(Topic ID: 321756)

Bond. James Bond. Stern 007 Hype Club!

By mrossman5

1 year ago


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  • 7,543 posts
  • 827 Pinsiders participating
  • Latest reply 1 year ago by ZNET
  • Topic is favorited by 185 Pinsiders

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“Are you in or out?”

  • Instant buy 240 votes
    24%
  • Out 322 votes
    33%
  • Unsure/will wait to see 428 votes
    43%

(990 votes)

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#7351 1 year ago
Quoted from TreyBo69:

People think way too much about layouts. It shoots fine. The layout and toys may attract you to the game at first, but you keep coming back to play the game code. If you find the game boring, it's because it's still super early code.
Software brings the hardware alive.
Modern pinball is essentially a video game with a really shitty control input (like throwing bean bags at a DDR machine). That's what the majority of home buyers want. Longish playing games with a lot of content in them.

This.

I just put the Cleland code on my GOTG, and just having appropriate music and voiceovers makes the game exponentially more enjoyable. You can follow the trajectory of this with DP and the early complaints. Unless people are just learning to appreciate machines over time, it seems that code makes an enormous difference to many pinball fans. If I'm going to have a game in my home, I want it to have depth so I can explore different modes, clips, songs, etc.

#7352 1 year ago
Quoted from doublestack:

Man I sure hope you are right. The pop sounds are cringe.

The pops sound effect is terrible. I try not to complain about the little stuff, but it drove me nuts the first time I was playing the game.

#7353 1 year ago

Since these are coming with rusted balls what is a good source for high quality replacement balls.

#7354 1 year ago
Quoted from Invictus:

Gentlemen, with all due respect. I keep seeing posts like "it takes time," "it gets better," "code needs refinement," "just a few updates," and "this game will get better in a year."
Seriously!?
Honestly, that is an odd excuse. Pinball involves a ball being thrown into a specially designed playfield/table.
The playfield doesn't change; if the layout is simple, it stays that way.
These days, most pinball manufacturers are skimping on the hardware and focusing more on the software. They seem to be cutting back on the mechs, electronics even the cabinets. I presume that it's related to economical challenges.
Is this the spirit of pinball!?
Isn't it in great part about the classic pinball mechanics?
Not fancy animations and/or licensed video sequences, not even great sounds, can make up for a poor playfield design.
Pinballs are mechanical games before anything else, not video games.
Bond has what it takes!? We'll find out.
It does have a love rocket...
Again, when did pinball become a game about video graphics and code updates!?
For me, it will always be about the playfield, the mechanics, and the little details.

Interesting take. Have you played some of the latest Sterns? Pretty fun to me. JJP is clearly going for dazzling lights and no substance.

Also what seems like a great idea to people in a room, might not actually gel with buyers. Releasing the code bit by bit and taking feedback for improvements is standard. Sorry. Id rather have my Metallica with its latest code version, than its launch code.

Same playfield, but code matters. Also TWD DP etc etc.

#7355 1 year ago
Quoted from TreyBo69:

People think way too much about layouts. It shoots fine. The layout and toys may attract you to the game at first, but you keep coming back to play the game code. If you find the game boring, it's because it's still super early code.
Software brings the hardware alive.
Modern pinball is essentially a video game with a really shitty control input (like throwing bean bags at a DDR machine). That's what the majority of home buyers want. Longish playing games with a lot of content in them.

All of us value different things, but I'm a sucker for interesting layouts/geometry (and tend to prefer 3 flipper games).

Keith Elwins games have energized Stern - his innovative layouts are a big reason why his games are so loved. No doubt software brings the hardware alive (as you say), but a boring layout is hard to get excited about. Both JP and GZ have really fun layouts with unique shot feel. LOTR is a good example of a standard fan layout with exceptional rules/dots/sounds and shot choreography, so it is possible to have a great game with a boring layout (but it's less common).

#7356 1 year ago
Quoted from Roostking:

Interesting take. Have you played some of the latest Sterns? Pretty fun to me. JJP is clearly going for dazzling lights and no substance.
Also what seems like a great idea to people in a room, might not actually gel with buyers. Releasing the code bit by bit and taking feedback for improvements is standard. Sorry. Id rather have my Metallica with its latest code version, than its launch code.
Same playfield, but code matters. Also TWD DP etc etc.

Just have to ignore debbie downer...most of what he says makes no sense.

