BOP 2.0 Owners Club (Members Only)

(Topic ID: 72381)

BOP 2.0 Owners Club (Members Only)


By awarner

4 years ago



Topic Stats

  • 2,451 posts
  • 158 Pinsiders participating
  • Latest reply 5 days ago by Jesder
  • Topic is favorited by 62 Pinsiders

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There are 2451 posts in this topic. You are on page 49 of 50.
#2401 4 months ago

Thanks for responding! I'm wondering whether that zip file is also a delta update though, since it's around the same size as the 1.19 file that's here:
http://www.dutchpinball.com/bride_of_pinbot_2.0_software

I also tried emailing DP a few days ago, but haven't heard anything back.

#2402 4 months ago

Many thanks to Koen for helping me get updated to the latest version!

#2403 4 months ago
Quoted from boustrophedonic:

Many thanks to Koen for helping me get updated to the latest version!

Koen Rocks!!!

#2404 4 months ago

I thought he left DP ?

#2405 4 months ago
Quoted from mollyspub:

I thought he left DP ?

Afaik he did, but probably reads this forum (or DP forwarded the question to him), has all the firmware versions and knows everything about installing the software.

#2406 4 months ago

Koen has been supporting us since he has left. We really appreciate you Koen! That is why you rock!

#2407 4 months ago

Anyone willing to part with their flipper mod from Scott danesi ? He's out of stock and might not be making anymore. Please pm to let me know!

#2408 4 months ago
Quoted from mollyspub:

Anyone willing to part with their flipper mod from Scott danesi ? He's out of stock and might not be making anymore. Please pm to let me know!

Don't think I've ever even seen them ...?

Link / pic?

#2409 4 months ago
Quoted from rubberducks:

Don't think I've ever even seen them ...?
Link / pic?

image (resized).pngimage (resized).png
#2410 4 months ago

What were people having it do, mostly?

#2411 4 months ago

It allows for code to disable the flipper coils so you can use the flipper buttons to navigate things without them flipping, such as the video mode and game selection screens in BoP 2.0.

#2412 4 months ago

Ah, right.

If he doesn't want to have any more made, maybe ask if he could get his employer to make and stock them? (PinballLife)

#2413 4 months ago

I did a small write up on the installation of my aux flipper board recently - http://www.enteryourinitials.com/2018/06/16/bride-of-pinbot-2-0-repair-service-log-5/

I hope Scott does make a new batch as they're an excellent addition to a BoP 2.0 machine

Agreed! His support here and on the DP BoP 2.0 forums is very much appreciated!

#2414 4 months ago
Quoted from Jesder:

I did a small write up on the installation of my aux flipper board recently - http://www.enteryourinitials.com/2018/06/16/bride-of-pinbot-2-0-repair-service-log-5/
I hope Scott does make a new batch as they're an excellent addition to a BoP 2.0 machine

Agreed! His support here and on the DP BoP 2.0 forums is very much appreciated!

I saw your write up and enjoy your site!

#2415 4 months ago

Not sure how many of us still have an uninstalled BoP 2.0 kit. I purchased from DP’s first batch. I live overseas and pinball is on hold until I return to the states in a couple years.

With all that’s going on with DP, I want to make sure the latest code is installed. I assume all I need is the P-ROC and mini PC from the kit? Maybe a mouse, keyboard and monitor too?

Can someone give me the BoP 2.0 ‘upgrade for dummy’s’ version to get the newest code in my uninstalled kit?

#2416 4 months ago

I met Ed Robertson of BNL a couple of weeks ago and some of you might know that a BOP 2.0 was in their video "Silverball". I asked him if he still played it and he told me that he needed some room so he sold it. He did tell me that he originally put the kit in himself and really liked it when he had it. Great guy and a LONG TIME Pinhead (longer than me and I'm at 23 years).

3 weeks later
#2417 3 months ago
Quoted from Toucanf16:

Not sure how many of us still have an uninstalled BoP 2.0 kit. I purchased from DP’s first batch. I live overseas and pinball is on hold until I return to the states in a couple years.
With all that’s going on with DP, I want to make sure the latest code is installed. I assume all I need is the P-ROC and mini PC from the kit? Maybe a mouse, keyboard and monitor too?
Can someone give me the BoP 2.0 ‘upgrade for dummy’s’ version to get the newest code in my uninstalled kit?

Same here guys

I have not installed mine yet, waiting on the next code drop and to finish my gameroom, but being prepared is where I’d like to be... any help is appreciated

#2418 3 months ago
Quoted from Chosen_S:

Same here guys
I have not installed mine yet, waiting on the next code drop and to finish my gameroom, but being prepared is where I’d like to be... any help is appreciated

Your waiting for a code update from DP? I don't think this will happen or at least any time soon. I can't believe people haven't installed their kit yet!

#2419 3 months ago
Quoted from Chosen_S:

Same here guys
I have not installed mine yet, waiting on the next code drop and to finish my gameroom, but being prepared is where I’d like to be... any help is appreciated

good luck on that wait.

#2420 3 months ago
Quoted from Marvin:

good luck on that wait.

