Quoted from Bublehead:This makes me want a Godzilla even more now…. Not sure about you, but a collapsing building way out classes a Bond on a wand… as a matter of fact, I played a right leaning Godzilla last Saturday that sent all three balls SDTM on MB start and I am positive I had more fun playing that than anything I see in this shaken, not stirred pile of dung. Enough said.
I'm in a love/hate with the building. It's cool, but it actually by design sends balls SDTM because you can get a ball stuck on the roof if you get a shot off fast enough to a ramp before the building goes up. Using the magna grab on the pro actually gives you more consistent control as well and can easy feed the locks 3 shots in a row too. When locks are lit you can't chain left/right ramp shots with Gigan, but on a pro you can't just get train loops to the right ramp over and over when locks are lit. Also, the locks ready disables your spot shot to the left as it becomes a dead end shot.
The mechagodzilla rotating platform is cool though, but still have had balls get stuck in the mechagodzilla figures arms. Also disabling the spinner during some multiballs can hinder Ebirah progression.
The collapsing bridge is shitty because off chance it can collapse and SDTM or outlander drain the ball. I don't really like it dumping the ball vs feeding a flipper. It's a cool mech but I consider it a downgrade.