#7357 1 year ago
Quoted from snaroff:

All of us value different things, but I'm a sucker for interesting layouts/geometry (and tend to prefer 3 flipper games).
Keith Elwins games have energized Stern - his innovative layouts are a big reason why his games are so loved. No doubt software brings the hardware alive (as you say), but a boring layout is hard to get excited about. Both JP and GZ have really fun layouts with unique shot feel. LOTR is a good example of a standard fan layout with exceptional rules/dots/sounds and shot choreography, so it is possible to have a great game with a boring layout (but it's less common).

Like I said, toys and layout get you to try out the game. Code keeps you coming back

AIQ is a unique Keith layout. But people don't like the code, so people don't care for that game very much (I like that game, but I get why it's not for everyone)

#7358 1 year ago
Quoted from TreyBo69:

Like I said, toys and layout get you to try out the game. Code keeps you coming back
AIQ is a unique Keith layout. But people don't like the code, so people don't care for that game very much (I like that game, but I get why it's not for everyone)

Theme for me. I know its Elwin, I know its going to be a great game, but its TMNT. In a home environment, where you have time to explore, it seems to be bad ass. In an arcade, not so much IMO

#7359 1 year ago

no LE's in the wild yet?

#7360 1 year ago
Quoted from Palmer:

Here's a question. What if there was only one pop...or no pops at all? Would you be annoyed?

If a pop bumper goes off in an arcade and no one is there to hear it does it still make s sound?.....haha

#7361 1 year ago
Quoted from Mrsiyufy:

Since these are coming with rusted balls what is a good source for high quality replacement balls.

I get mine from Ball Baron. Stern ships very poor quality balls. I probably replace them more than necessary but it’s cheap playfield insurance.

https://ballbaron.com/product-category/pinballs/

#7362 1 year ago

I can’t wait for the first allegation that someone’s wife noticed the pop bumpers all on her own and made a big deal out of it.

It’s the next natural stage.

#7363 1 year ago

Dr.No, featuring Sean Connery, is local and will check it out this weekend. Im betting its going to be a home run!

#7364 1 year ago
Quoted from CrazyLevi:

I can’t wait for the first allegation that someone’s wife noticed the pop bumpers all on her own and made a big deal out of it.
It’s the next natural stage.

Bond and Godwins law, will we get to this final stage?

#7365 1 year ago
Quoted from JustEverett:

Just have to ignore debbie downer...most of what he says makes no sense.

I played Bond (Pro) again today, and my opinion has evolved positively. The guys adjusted the table; the flow is better. I played better. The ball stays in play longer. The fuzzy bumper sound is out of place, but hey, it's all in the "code." The Pro is still on the bare side for my taste. Although, as previously stated, the game looks well-made. The Bond score lifts the spirits. It's not her favorite game, but my wife enjoys it. If you love your better side, that's all that matters. Neither of us is an advanced pinball player, just for fun. Naturally, the Premium is the preferred machine; Pro is more economically viable for commercial use. Makes sense.

Ref. my previous comment and downvotes. I didn't mean to dampen your Hype. I get it; once you buy a NiB, you appreciate every update, mod, code/ruleset. I would too. I can see how it impacts the gameplay, especially with the new arcade-style games. Not sure if ideal, but I guess that can keep it interesting.

Whether JJP, Stern, or AP, for me, the playfield design and mechs still matter the most. Don't think that code wrangling can change that fact. Enjoying the mechanical aspect of pinball; that's what draws me to it in the first place.

Do I represent the regular pinball customer/owner!? According to the downvotes, clearly not... A bit of criticism and fruit for thoughts doesn't hurt.

I voted "Unsure/will wait to see," though it would be a Premium/LE.

Take it easy. Have a wine/beer and play some pinball.

#7366 1 year ago
Quoted from Invictus:

Gentlemen, with all due respect. I keep seeing posts like "it takes time," "it gets better," "code needs refinement," "just a few updates," and "this game will get better in a year."
Seriously!?
Honestly, that is an odd excuse. Pinball involves a ball being thrown into a specially designed playfield/table.
The playfield doesn't change; if the layout is simple, it stays that way.
These days, most pinball manufacturers are skimping on the hardware and focusing more on the software. They seem to be cutting back on the mechs, electronics even the cabinets. I presume that it's related to economical challenges.
Is this the spirit of pinball!?
Isn't it in great part about the classic pinball mechanics?
Not fancy animations and/or licensed video sequences, not even great sounds, can make up for a poor playfield design.
Pinballs are mechanical games before anything else, not video games.
Bond has what it takes!? We'll find out.
It does have a love rocket...
Again, when did pinball become a game about video graphics and code updates!?
For me, it will always be about the playfield, the mechanics, and the little details.

Luckily for you it has a great layout.

