same pinduino setup.

#2172 4 years ago
Quoted from rubberducks:

How difficult would it be to create a small board to monitor major switches (like the ramp) that could hook into it?

I made a simple circuit to monitor a single switch and detailed it in this old thread: https://pinside.com/pinball/forum/topic/diy-time-your-balls

Overall, it is pretty simple to do, and V0.2 of the pinduino has a break out board section to make custom circuits like that. I don't carry that board anymore, but have the board files open sourced along with the build files that seeed studio needs to make them: https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/board_files

Instructions on assembling the v0.2 board: https://docs.google.com/document/d/1y68ZkTQ2VHid4RKTt7BpwDiLYukaT8Dqg48kC-UWgqU/edit

That version of the pinduino is much more powerful and extensible than the v0.3 (which I use to build the BoP Pinduino kit), and is definitely geared to the hobbyist who wants more flexibility for designing pinball things with an Arduino. I don't want to derail the BoP2.0 thread, so PM me or post in the pinduino thread if you have any questions.

1 month later
#2219 4 years ago
Quoted from Axl:

Thanks to all that chimed in to help!
I turns out that the power cable to audio, P-ROC and sollenoid (?) board must have had some execessive force to it.
The cable was dangling, and all the power connector pins on those boards was bent, almost 90 degrees.
I carefullly bent them back. Now everything is working perfectly. Hopefully i don`t have to solder in new connectors.
Crazy work week, but hopefully i will get to play the first game on it tomorrow.

The cable may have been pulled when the head way laid down. Double check that nothing is bound up when the head is moved before you forget that this may be a problem (I know that I would forget six months down the road).

2 months later
#2220 4 years ago

Just made it to the wizard mode for the first time today! BoP 2.0 was a game that I didn't watch any videos or advanced to the wizard mode with the glass off just to see it. Since BoP is my favorite game and one that would never leave, I knew that I'd work my way up to it and enjoy seeing the reveal. All I can say is that it was well worth it and very, very well done! Without giving away spoilers, I loved the third stage and the wizard mode itself was a LOT of fun. Definitely gets your heart beating. Hope to make it back sometime soon.

#2222 4 years ago
Quoted from alveolus:

Metamorphosis is amazing! Or were you talking about Big Wheel Billion? I still haven't seen that one.

Metamorphosis. Haven't made the big wheel billion (yet).

#2225 4 years ago
Quoted from Chosen_S:

When you go back to the original Bop, do you notice any switch lag? If you do notice it, does it bother you?? I've been hesitant to install bop 2.0

Yes -- sounds and switch lag. Due to the layer of emulation running though a PC. I notice it, but not enough to really bug me when I want to go back and play 1.0. What really throws me is the voices. They sound so very, very off.

1 month later
#2282 3 years ago
Quoted from Djshakes:

I am selling my fully restored bop 2.0. It is listed in the classifieds here. Honest question, am I out of line asking $6950? I swapped a nice ij Williams plus cash to get this. Part of cash went to delivery and pick up of games. He lived 10 hrs away. I want to be realistic in my expectations.

From your ad:
$2000-base game
$2000-Bop 2.0 package with color dmd.
$500-new Bop 2.0 decals and translite
$100-new rails
$300-new ramps
$1000-brand new playfield
(included with 2.0 kit) -flipper fidelity speakers and amp
$15-new shooter rod assembly
-lit flipper button
-comet leds throughout
-the good pop bumper led rings from pinball life
-new legs
-new colored posts and purple silicone rubbers
-custom bop apron magnet
$50 -new upper playfield
-helmet super nice original
$100-new faces

I'm guessing around $6k in parts. Labor costs really depends. Some people like doing it, some people don't. Not sure how to charge for it unless it was done by one of the big names in restorations, but let's say $1k. You are the second owner, it has been enjoyed, etc. Say it has 500 plays since being redone. At $1 per game, take $500 off.

$7k seems high, $6500 seems more reasonable.

#2289 3 years ago
Quoted from nwpinball:

I see them pop up on the game lists for re-imports fairly often, last container from Italy we had shipped full of games, someone bought one for I think $1500. But those definitely take some work to clean up.

That is the kind of game you want if you are swapping playfields, putting in a 2.0 kit, and redecaling the cabinet.

#2291 3 years ago
Quoted from Chosen_S:

Which Is exactly what I’m looking for

Wish I had one -- it would be yours.

#2293 3 years ago
Quoted from Chosen_S:

Nice bro, I appreciate that!
I need to be clear... I’ll be on the hunt again soon, or something... all my efforts at the moment are here...
I personally have never seen a bop at that grade or price, I want another I can convert badly, I have the 2.0 kit and Playfield. But damnit, I’m so invested in expanding space I can’t yet... yet. Stay tuned

That looks really good.

