Quoted from Av8:Mechs are underwhelming compared to Godzilla.
I am looking at the pro. Bond has 3 mechs, Godzilla has one
Quoted from Av8:Mechs are underwhelming compared to Godzilla.
I am looking at the pro. Bond has 3 mechs, Godzilla has one
Quoted from PinMonk:And there was even MORE in the original design. I still wish 2 of the original unique ramps and the mechanical wheel of fate hadn't been cut.
Dennis took out the W ramp because the physics didn’t work as well as he wanted. The wheel would have been cool.
I mentioned this approach a while back in another thread but you wonder if this SLE pin will have the approach of the layout is made of
- pops or bash toy for fights
- outerloop for cars / motor bike chases
- another loop for other vehicles like planes
- area for spectre villains
- area for Q and M
- area for bond girls
and then when you play the game and a mode is the movie and you have to hit a number of shots and combos in a specific order to complete that movie / mission and then you move on to the next movie / mission
would be a cool way to play a game with 25 different movies
- then the small playfield screen could marry in the specific villain, gadgets and girls
Quoted from Sixmillion:I am looking at the pro. Bond has 3 mechs, Godzilla has one
What 3 mechs on the pro Bond? The Rocket is the only real mech.
Quoted from Ty-Arnold:What 3 mechs on the pro Bond? The Rocket is the only real mech.
If the rocket is only on a spring you could make the case it’s not event a mech. Someone did mention it may mechanically move though but not confirmed.
Quoted from Ty-Arnold:What 3 mechs on the pro Bond? The Rocket is the only real mech.
1. The rocket - it does interact with the ball, it will have an effect on those stand up targets in the back of it
2. Austin Martin car - roof opens and launches the ball through it
3. Set of 3 mechanical drop targets guarding the rocket
I’m all waxed up super slick for this title. It’s got the cheddar and brings the brisket. Rocket man blasting into space has me totally whacked out, smokin.
Quoted from Sheev_Palpatine:Gomez has stated on Facebook that they have secured use for 10 tracks to be used on the machine. He did not specify which ones.
Speaking of Bond music tracks, this is just good timing
Quoted from Sixmillion:1. The rocket - it does interact with the ball, it will have an effect on those stand up targets in the back of it
2. Austin Martin car - roof opens and launches the ball through it
3. Set of 3 mechanical drop targets guarding the rocket
Drop targets aren't a mech. The ball doesn't interact with the car it just comes out the top. That's not a mech either in my opinion. You probably don't agree. I probably don't care.
Quoted from Sixmillion:Speaking of Bond music tracks, this is just good timing
Reminds me of when Radiohead recorded the theme song for Spectre and it wasn't used in the film. What a shame. It's a great song.
Quoted from Ty-Arnold:Drop targets aren't a mech. The ball doesn't interact with the car it just comes out the top. That's not a mech either in my opinion. You probably don't agree. I probably don't care.
Those are all mechs, nothing innovative and used frequently in other games but mechs all the same.
Quoted from Psw757:So is the rocket a mech if there is no mechanically actuated movement to it?
Kinda? I'd does look like it helps to hit the targets, if it was static, it wouldn't.
Quoted from Psw757:So is the rocket a mech if there is no mechanically actuated movement to it?
It looks like it does a bit of bumpering when first struck, it seems to rebound the pinball around the back targets more than just a spring toy, but it's hard to entirely tell. Like, a weak bumper so the pinball doesn't just get trapped up there with too much bumper action? Or a timed bumper? Hmmm....
Quoted from Psw757:So is the rocket a mech if there is no mechanically actuated movement to it?
I wouldn't consider it one if it had no solenoid, motor or magnet involved but then again is the Jeep on JP a mech? I guess it's a more simplified one that relies on kinetic energy from ball hitting it to work.
Quoted from swinks:I mentioned this approach a while back in another thread but you wonder if this SLE pin will have the approach of the layout is made of
- pops or bash toy for fights
- outerloop for cars / motor bike chases
- another loop for other vehicles like planes
- area for spectre villains
- area for Q and M
- area for bond girls
and then when you play the game and a mode is the movie and you have to hit a number of shots and combos in a specific order to complete that movie / mission and then you move on to the next movie / mission
would be a cool way to play a game with 25 different movies
- then the small playfield screen could marry in the specific villain, gadgets and girls
Your hired, can you start now.