Bond has what it takes, or whatever that means. It's a fun layout and the code will get there.

This isn't as much of an excuse as just what we have come to expect for modern pinball machines. Stern has been killing it lately and I don't see this changing with a Gomez game.

#7367 1 year ago
Quoted from CrazyLevi:

I can’t wait for the first allegation that someone’s wife noticed the pop bumpers all on her own and made a big deal out of it.
It’s the next natural stage.

Do you think Stern is prepared to help pay child support and alimony when this inevitably causes irreconcilable differences that lead to divorce?

#7369 1 year ago
Quoted from thekaiser82:

Do you think Stern is prepared to help pay child support and alimony when this inevitably causes irreconcilable differences that lead to divorce?

Are you referring to when the love rocket goes missing?

#7370 1 year ago
Quoted from gandamack:

Are you referring to when the love rocket goes missing?

Yes. I have no doubt that thing can outperform me.

#7371 1 year ago

For those that have spent some time on a Pro - do you think the additional playfield features on the Premium will make a difference in long term enjoyment/playability? Is it really anything more than whatever Bond on a Wand will do?

#7372 1 year ago
Quoted from jfh:

For those that have spent some time on a Pro - do you think the additional playfield features on the Premium will make a difference in long term enjoyment/playability? Is it really anything more than whatever Bond on a Wand will do?

I usually like the mechs and the back glass & art blades on the LE. But after playing both, if I were going to buy this game I'd get the pro. It's early in code of course, but after playing the premium at Expo and playing the pro at Expo and again on location I don't see where the wand will make much of an interesting difference to game play. And I've kind of liked the way Bird One multiball starts on the fly on the pro vs the physical lock on the premium.

#7373 1 year ago
Quoted from EaglePin:

I don't see where the wand will make much of an interesting difference to game play.

If the wand just moves the ball over target and sits idle it will be very lack luster. If they can make it move back and forth and time it so it must be hit in sequence with jetpack over target it will be very entertaining and a true hurry up challenge. There was mention of jetpack moving so there is hope. TBD

#7374 1 year ago
Quoted from pinmister:

If the wand just moves the ball over target and sits idle it will be very lack luster. If they can make it move back and forth and time it so it must be hit in sequence with jetpack over target it will be very entertaining. TBD

Could have sworn George said it will vary in speed, be able to be dropped in multiple places and at some point in code evolution will be able to be controlled by the user.

#7375 1 year ago
Quoted from jfh:

For those that have spent some time on a Pro - do you think the additional playfield features on the Premium will make a difference in long term enjoyment/playability? Is it really anything more than whatever Bond on a Wand will do?

Pro on this game for me. I’m not a average collector though, and only care about gameplay and reliability. You have to make a tough sell for me to come off 2k extra.

Sometimes it’s worth it, but not on this game for me.

#7376 1 year ago

It would be fun to have a T2 or ACDC like super jackpot where you have a multiball going, and you also have to keep an eye on Bond on a Wand to aim the release onto the dragon target

#7377 1 year ago
Quoted from Psw757:

be able to be controlled by the user

Now this has me scratching my head. Even if you could control it-that sounds even more lame to me. (still having Johnny Mnemonic nightmares)

Honestly if they can make it go back and forth and you have to time hits with jet pack moving-that sounds super fun to me. TBD

#7378 1 year ago

I'm curious if the jetpack could transfer a ball to the rocket gantry wireform or not.

It doesn't seem like there are that many places that would be fun to drop the ball? I suppose it could also re divert to the pop bumper cluster everyone loves...

#7379 1 year ago
Quoted from pinmister:

Now this has me scratching my head. Even if you could control it-that sounds even more lame to me. (still having Johnny Mnemonic nightmares)
Honestly if they can make it go back and forth and you have to time hits with jet pack moving-that sounds super fun to me. TBD

I was trying to understand how this could work

#7380 1 year ago
Quoted from TreyBo69:

I'm curious if the jetpack could transfer a ball to the rocket gantry wireform or not.
It doesn't seem like there are that many places that would be fun to drop the ball? I suppose it could also re divert to the pop bumper cluster everyone loves...

Yep, it seems like it could drop onto the dragon target (maybe as a timing thing at risk of draining some multi balls with your hand off the flipper) or drop into the pops. I can see how it could be used in those ways but, for me, that's not interesting enough at this point to think I'd favor premium over pro for the $$$ involved in the upgrade, especially with the big widening of the gap between premium and pro pricing.

And I like the game. I like the shots and flow and have had fun playing it so far even on early code.

#7381 1 year ago

I don't know if this was posted here already, but...

