Quoted from SLAMT1LT:It will certainly be a challenge to create a fun and exciting game of pinball on a single level. Not all games need ramps, but a game that features all the Bonds, all the villains, and all the movies?... You most definitely need ramps to do the theme justice.
I suspect they will rely heavily on the LCD mounted in the playfield, to dazzle the player. Best place for the screen in an all-action game, as I demonstrated in my Bond game, a decade ago (and later in Alien at Heighway). You don't miss a single frame when the screen is at eye level, but it only works well with very clever coordination, which matches movie clips and animations with the action on the playfield.
So yeah, if they nail the LCD integration and offer a fully immersive experience, then you won't even notice the game has no ramps.
I agree with the last sentence, but it seems to contradict your earlier assertion that "You most definitely need ramps to do the theme justice".
It's interesting...BM66 had broad video content from the TV show, but the ramps killed it for me (they felt dull). Shots and flow just seemed clunky...didn't last long in my collection. An example where it covered all the villains and many episodes but just didn't have a fast, flowy feel to it.
Just seems like we all love fast games with flow. Some of GZ's cooler shots & flow have nothing to do with the ramps. If someone can design a fast, flowy game without ramps it's KME. Will be a blast to see what they come up with!
Very cool that you innovated in the area of PF LCD integration. I think it's an interesting domain, since so many of us play alone at home and we rarely benefit from all the wiz bang graphics on the backbox. As you say, it requires clever coordination. I've never played Alien.