(Topic ID: 116820)

BOP 2.0 Help Thread

By Joshmx19

9 years ago


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  • 83 posts
  • 15 Pinsiders participating
  • Latest reply 9 years ago by 85vett
  • Topic is favorited by 10 Pinsiders

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#12 9 years ago

Haven't installed, yet as I'm mid way through a restoration, but I can tell you those screws punch out the bottom very easily. Just tap them on the top with a hammer.

#31 9 years ago

Is this the split connector that is not used in the US kits?

Just want to make sure before I start cleaning up the wiring for the kit as I put things together.part.jpgpart.jpg

#33 9 years ago

Ah, thanks for the heads up. I'll put it in then.

1 month later
#67 9 years ago

By any chance do you have your speaker wires running along your power wires? Those should be separated when at all possible to help prevent the chance of line noise. This is something that is done in aftermarket car stereo set-ups and since we are basically running auto equipment now it may help reduce/eliminate the noise.

3 weeks later
#74 9 years ago

Is this a pinmame issue or do I have something wrong? Here is what happens in 1.0. In 2.0 the coils fire correctly in test.

If I go into test mode I get:
- All lamps work perfectly
- All flashers work perfectly
- All high voltage coils work perfectly
- No low voltage coils will fire
- All switches register correctly (little funky with the switches for the items that go to the low voltage coils)
- If I press the switch for something that is associated to a low voltage coil the coil fires and switch registers.

Some examples -
- Testing the sling shots. In test the coil will not fire. I move to switch test and when I press on one of the leaf switches the sling fires.
- Same thing happens for all the pop bumpers and the other two sling shots.

Does anyone have a clue what I could have done wrong?

#76 9 years ago

Just a FYI that I got 2.0 up and running again. Fried a couple of chips on my PROC when adjusting the pop switches. Gerry at PROC really went out of his way to help me get back up and running. Can't say enough great things about him.

#79 9 years ago

Is the head supposed to keep spinning while in multiball? Mines doing this and I'm not sure why as it always comes back to the correct home spot so it seems as though it's not having an issue finding where it's at.

#81 9 years ago

Thanks. I'll check it out to see what's up.

#83 9 years ago

Got it working again. Turns out the switch that recognized the head location was sticking closed for a couple of seconds. Just long enough to where the game was changing the head location again before it would open back up. Put a new switch in there and all is good again.

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