(Topic ID: 72381)

BOP 2.0 Owners Club (Members Only)

By awarner

10 years ago


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7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1756 Product info Posted by rubberducks (7 years ago)

Post #1758 Availability update Posted by Fourbyracer (7 years ago)

Post #1788 Key workaround info Posted by awarner (7 years ago)

Post #1859 How to backup your ssd drive for BOP 2.0 Posted by awarner (7 years ago)

Post #2104 Betabrite installation notes Posted by mgpasman (7 years ago)

Post #2776 1.21 software update (improved 1.0 support) Posted by KoenHeltzel (2 years ago)


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#2266 6 years ago

The power strip my BoP 2.0 was plugged into was turned off while the game was on, now the code is messed up. It has version 1.19 and says PINMAME ROM : BOP_L6.

Can anyone walk this computer illiterate through the seemingly impossible task of fixing it?

Thanks in advance.

#2268 6 years ago

When I bought the 2.0, there was a note that instructed not to unplug the machine for 10 minutes after turning the machine off. I guess this allows the computer to power down properly?

I accidentally turned the power strip off while the machine was on, now the code is messed up. The head call outs are off and it scores improperly on the regular version. The head doesn't register on the 2.0 version. High scores are not saved.

I think the code got messed up? I have no idea where to start.

Threw in the version info, as that's about all I know, lol.

#2270 6 years ago

It was on the wrong head or something, would say "vocal link" and then "optical" immediately after. I messed around with the menu switch test and somehow the machine "configured head". Seems to be working differently now. It's at least sensing the ball on the 2.0 version.

I have no idea what's going on, only that there was a note about not unplugging for 10 minutes...and my neighbors and I noticed the game was messed up after powering back on.

All we were doing was setting the game to 6.5 degrees when I accidentally hit the power strip switch! It was at 7.2 degrees...much more fun at 6.5...but I messed up the dang code or something!

Will play a few games...maybe a miracle has occurred.

Thanks.

#2271 6 years ago

Now the old version starts with the face in plain robot head position, which I'm pretty sure is correct. When I shoot the shuttle ramp, the game calls out "engage vocal...", but the head does not move to mouth hole position. Shoot shuttle ramp again, ball rolls over plain robot face into lock and says "I can speak", then face moves to mouth hole position.

...."engage optical" when ball goes into mouth hole.

Anyone know of a simple reboot?

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