If this isnt being done of course! Sick framework.
Quoted from m00nmuppet:It looks like it does a bit of bumpering when first struck, it seems to rebound the pinball around the back targets more than just a spring toy, but it's hard to entirely tell. Like, a weak bumper so the pinball doesn't just get trapped up there with too much bumper action? Or a timed bumper? Hmmm....
Bumper action gets faster on some rocket launch countdown?
Quoted from MaxIsDead:I’m all waxed up super slick for this title. It’s got the cheddar and brings the brisket. Rocket man blasting into space has me totally whacked out, smokin.
You’re the best part of this thread.
And by that what I mean is despite the negativity slinging you keep the tilt bob tingling like James Bond mingling, now I don’t mean to be lingering, so thank you for listening.
The Sound of Bond documentary was released toady on Amszon prime. Great documentary covering the scores as well as the title songs from the all 25 Bond films. Highly recommended.
Quoted from PinMonk:And there was even MORE in the original design. I still wish 2 of the original unique ramps and the mechanical wheel of fate hadn't been cut.
Are there any pictures of the prototype version? I would love to see the original design in some form or the other.
Quoted from shaub:Are there any pictures of the prototype version? I would love to see the original design in some form or the other.
This is all I have - from a presentation at one of the shows. You can see the Whitewater-style whoop-de-do ramp on the left that's straight now, the ramp that goes behind the mansion (with a diverter that selects right or left ramp destination) that's missing in the final game, the physical wheel of fate at the left outlane that's just on the screen now (no physical wheel), the inline drop targets at the mansion (now just 1), and whatever's happening behind the flippers I don't understand. All of the Stern cuts (possibly after Nordman left for Deeproot, not sure about the timing) are a big BOOO from me. Made the pin much less Nordman-like.
Quoted from PinMonk:This is all I have - from a presentation at one of the shows. You can see the Whitewater-style whoop-de-do ramp on the left that's straight now, the ramp that goes behind the mansion (with a diverter that selects right or left ramp destination) that's missing in the final game, the physical wheel of fate at the left outlane that's just on the screen now (no physical wheel), the inline drop targets at the mansion (now just 1), and whatever's happening behind the flippers I don't understand. All of the Stern cuts (possibly after Nordman left for Deeproot, not sure about the timing) are a big BOOO from me. Made the pin much less Nordman-like.
[quoted image]
The mechanical wheel would have been cool. I am not sure the diverted in the left ramp was necessary.
Quoted from NC_Pin:The mechanical wheel would have been cool. I am not sure the diverted in the left ramp was necessary.
Alternating left and right flipper returns from the same ramp shot would have been cool.
Quoted from manadams:I wouldn't consider it one if it had no solenoid, motor or magnet involved but then again is the Jeep on JP a mech? I guess it's a more simplified one that relies on kinetic energy from ball hitting it to work.
I thought about this overnight; If it interacts with the ball directly, provisionally a mech. If its just a Tie Fighter on a spring which bobbles about and can't interact in the ball in any way, not a mech.
Quoted from McDoom:Alright guys, I snapped a quick photo of the Bond slot machine before the casino goons could tackle me
[quoted image][quoted image]
I like it
Quoted from Roostking:Bumper action gets faster on some rocket launch countdown?
This would require more than a spring for it to change speed or intensity.
Surprised nobody asked George about this on any of the podcasts.
Quoted from PinMonk:This is all I have - from a presentation at one of the shows. You can see the Whitewater-style whoop-de-do ramp on the left that's straight now, the ramp that goes behind the mansion (with a diverter that selects right or left ramp destination) that's missing in the final game, the physical wheel of fate at the left outlane that's just on the screen now (no physical wheel), the inline drop targets at the mansion (now just 1), and whatever's happening behind the flippers I don't understand. All of the Stern cuts (possibly after Nordman left for Deeproot, not sure about the timing) are a big BOOO from me. Made the pin much less Nordman-like.