Another "official" James Bond owners club was created:
https://pinside.com/pinball/forum/topic/james-bond-official-owners-club

For real this time!

#7382 1 year ago
Quoted from pinmister:

There was mention of jetpack moving so there is hope.

It's in the feature matrix:
"Custom sculpted fully decorated James Bond figure with Jetpack; magnetically grabs pinballs and transports them to start multiball and enhance scoring opportunities. At times controlled by the game software and at times controlled directly by the player."

#7383 1 year ago

NEW owners thread is at this url. Old one was deleted due to issues. I manage this and the Godzilla owners thread.

https://pinside.com/pinball/forum/topic/james-bond-official-owners-club#post-7283452

#7384 1 year ago

My take on Bond on wand-
Several ways to incorporate it…
First- having the player shoot a second ball to hit some target that releases the magnet- thus the player controls the “when” the ball drops using a timed shot to another target/ramp/switch. Seems like that’s how it would be incorporated, increasing the back-forth speed with each subsequent capture/drop.

Second- use the action button to release (what we have seen so far) and then “where” you want to drop it changes due to rules.

Third- tossing the ball via software. Timed release to send ball in known direction, no target intended.

Forth- how many balls can this thing pick up? Can it daisy chain them?

Can the machine load a ball onto the wand without the player making the shot? Does the player always have to “load” the wand?

As a real time systems programmer, the aspect of coding the wand intrigues me, but I doubt Stern will put that much thought in how to use this thing or spend the dollars to develop it much further than what we have seen. They might surprise me, but I’m not holding my breath. I figure one more method we haven’t seen will be about the max breadth of their “expanded” use. If everyone is pretty meh about it now and are buying the Pro, they will probably not care that much about developing it more unless the Premiums/LE’s take off like Godzilla.

#7385 1 year ago

3-piece powder coated silhouette topper. $125 in my Pinside Shop without the RGB lighting (rgb kit available at Mezelmods for $35).

May take up to 2 weeks to ship.

20221209_104159 (resized).png20221209_104159 (resized).png20221209_114846 (resized).png20221209_114846 (resized).pngJames Bond Topper Close Up (resized).jpgJames Bond Topper Close Up (resized).jpg
#7386 1 year ago
Quoted from Bublehead:

If everyone is pretty meh about it now and are buying the Pro, they will probably not care that much about developing it more unless the Premiums/LE’s take off like Godzilla.

Selling 1,000 LEs @$13k should be enough for them to put effort into developing the Premium/LE code!
I'm sure they will sell many Premiums, also.

#7387 1 year ago
Quoted from Bublehead:My take on Bond on wand-
Several ways to incorporate it…
First- having the player shoot a second ball to hit some target that releases the magnet- thus the player controls the “when” the ball drops using a timed shot to another target/ramp/switch. Seems like that’s how it would be incorporated, increasing the back-forth speed with each subsequent capture/drop.
Second- use the action button to release (what we have seen so far) and then “where” you want to drop it changes due to rules.
Third- tossing the ball via software. Timed release to send ball in known direction, no target intended.
Forth- how many balls can this thing pick up? Can it daisy chain them?
Can the machine load a ball onto the wand without the player making the shot? Does the player always have to “load” the wand?
As a real time systems programmer, the aspect of coding the wand intrigues me, but I doubt Stern will put that much thought in how to use this thing or spend the dollars to develop it much further than what we have seen. They might surprise me, but I’m not holding my breath. I figure one more method we haven’t seen will be about the max breadth of their “expanded” use. If everyone is pretty meh about it now and are buying the Pro, they will probably not care that much about developing it more unless the Premiums/LE’s take off like Godzilla.

I’m thinking it may be possible to drop it onto the wireform for bird one lock bypassing the shot to the vuk.

#7388 1 year ago
Quoted from Psw757:

I’m thinking it may be possible to drop it onto the wireform for bird one lock bypassing the shot to the vuk.

Yes, toss it somewhere else useful, not just on the tank.

#7389 1 year ago
Quoted from Bublehead:

Yes, toss it somewhere else useful, not just on the tank.

I know some aren’t excited by it but other than the crane in BM66 is there anything else like it?

Of course it needs to be coded appropriately, just can’t see them putting something like that I. The game just to hit the tank.

Maybe a little wonky that the jet pack and tank were different movies. Doesn’t bother me though.

#7390 1 year ago
Quoted from TreyBo69:

It would be fun to have a T2 or ACDC like super jackpot where you have a multiball going, and you also have to keep an eye on Bond on a Wand to aim the release onto the dragon target

Gomez should taunt us by enabling the moving wand to drop a ball on a node board, causing the pops to fire independently.

