Quoted from dtrimberger:I've seen this stated before but if I look at the pins he's coded from 2000 on I feel like the majority are pretty fun and well balanced. It might be that I don't need 25 layers of modes leading to a super secret wizard mode or a 10,000x playfield multiplier.
Which specifically do you find to be uninspired or would you improve?
(tbf, I don't have any time on Wrestlemania to know if that pin's hate is a layout thing or code thing)
So I was going to buy a Bond Pro day of my distro's announcement, until I heard it wouldn't be shipping until Q2-2023 and Lonnie was lead on code. I personally NEED to see how this now develops before I even consider it (and I love the Connery Bonds). The biggest underlying issue with Lonnie games like AS, Kiss, and GOTG all feel like the same game, and not in a good way. Before you plunge Ball 1 in any of those games you select a mode without even having to qualify it. The modes all feel uninspired - this mode has 5 red shots, this mode has 3 yellow shots, this mode has 4 blue shots... etc. Then there's a 2-ball MB, and 3-ball MB. Beat like 8 modes to get to the end.
The choice of what you have to shoot in a mode, the number of shots, and the colors lit are all grab bag. Compare that with another music pin like ACDC and each song/mode has a part of the PF tied to it (Hell's Bell, T-N-T targets, Rock and Roll Train ramp, For Those About to Rock cannon...etc.). There's actual tie-in to the theme, even where there's really not a lot of "source material" or imagery for ACDC to begin with. Meanwhile in AS/Kiss/GOTG, it's a generic pinball game with artwork over it. No code is tied into the theme and could be copied and pasted into a thousand other themes.
We get to STH and we have some improvements (more modes, more varied mystery awards...etc.), but we saw some things which reminded us this wasn't a Lyman game. The generic flat 1M jackpot in TK MB with boring screen image, imbalanced scoring at times, many modes are again random shots/colors.
Though it's a super fun shooter, many players feel like STH it's one or two steps short of something magical... which I guess is now the ceiling to expect? When we see the foundation of STH's code being used in Bond, it certainly is concerning because all the things that are supposed to be going into it will probably either A) take forever to get working correctly and will require additional/team help to get there, or B) underwhelm.