[quoted image]
I actually talked to Nordman about this at expo 2020. He was super friendly and explained the idea for the spaces under the flippers…. I wish I could remember I think there were supposed to be holes there to divert balls back to the trough or something.
But I’m not sad about the cut features. Like, at all. I own 5 sterns, and Elvira has had more problems than all the others combined. When it works, it’s incredible, but it does have finicky design choices. Thank god there aren’t more.
Lots of people seem to think the only reason features get cut is because “lol cheap $tern”, when in reality, unreliability and “this just isn’t as fun as I thought” shoots down more ideas than budget.
Your dream of the Elvira white wood that could-have-been, is like the monster from The Mist - better in your head than in reality.
Quoted from KingVidiot:I actually talked to Nordman about this at expo 2020. He was super friendly and explained the idea for the spaces under the flippers…. I wish I could remember I think there were supposed to be holes there to divert balls back to the trough or something.
But I’m not sad about the cut features. Like, at all. I own 5 sterns, and Elvira has had more problems than all the others combined. When it works, it’s incredible, but there are simply a lot of failure points.
That’s the thing some people who don’t understand pinball design seem to forget - features get cut for all kinds of reasons that have nothing to do with budget.
Yes, fully animated baby yodas were not included by Stern only because stern hates you all and wants to destroy your dreams….but also a complicated, fully articulated animatronic baby yoda Doll contains a number of “failure points” that make it unsuitable for mass production and location use.
I mean stern may actually hate you but expecting fully animated robot yodas in your pinball machine from the factory was a pretty unreasonable ask that folks here took way too seriously.
Throbbing bond rocket? Yeah, we can do that. Be happy with what you get!
Quoted from MaxIsDead:I’m all waxed up super slick for this title. It’s got the cheddar and brings the brisket. Rocket man blasting into space has me totally whacked out, smokin.
I’ll have what he’s smoking?
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Quoted from CrazyLevi:but also a complicated, fully articulated animatronic baby yoda Doll contains a number of “failure points” that make it unsuitable for mass production and location use.
I had to chuckle over this statement as it makes no sense to me.
Baby Yoda effectively does NOTHING in regards to gameplay, animetronic or not.
Data East Jurassic Park has an dinosaur that will actually eat the ball which you can shut off if it fails so you can continue to collect revenue.
Your argument is invalid.
Mandalorian has no animated doll because Stern decided rightly so it didn't bring anything to the party.
Quoted from gdonovan:I had to chuckle over this statement as it makes no sense to me.
Baby Yoda effectively does NOTHING in regards to gameplay, animetronic or not.
Data East Jurassic Park has an dinosaur that will actually eat the ball which you can shut off if it fails so you can continue to collect revenue.
Your argument is invalid.
Mandalorian has no animated doll because Stern decided rightly so it didn't bring anything to the party.
Change my mind: No baby Yoda ball magnet hand was the biggest missed opportunity/design miss of the last several years.
Quoted from Ollulanus:Change my mind: No baby Yoda ball magnet hand was the biggest missed opportunity/design miss of the last several years.
Not as bad as when Transformers came out with 0 transforming toys. That was a major face slap to the fans of the theme. But when you factor in whom the designer was (industry’s #1 toy maker and designer), that was the backhanded slap that still stings.
But yeah, a static baby yoda doll instead of an animated one and not using the hand magnet was a total loss. You’d only have to travel back to the latest Star Wars and the absence of a force magnet to find a bigger lost opportunity. Mando complainers raise a great point.
Quoted from Ty-Arnold:What 3 mechs on the pro Bond? The Rocket is the only real mech.
Quoted from Ty-Arnold:Drop targets aren't a mech. The ball doesn't interact with the car it just comes out the top. That's not a mech either in my opinion. You probably don't agree. I probably don't care.
Quoted from Sixmillion:1. The rocket - it does interact with the ball, it will have an effect on those stand up targets in the back of it
2. Austin Martin car - roof opens and launches the ball through it
3. Set of 3 mechanical drop targets guarding the rocket
I feel like people worry too much about these details and if they are "getting their money's worth with enough mechs". Is it a mech or isn't it?