#7391 1 year ago
Quoted from Psw757:

I know some aren’t excited by it but other than the crane in BM66 is there anything else like it?

Very similar to the helicopter in Rescue 911, though the helicopter has more action when it moves.

#7392 1 year ago
Quoted from PinMonk:

Very similar to the helicopter in Rescue 911, though the helicopter has more action when it moves.

it also has multiple places to drop the ball vs just one main target

#7393 1 year ago
Quoted from PinMonk:

Very similar to the helicopter in Rescue 911, though the helicopter has more action when it moves.

Game I’ve never played, looks cool though.

#7394 1 year ago
Quoted from TreyBo69:

it also has multiple places to drop the ball vs just one main target

This is the key to the feature being worth it.

The description and Gomez podcast mentions multiple targets and control options.

Tank is known, lock wireform assumed, what else can there be? Pops? Right wireform? Is there a surprise? Does it extend out as well?

#7395 1 year ago

In that “not a pricing” turd thread, they are listing R911 as a machine you couldn’t give away 3 years ago, and it’s sort of known as the fruit cake of the pinball world. Nobody ever wants one and everyone is trying to get rid of the one they have, and it’s been theorized that there is only one but it exists in 1000000 places all at once in the known and unknown universes.

#7396 1 year ago
Quoted from Bublehead:

In that “not a pricing” turd thread, they are listing R911 as a machine you couldn’t give away 3 years ago, and it’s sort of known as the fruit cake of the pinball world. Nobody ever wants one and everyone is trying to get rid of the one they have, and it’s been theorized that there is only one but it exists in 1000000 places all at once in the known and unknown universes.

Oh, I'm not implying Rescue 911 is a GOOD GAME. It's terrible. But the gimmick of the helicopter on a stick with a magnet predated the Bond on a wand by decades, and BoaW has less action. Gimmick regression.

#7397 1 year ago
Quoted from PinMonk:

Oh, I'm not implying Rescue 911 is a GOOD GAME. It's terrible. But the gimmick of the helicopter on a stick with a magnet predated the Bond on a wand by decades, and BoaW has less action. Gimmick regression.

Based on the videos of the prototype Gomez had it was originally more impressive with a take off and landing motion vs just side to side.

A big challenge is he has the rocket on the left that was in his way so the amount option is quite limited.

It's too bad they couldn't have done something like the Heist crane where it moves left and right but also telescopes in and out. That would give you the opportunity to cover a lot more of the playfield area.

The slimer mech in GB also had some up and down motion along with the side to side motion. Maybe the weight of the magnet coil was deemed too much to do that.

#7398 1 year ago
Quoted from docquest:

Based on the videos of the prototype Gomez had it was originally more impressive with a take off and landing motion vs just side to side.
A big challenge is he has the rocket on the left that was in his way so the amount option is quite limited.
It's too bad they couldn't have done something like the Heist crane where it moves left and right but also telescopes in and out. That would give you the opportunity to cover a lot more of the playfield area.
The slimer mech in GB also had some up and down motion along with the side to side motion. Maybe the weight of the magnet coil was deemed too much to do that.

Telescope in and out would be cool.

I’m fine with the mech, it’s different so it’s cool and fits the theme obviously.

If I was wanting to change something it would be the damn scoop on the left. It seems natural for it to have been a subway Underwater/Underplayfield and the ball goes there a ton. Don’t think some of that is coded in here as that’s related to Thunderball and have yet to see any kind of clip or mode to that movie.

#7399 1 year ago
Quoted from docquest:

Based on the videos of the prototype Gomez had it was originally more impressive with a take off and landing motion vs just side to side.
A big challenge is he has the rocket on the left that was in his way so the amount option is quite limited.
It's too bad they couldn't have done something like the Heist crane where it moves left and right but also telescopes in and out. That would give you the opportunity to cover a lot more of the playfield area.
The slimer mech in GB also had some up and down motion along with the side to side motion. Maybe the weight of the magnet coil was deemed too much to do that.

Yeah, something like Heist would have been better. If the Rocket/dildo had gone up and down it would have been out of the way for most of the game and opened a lot more possibilities and places to use the Bond on a wand better. But at Stern, cost cutting is king - those profit margins have to keep widening.

#7400 1 year ago
Quoted from Psw757:

Don’t think some of that is coded in here as that’s related to Thunderball and have yet to see any kind of clip or mode to that movie.

There aren't Dr. No clips in the Dr. No machine yet. Or if there are, I don't recall seeing them.

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