(Topic ID: 310340)

Bone Busters > left shooter problem > Gottlieb system 80B

By SpaceTimeGuy

2 years ago


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  • Latest reply 13 days ago by TheMitch
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#2 2 years ago

Some coils are driven by under playfield transistors. These use a lamp driver to drive. Since this is an 80b it might have a board with several of the large metal transistors on it. One of those drives the coil and should be tested

#4 2 years ago
Quoted from SpaceTimeGuy:

Hi Cheddar ... Thank you for Replying ! There is a separate little board for pop bumper and little board for for "Kicker" (but I think it is for the shooter) ... I tested the bottle cap transistors and they gave same readings on DMM ... My friend bought a new pop bumper board and I put that in and it didn't solve the pop bumper problem ... Would like to fix both problems ... but right now the most pressing problem is the left ball shooter as he can't play game with it not working ... So it won't just be a bad lamp or socket ? but could be bad transistor (??) on lamp driver board ?

There won't be a bad lamp socket for it. The lamp wire goes directly to the big transistor. But the lamp driver transistor could be bad.

What do you mean by Left Ball Shooter? I don't see anything that matches in the manual. Can you take a pic?

#7 2 years ago

It's got to be in the schematic somewhere. Can you trace the wire from the left shooter back to that board. Until be know what they call that on the schematic we won't be able to identify which lamp drives it

#8 2 years ago

Maybe it's this: pasted_image (resized).pngpasted_image (resized).png

#10 2 years ago
Quoted from SpaceTimeGuy:

I was looking at that this morning ... but can't figure out which transistor drives it ...? ... I'm not that good at reading schematics ...
P.S. I called Ni Wumpf and left a message ... want to double check those 2 red led's on their board don't mean problems ...

are there lamp numbers on those leds? any clue where to look would help

#13 2 years ago

Someone left this helpful note in my manual
pasted_image (resized).pngpasted_image (resized).png

That lines up with the image I sent earlier that has L12 driving the ball shooter
L12 is driven by Q13
pasted_image (resized).pngpasted_image (resized).png

pasted_image (resized).pngpasted_image (resized).png

I'd suspect the the kicker driver board before I'd suspect the new driver board. Those mini drivers do a decent job protecting the driver board. The kicker board is identical to a pop bumper board. I'd try switching it with one of those that is working

#15 2 years ago

If you put in a new board and it still didn't work did it give you any indication it had power? Each of the coils has a fuse are they good?

#18 2 years ago

The 5vdc should always be there for the board logic. The circuit is activated by the lamp driver.

#21 2 years ago

Doesn't this machine have multiple pop bumpers? Try swapping the boards to see if the problem moves

#24 2 years ago

in that scenario he needs to put it into switch mode and see what is reporting. Before you can rule out other problems we need to know if those switches are being triggered by the ball

#28 2 years ago
Quoted from SpaceTimeGuy:

P.S. Yesterday >> I measured for 5 VDC coming off the MPU (connector A1J6 ... pin18) and only got 3 VDC ... page 45 of owner's manual .... It was hard to test as it is an edge connector > so I unplugged connector and tried to get tip of multimeter probe on trace(?) on back side of MPU ... I didn't think that was an issue because 5 VDC light is lit up on MPU (as it is suppose to be) ... and when I connected a jumper wire directly to the coil and other end to the resistor on the original "kicker" board, the solenoid fired ... so thought I just wasn't getting good contact on the probe to trace #18 of the MPU ...?? ... If the solenoid fired with the jumper >> wouldn't that mean the board was getting enough power ???

By resistor I assume you mean transistor. You could have that board disconnected and as long as the ground on the board was connected to ground touching the tab on the transistor would fire the coil. The transistors only provide the path to ground and complete a circuit. Also that test only proves that the coil has power. With the machine on if you ground the tab of the resistor with all of the other wiring connected that proves the wiring between the board and coil is intact. This could be your issue as the wiring goes through the connector and sometimes through an interconnect and all of those have to work for it to work.

#30 2 years ago
Quoted from SpaceTimeGuy:

Nothing happened when I had the jumper wire connected to the coil and touched the other end of jumper wire to the metal case of the bottle cap transistor (on the "kicker" board) ... but I accidentally touched end of jumper wire to a resistor on the board and that fired the shooter/kicker solenoid ... So thought may that Transistor was bad ? ... (Now we have a new replacement board installed and the shooter/kicker still doesn't fire when ball goes in) ....
SO you are saying > I need to connect jumper wire to ground strap and touch other end of wire to Transistor on board ... and if coil fires then that proves the wiring from the board to the coil is OK ... ? ... IF solenoid doesn't activate > THEN if I splice a jumper wire from the little "kicker" board wire harness to the lug of the coil (to lug with unbanded side of diode attached?) then that will bypass any "breaks in original wiring/connectors ? WHICH WIRE on the connector to board should I splice onto ?? (see photo from page 40 of schematics) ... Pin 1 is kicker solenoid input . Pin 2 is kicker solenoid ground . Pin 3 has no wire to it. Pin 4 is kicker switch input . Pin 5 is 5 VDC . Pin 6 is DC ground .[quoted image]

That is generalized instructions for testing a coil. I need to see if it works this way with the little driver boards.

But to identify breaks in wires the continuity mode on your DMM can do that for you

1 month later
#33 2 years ago

I don't see how it proves you have 5v there because grounding the transistor just proves you have power to the coil.

Do I remember that it didn't work with a new pop driver board? If so this doesn't prove that your old board is good but likely proves that you have a wiring issue.

So there isn't alot going on here: the switch on the pop bumper goes to the board make sure you continuity and the switch is closing good. Dirty switches are a problem on gottliebs. You need 5v and ground to the board. Test with multimeter. Then you have a wire from the coil to the board. We know this is good because of the test. Then we have a ground from the board to coil ground. Check continuity on this to the bottom metal board.

Screenshot_20220410-090353 (resized).pngScreenshot_20220410-090353 (resized).png
#36 2 years ago

the wire is not dropping your 5V to 3. You need to find out what is dragging it down. Can you verify you have the same 3V at the pop board? If you do then you know there is nothing wrong with the 5V wire. A1J6 is the switch connector and it is also in the corrosion zone. Since it's a new MPU the enge connector is good but how is the crimp? A corroded crimp will add resistance and that can drop your voltage. I'd test again with A1J6 disconnected. If you get 5V then take a good look at that crimp. The connector should be very hard to remove

#38 2 years ago

yes you can. If it works you know the problem and can fix it permanently

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