I'm not as familiar with Lonnie's code style and was surprised to see that some people are out on Bond because of him, so I went back through his games and.. yeah..
He's worked on some of my favorites, but they're not usually favorites because of his code adding to the game. It's usually a great layout / theme propping up some good / great code. Admittedly, he's got more duds than studs on his resume thanks to being a workhorse through Stern's lean years, but there are some gems in there too. I haven't played every Lonnie game, but would consider these the highlights for one reason or another:
Star Trek (as Lead)
Stranger Things (with Eddy...)
Iron Man (with Lyman...)
Tron: Legacy (with Lyman...)
Wheel of Fortune
Sopranos (with Dwight AND Lyman...)
Baywatch (on a team of 4)
Maverick (with Lyman...)
The Who's: Tommy (with Lyman and Carpenter)
In my opinion, his modern code often arrives late and never seems to push the envelope enough in a time when games like Godzilla, A:IQ, Rush, AC/DC, Batman 66, Walking Dead, etc.. are redefining how we think about pinball game design.