Thanks! I’ll take good luck

...

I have 2 problems... one, I’m building a gameroom by myself, its taken all of my time and focus, I don’t have space to pull my bop and install the kit, I also have a new playfield, so I need to wait to do it all.

Two; I love 1.0, it’s got lag in the switches on the 2.0 software, going to get real annoying pretty fast

Some day soon I’ll get on the project

#2421 3 months ago
Quoted from Chosen_S:

Thanks! I’ll take good luck
...
I have 2 problems... one, I’m building a gameroom by myself, its taken all of my time and focus, I don’t have space to pull my bop and install the kit, I also have a new playfield, so I need to wait to do it all.
Two; I love 1.0, it’s got lag in the switches on the 2.0 software, going to get real annoying pretty fast
Some day soon I’ll get on the project

code update is unlikely to fix the lag, and the lag seem more on the audio trigger than the switch hit itself. get your room done, and install the kit don't wait on code. its fantastic as is. BoP is a really fun game, 2.0 blows it out of the water.

#2422 3 months ago
Quoted from Marvin:

code update is unlikely to fix the lag, and the lag seem more on the audio trigger than the switch hit itself. get your room done, and install the kit don't wait on code. its fantastic as is. BoP is a really fun game, 2.0 blows it out of the water.

Honestly, I used to play 1.0 a lot more than I play 2.0/emulated 1.0 now. BoP was originally on my "I can't see selling this" list. Now that I have 2.0, it's frankly on the short list of potential games out the door. For me, whatever 2.0 gained in modes and rule depth, it lost in personality, and I just haven't ever enjoyed the emulated 1.0 as much as the original I had before the conversion. Oh well, likely funds for something new I guess.

#2423 3 months ago
Quoted from Cheeks:

Honestly, I used to play 1.0 a lot more than I play 2.0/emulated 1.0 now. BoP was originally on my "I can't see selling this" list. Now that I have 2.0, it's frankly on the short list of potential games out the door. For me, whatever 2.0 gained in modes and rule depth, it lost in personality, and I just haven't ever enjoyed the emulated 1.0 as much as the original I had before the conversion. Oh well, likely funds for something new I guess.

Then put your boards back in and sell the kit, keep BoP, fun game.

#2424 3 months ago
Quoted from mollyspub:

Your waiting for a code update from DP? I don't think this will happen or at least any time soon. I can't believe people haven't installed their kit yet!

I have a kit in my shwlf since 1,5 Years. So many projects ... New Gameroom, new garden, etc... So hope to finish my BOP 2.0 by the End of the year. To start my MB project

#2425 3 months ago

I love our kit, we play it often. The challenge is that we restored 1.0 perfectly, so at some point, I'll revert it for a while just to experience our work...but frankly, we play it in both modes often, so we're in no rush.

I heard a rumor there are sound improvements coming, so we'll hang in there.

#2426 3 months ago

I hope someone can improve and bug fix the code on the BOP 2.0. it need some improvements. And i think DP won't do it

#2427 3 months ago
Quoted from MightyGrave:

I hope someone can improve and bug fix the code on the BOP 2.0. it need some improvements. And i think DP won't do it

I hate speculating in general about time, but we have zero idea. However, regardless of DP's situation, I feel confident we'll get code updates in the future, as all the coders involved are personally committed (and have said so much over the years). If anything, until everyone knows the financial situation is settled one way or the other, it's uncomfortable to keep working on it presently (payment issues, etc). Once that all passes, I bet we get new code.

#2428 3 months ago

Got my 2.0 kit installed, up and running, with no issues (knock on wood). Definitely worth it. I have looked through this thread (I probably missed it) and through the settings on 2.0 and I can't seem to find if there is an "attract" mode. Or is there not one?

#2429 3 months ago
Quoted from Minabluemerle:

Got my 2.0 kit installed, up and running, with no issues (knock on wood). Definitely worth it. I have looked through this thread (I probably missed it) and through the settings on 2.0 and I can't seem to find if there is an "attract" mode. Or is there not one?

None. Not even any music.

#2430 3 months ago

Well, I guess there may be one issue. Does the animation(or picture) need to move to the left a little bit?

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#2431 3 months ago

You can calibrate this in the menue

#2432 3 months ago
Quoted from MightyGrave:

I hope someone can improve and bug fix the code on the BOP 2.0. it need some improvements. And i think DP won't do it

I don’t believe the source code is available, so other people can’t improve it. I’ve dug through the files on the game and it’s all compiled python libraries (as best as I could figure out.)

However, if someone has the source code, I’m happy to work on it.

#2433 3 months ago

I think only DP , Scott D. and Koen H. have the source code.

But maybe this could help to get the source code:

https://www.sdkhere.com/2017/07/reversing-of-python-built-exe.html

#2434 3 months ago
Quoted from MightyGrave:

I think D, Scott D and. Koen H could have the source code. But maybe this could help to get the source code:
https://www.sdkhere.com/2017/07/reversing-of-python-built-exe.html

Cool if it works .. but I'm a bit dubious.