To me it's much more about how it shoots and is it fun - I guess that's why I gravitate to pros usually. Question of "is the pin worth it"? - For most people it's more about the package I think.
Quoted from gdonovan:I had to chuckle over this statement as it makes no sense to me.
Baby Yoda effectively does NOTHING in regards to gameplay, animetronic or not.
Data East Jurassic Park has an dinosaur that will actually eat the ball which you can shut off if it fails so you can continue to collect revenue.
Your argument is invalid.
Mandalorian has no animated doll because Stern decided rightly so it didn't bring anything to the party.
That WAS my argument but I’ll admit it got Lost in a twisted haze of sarcasm, Guinness, and jet lag.
I did get to see that moving yoda mod with my own eyes here at the UK open and I’ll admit it was both awesome and hilarious but it also didn’t convince me Stern had done anything wrong by withholding this thing from the production line.
Quoted from kool1:much about these details and if they are "getting their money's worth with enough mechs". Is it a mech or isn't it?
Quoted from kool1:I feel like people worry too much about these details and if they are "getting their money's worth with enough mechs". Is it a mech or isn't it?
To me it's much more about how it shoots and is it fun - I guess that's why I gravitate to pros usually. Question of "is the pin worth it"? - For most people it's more about the package I think.
I agree to a point. For myself, the fun factor isn't increased by pop bumpers and drop targets. It's new and exciting things that tickle our biscuits.
This game has got Bond on a wand like it’s slapping me across the face as he blasts to the boom droppers! I’m eating franks like yesterdays space rocket from japan as it wobbles and bobbles! Spring in the codes to make this game bring the sausage gravey baby and my hands will have calluses like yesteryear from the flipper triggers. Yoooooooo
Quoted from CrazyLevi:That WAS my argument but I’ll admit it got Lost in a twisted haze of sarcasm, Guinness, and jet lag.
I did get to see that moving yoda mod with my own eyes here at the UK open and I’ll admit it was both awesome and hilarious but it also didn’t convince me Stern had done anything wrong by withholding this thing from the production line.
Nope.
While Baby Yoda picking up the ball would be cool you need a pickup point and an end point. So it would have to be on the top of a ramp like "Bond on a wand" and it has to be dropped somewhere. I don't see the design lending itself well to this.
Frankly The Mandalorian looks like a game that was stuffed out as quickly as possible due to the popularity of the show, look how long it took for Strange Things to come to market. When one considers how many hoops you have to jump through for Disney/Lucasfilm license the speed is remarkable.
Once the code is complete this game will be awesome. Be patient and have faith, too many things on that playfield that will make it great.
Quoted from gdonovan:you need a pickup point and an end point. So it would have to be on the top of a ramp like "Bond on a wand" and it has to be dropped somewhere.
Why not use the Telekinesis grab design from ST? Baby Yoda could snag the ball as it passes by.
Quoted from Ballderdash:Why not use the Telekinesis grab design from ST? Baby Yoda could snag the ball as it passes by.
It's on the back wall is it not?
Quoted from Ollulanus:Change my mind: No baby Yoda ball magnet hand was the biggest missed opportunity/design miss of the last several years.
Baby yoda is the dumbest "toy" in recent memory and yes its a huge missed opportunity. I hate getting the child in mando, its often misses and sends the ball toward the right outlane, the awards aren't very good, and theres absolutely no "magic" to the mech, it just stops and slows down the game. Come to think of it, I hate pretty much all the toys in Mando, especially on the premium.
Quoted from Psw757:This would require more than a spring for it to change speed or intensity.
Surprised nobody asked George about this on any of the podcasts.
You can tell from the design and videos it is s powered device. Its job is to bang the ball into yhe stationary targets around it.
It is not just tie fighter on spring
Quoted from flynnibus:You can tell from the design and videos it is s powered device. Its job is to bang the ball into yhe stationary targets around it.
It is not just tie fighter on spring
I hope it's more exciting than it looks. I like it but not for $2700 over a Pro.
I think the PRO has the same Rocket as the Premium/LE.
Quoted from kool1:I hope it's more exciting than it looks. I like it but not for $2700 over a Pro.
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