Quoted from Fourbyracer:
Looks good Eric. Different, but good. Doesn't seem like the lights fire when the ball goes up the shuttle ramp, more just firing randomly. Pinduino definitely adds to the game though, and I love it!
On another note, whats up with the helmet lights? I think someone said before that they look like they are just freaking out. I hadn't noticed that before, but they were right! I hope that is something controllable in the 2.0 programming and they will fix the code. Just look like a whole bunch of random flashers right now.
Still waiting on my 2.0 kit. Nothing from CT since they told me they would be getting a hold of me soon to pay the rest of my money--a month ago....
Thanks! The ramp is being triggered for the short blue pulse when the shuttle insert flasher fires, which happens frequently when to get the shuttle out of the hanger (then start opening bay doors for locks by shooting the heart ramp).
Yeah -- my helmet lights look like shit. I haven't had time to play with the bulbs yet, but the ones I have in there are non ghosting, which may be part of the problem. There was some chatter about replacing transistors on the helmet light board as the old ones weren't being triggered fast enough, but that doesn't jive with my understanding of transistors (but what do I know.) I haven't had time to really dig into it, but will report back if I figure anything out.