#2301 3 years ago
Quoted from Bryan_Kelly:

I just finished this up for a buddy of mine. I would have put chrome trim on it if it was mine.

Outstanding work!

1 week later
#2302 3 years ago
Quoted from Chosen_S:

Could you please help me find a $2000 base bop!?? I’d really appreciate it

In case you didn't see this: https://pinside.com/pinball/forum/topic/for-sale-machine-bride-of-pinbot-the-13 (asking $2200)

1 week later
#2311 3 years ago

Thanks to an idea from rubberducks, I've been working on a pinduino replacement for the helmet lights:

#2312 3 years ago

Finished installed the helmet back in my BoP and have updated the code. I think it came out really well (and kicks the snot out of the stock lighting).

Code, as always, is open source: https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/BOP-ramp-head

If anyone is interested in a plug and play kit, just PM me (and I'll get this listed in my Pinside store). I think the cost will be $125 (or you can DIY for around $40-$50).

#2314 3 years ago
Quoted from Chosen_S:

Dood, that is amazeballs, I’m down for a diy method... looking forward to the guide, mind posting the diy guide here?

Thanks! I'll definitely post the instructions for DIY. All the installation guides that are linked from the product pages in my pinside shop are also DIY guides. In fact, I use the parts list at the top of the page when making kits for people, and often read through what I wrote to make sure I'm assembling the kits correctly. After writing these for a couple of years for dozens of different kits, I can't remember all the details.

If you want to make this kit yourself -- grab some of these addressable LEDs: ebay.com link: 50pcs 500pcs WS2811 RGB Full Color Pixels digital Addressable LED String 12mm 5V

1 week later
#2318 3 years ago
Quoted from jsa:

This is pretty cool. Do your rules care if it's 1.0 or 2.0? I suppose it shouldn't, as it's monitoring the same switches, right? What gets added (besides LEDs) if you're already running your existing pinduino setup?

I need to make a video running the 1.0 software, but the pinduino monitors flashers run through J126 so there it is compatible with both 1.0 and 2.0. The Pinduino that controls LEDs on the face and ramp is already using both output ports to control LEDs, so a second pinduino is needed to control the helmet lights (pinduinos stack). If you already have a pinduino for BoP, feel free to PM about the helmet one.

#2319 3 years ago

I made a video showing the helmet with BoP 1.0 (uses the same code for both BoP version):

2 months later
#2359 3 years ago
Quoted from mollyspub:

Here's something you dont see everyday... A set of nos skill shot rollers! Well ok not really :liar:I was able though to get my hands on these newly made rollers ! They didn't make it into production due to being slightly harder than the oem version. There's no difference in game play so I'm super happy to get these in my game!

Please share when I could get a set.

6 months later
#2432 3 years ago
Quoted from MightyGrave:

I hope someone can improve and bug fix the code on the BOP 2.0. it need some improvements. And i think DP won't do it

I don’t believe the source code is available, so other people can’t improve it. I’ve dug through the files on the game and it’s all compiled python libraries (as best as I could figure out.)

However, if someone has the source code, I’m happy to work on it.

3 months later
#2458 2 years ago
Quoted from ToucanF16:

I need help. I have an uninstalled 1st run Bop 2.0 kit. I'm overseas and wont get it installed for awhile. I want to get all the updates installed. Can this be done without the kit being installed? I assume I need the Zotac, anything else I night need? I assume a mouse, keyboard and monitor are needed. Can I use any computer monitor or do I need the BoP 2.0 display?
Any help is appreciated.

You can download a delta install from Dutch: http://www.dutchpinball.com/bride_of_pinbot_2.0_software

It doesn't require a keyboard or mouse -- just follow the instructions and there is an option in the game's menu to do the install.

Feel free to PM me if you run into any problems -- happy to help (if I can).

#2459 2 years ago
Quoted from lyonsden:

You can download a delta install from Dutch: http://www.dutchpinball.com/bride_of_pinbot_2.0_software
It doesn't require a keyboard or mouse -- just follow the instructions and there is an option in the game's menu to do the install.
Feel free to PM me if you run into any problems -- happy to help (if I can).

Just reread your post and you asked about doing this without the kit installed. Not sure about that, but one option is to save a copy of the delta software update and update it after you get the kit installed.

In case Dutch's website goes down before then, here is a link to the update: https://www.dropbox.com/s/mdwjz5a221ce07g/BOP2-v1.19.zip?dl=0

11 months later
#2544 1 year ago

For the helmet, I made an update using the Pinduino that is interactive with gameplay. The original version is lacking (mostly random) and the effects in 2.0 can look really messed up (but I recall that using non-ghosting LEDs looked much better than when standard LEDs were used.)


#2546 1 year ago

Addressable LEDs -- there is a link to instructions on the product page in my store.

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