Have to see how things shake out with DP, re: either updates or possible release of source.

#2435 3 months ago
Quoted from jsa:

I heard a rumor there are sound improvements coming, so we'll hang in there

There are improvements to the 1.0 sound, I've made the changes to the version of Pinmame BOP is using so that it will run with the Pinsound Studio software instead of emulated sound. Using the original WMS sounds for BOP. Sounds a lot better. But it needs DP and Pinsound to come to some agreement, and it's hardly very far up DPs list of things at the moment.

#2436 3 months ago
Quoted from Snux:

There are improvements to the 1.0 sound, I've made the changes to the version of Pinmame BOP is using so that it will run with the Pinsound Studio software instead of emulated sound. Using the original WMS sounds for BOP. Sounds a lot better. But it needs DP and Pinsound to come to some agreement, and it's hardly very far up DPs list of things at the moment.

That's awesome news, and hopefully the improvements make it into our games someday!

#2437 89 days ago

Looking to replace the trim on mine. Trying to decide between all chrome, including coin door or purple/blue trim? Here is the purple blue trim I am considering. Have the 2.0 cab decals on mine. Also considering a darker purple with metallic flake. Most I have seen have the chrome which looks real good?

IMG_20180817_222456993 (resized).jpgScreenshot_20180820-090516 (resized).pngScreenshot_20180820-090526 (resized).pngScreenshot_20180820-091010 (resized).pngScreenshot_20180820-091016 (resized).png
#2438 89 days ago
Quoted from Multiball33:

Looking to replace the trim on mine. Trying to decide between all chrome, including coin door or purple/blue trim? Here is the purple blue trim I am considering. Have the 2.0 cab decals on mine. Also considering a darker purple with metallic flake. Most I have seen have the chrome which looks real good?[quoted image][quoted image][quoted image][quoted image][quoted image]

have you considered black trim?

image (resized).png
#2439 89 days ago

No. Black looks pretty nice also. Keeping the thinner, newer style rails on mine.

#2440 89 days ago

have you considered the original excellent art and stainless so that the game stands out in a lineup rather than being a boring black base cab?

#2441 88 days ago
Quoted from Marvin:

have you considered the original excellent art and stainless so that the game stands out in a lineup rather than being a boring black base cab?

Looks like the 2.0 art package is already on...

what about pink, or white for the trim, or a really great blue, blue would be great, none's done it yet that I know of, maybe that electric blue thats on the art under the brides feet?

#2442 88 days ago
Quoted from Chosen_S:

Looks like the 2.0 art package is already on...
what about pink, or white for the trim, or a really great blue, blue would be great, none's done it yet that I know of, maybe that electric blue thats on the art under the brides feet?

I know the ugly updated package is on it. He could fix it is the point.

#2443 88 days ago
Quoted from Multiball33:

Looking to replace the trim on mine. Trying to decide between all chrome, including coin door or purple/blue trim? Here is the purple blue trim I am considering. Have the 2.0 cab decals on mine. Also considering a darker purple with metallic flake. Most I have seen have the chrome which looks real good?[quoted image][quoted image][quoted image][quoted image][quoted image]

How about chrome with Candy purple pc on top? Expensive but damn it's purdy.

6340d7788c2bb027ebd3c9635a2f8578c2e195a8 (resized).jpg
#2444 88 days ago
Quoted from Marvin:

have you considered the original excellent art and stainless so that the game stands out in a lineup rather than being a boring black base cab?

Quoted from MustangPaul:

How about chrome with Candy purple pc on top? Expensive but damn it's purdy.
[quoted image]

tell me THAT won't stand out in a crowd!!

Isn't this the BOP 2.0 Club?... I would think anything BOP 2.0 goes and is allowed.

#2445 88 days ago
Quoted from Chosen_S:

Isn't this the BOP 2.0 Club?... I would think anything BOP 2.0 goes and is allowed.

Sure it is, my picture was just to show what the color looked like.

#2446 87 days ago
Quoted from MustangPaul:

Sure it is, my picture was just to show what the color looked like.

super gorgeous, I think it would look great on bop 1,or 2

#2447 87 days ago
Quoted from Chosen_S:

super gorgeous, I think it would look great on bop 1,or 2

I've been thinking about it for my BOP1 but man the $$$$$

1 month later
#2448 35 days ago

Got Work one of those BOP_Crate stickers. I don't feel like spent enough time on the installation; but still looks worlds better.

Thanks devilsmuse !

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4 weeks later
#2449 7 days ago

FYI, installed drop-in replacement for the helmet control board to support LEDs and introduce proper fade. More info here in the 1.0 thread:

https://pinside.com/pinball/forum/topic/bop-clubnon-20/page/33#post-4679092

Here's a video:

#2450 7 days ago
Quoted from jsa:

FYI, installed drop-in replacement for the helmet control board to support LEDs and introduce proper fade. More info here in the 1.0 thread:
https://pinside.com/pinball/forum/topic/bop-clubnon-20/page/33#post-4679092
Here's a video:

Nice work, fade looks great!

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