(Topic ID: 321756)

Bond. James Bond. Stern 007 Hype Club!

By mrossman5

1 year ago


Topic Heartbeat

Topic Stats

  • 7,543 posts
  • 827 Pinsiders participating
  • Latest reply 1 year ago by ZNET
  • Topic is favorited by 185 Pinsiders

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Topic poll

“Are you in or out?”

  • Instant buy 240 votes
    24%
  • Out 322 votes
    33%
  • Unsure/will wait to see 428 votes
    43%

(990 votes)

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Topic index (key posts)

5 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 VIDEO: Bond Game Trailer 9-22-22 Posted by mrossman5 (1 year ago)

Post #744 First pics Posted by Marv (1 year ago)

Post #4724 VIDEO: Live gameplay from London 9-26-22 Posted by KevInBuffalo (1 year ago)

Post #5159 Key posted, but no summary given Posted by J85M (1 year ago)

Post #7103 James Bond club thread Posted by Daditude (1 year ago)


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#679 1 year ago
Quoted from bladerunner:

Looking forward to see what George Gomez came up with. Short of the Avengers and the Transformers, I enjoy all other games he has designed since LOTR (Batman, Beatles, Deadpool and Heavy Metal) for Stern and all the games he took part of at Williams short of RFM. Hope it is another success! Gomez has original ideas.

I can see Avengers a bit, but even there and with TF especially, IMO it's the code that lets those games down. Gomez still had a pretty interesting layout and some unique features/mechs with both. Heck, I still want a TF despite the lackluster, wood-choppy code...

I'm definitely excited to see what he came up with here for Bond.

1 week later
#4248 1 year ago

I'm trying to just adopt a mindset of not caring what LEs are priced at. Most that are bitching here weren't LE buyers anyway, myself included.
They've never been worth anything over a premium to me, they're frankly for super fans. It's artificial scarcity, and I wouldn't pay anything for that crap. But I hope they continue to sell, and I hope they indeed do subsidize Pro/Pre prices with the pure profit they yield Stern. (Flippers/price gougers are a whole other thing that I wish Stern would try to curtail.)

It's the Pro and especially Premium pricing that I'm most bummed about here. I'm NOT spending $10k for a premium, period, just not justifiable, and $7k is really pushing it for more and more sparse feeling Pros.

I'm glad I ended up with my 3 machines at this point - GZ, IMDN, and MET. It's certainly disappointing to see yourself getting priced out of getting more. Not that I couldn't afford it if I wanted another, it's just getting too hard to justify it for a toy, even if I really love owning these things.

Oh well, woe is me - whinging over. Blah blah

Eta: oh, and I'm sure Stern will sell every Elwin SLE at $20k+ and love it. I'm fairly disappointed that what sounds like a really awesome game will be so limited though. 4 spinners, tons of drops, single level with super unique shots, Elwin awesome rules? That sounds dang close to what I'd build myself, and in fact have designed in Virtual Pinball and hope to homebrew one day.

I just hope I even get to play this the SLE someday...

#4253 1 year ago
Quoted from delt31:

I definitely don’t see 3300 in value on the LE. What I do see is the market will value the LE higher than 13k which you’re already seeing.
I agree with you that eventually a point will be hit where the price is just too high. What is concerning is that a SLE single level could still sell out at 25k. That would be insane and a failure for us all bc it just says to Stern and others that maybe there is no ceiling if you limit to X amount. At least with bond LE the game is pretty loaded. Single level? Gtfo.

Couldn't disagree more with the single level concern. If anyone can make a jam packed unique single level game feel complete and special, it will be Elwin. I'm really excited to see it, I just wish it was going to be remotely affordable.

Beatles for example shoots awesome and only suffers from a garbage theme and fairly crappy code... Throw GZ level complex code and theme on that layout and it would be pretty awesome without anything else, IMO.

#4288 1 year ago
Quoted from Tuna_Delight:

?!
Garbage theme?! Crappy code?!
I hadn't realized that someone other than Stern had made a great shooting Beatles game.

I'm not sure I could come up with a worse theme than the early Beatles used with this pin - to me. Of course that's just me, and entirely subjective. But perhaps crappy code is too strong, it has some fun elements - but I guess fairly shallow code is probably more accurate? I think it could be significantly better.

The main point here was the layout is cool and very fun to shoot, lots of drops, etc, and loses nothing by not having ramps, IMO...

I didn't say anyone had made a better Beatles game. I'll give Stern that crown. I hope it reigns supreme for eternity, and no one bothers to try to top it. LOL

1 week later
#5189 1 year ago

It's hard to look past the super early code and rules (why would stern even show it in this state, even unofficially?), but it looks like a fun shooter with some interesting shots. I'm personally hoping there are more occasions where the drop targets stay down so you can directly bash the rocket - they seem to reset immediately all the time currently. Though the gate shot that circles the rocket looks fun, and I like the one-way gate feeding the orbit/upper flipper that the drops being down would negate.

Also, I just can't see where the jetpack mech will ever be much fun, as it doesn't look like you'd be able to bash the ball or figure (why would you bash Bond anyway?). It's early code obviously but when he's at full extension where he stayed a good bit you're just staring at the side of the thing. Dropping on the pops or single standup just looks boring, especially after the 100th time. I'm not in the market at $10k for a premium, so I guess it doesn't concern me - Pro honestly looks better without the jetpack at this point though. If they come up with some way to make the jetpack fun then my hat will be off to them, as-is it looks really feeble and lame... Sorry to join the negativity.

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