Quoted from NashtyFunk:It’s kind of tough to put into words. While trying to get shots dialed in you’re gonna clunk around. In practice, the available shots feel like:
Left ramp: butter smooth, fast, great to combo the left flipper shots.
Left rocket entrance: I can’t find this shot on purpose, hit it plenty on accident. Best access to SPECTER targets for higher jackpots on Bird 1 Mb
Rocket and drops: usually only hit on accident unless getting ball lock lit.
Ball lock center path: I think it’s easier from left flipper, great shot to comp upper flipper. It’s narrow and misses can go SDTM
Tank shot: Dangerous but it’s cool from the right flipper into the side scoop. It’s like a pool shot.
Right orbit: hard to see so it trips my brain. It’s not too narrow but can be tough to find.
Right Ramp, much lower
On the flipper than I want to shoot it. Great ramp though. Wide enough to make up for the angle.
Q saucer. Surprisingly satisfying to hit. No rejects yet. I prefer this to like the GOTG scoop in a similar spot.
Upper flipper shots:
Loop is tight, machines played different too.
Important for EBs and playfield multipliers
Side ramp: very tricky, late on the flipper and speed is everything. It’s an epic combo when it’s moving tho.
Sneaky shot into the pop bumpers - very narrow, I’ve never tried to shoot it on purpose but it’s a shot.
Center tank loop thing is makeable from the upper flipper
Misc:
Side scoop - nice break in gameplay. Easier to hit than TMNT Lair shot (by a mile) the kickout is different on each machine but the best playing games had it going into the pops. Hitting the tank is dangerous.
Weapons shot - easy to forget about until it’s qualified.
Drops - relatively safe to shoot for, which is nice.
Other Notes:
Pops don’t get stuck on a regular basis
8 skill shots and only 3 appear to be coded now
Scoring is inconsistent but it’s hard to care. Right now everyone is just enjoying the shots it seems like, at least me and my boy are.
Diverter can cause balls to get stuck on left ramp if open and a soft shot. The diverter closes quickly so no biggie. Only saw it happen once and not while I was playing.
If I wasn’t in on one, I would be now strictly due to how it shoots.
*Gomez fixing a screw on the diverter that needed locktite[quoted image]
Big thanks for taking the time to give us a good view on how Bond feels and works shot wise. Great job!